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  1. #21
    lpccavalcante
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    I've also thought of this possibility, since I did a C language program to draw lots numbers from 0 to 100, and realized that it actually did what you said, he draw lots the smallest to the largest number and then resetava then refining should be related to server time.

    Portuguese


  2. #22
    WhoIAm?
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    It is not the "server time", as saying that the time to fortify minutes is even or odd seconds ... but the "clock server".
    All of this is the system that keeps the server running. I am working to find the right time between attempts of starting a successful fortification before the desired. I managed to open chests of fate and just get "lucky" box, then got to get only 100,000 gold coins starting from the first one.

    ------ PT BR -----

    Não se trata da "hora do servidor", como dizer que a hora para fortificar é minuto par ou segundo impar... e sim do "cronômetro do servidor".
    Tudo isso se encontra no sistema que mantém o servidor rodando. Estou trabalhando para descobrir o tempo certo entre as tentativas apartir de uma fortificação bem sucedida que antecede a desejada. Já conseguí abrir chests of fate e conseguir apenas "lucky boxes", depois, consegui adquirir apenas 100.000 gold coins apartir de uma primeira.

  3. #23
    tripaseka
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    um pouco do que eu sei

    since I started playing one of the first games of hambisoft (WYD) always tried to fix the maximum as the game ran the system of creation and refining of items etc.
    .... WYD in the engine used was simple yet effective
    when you put the 1st item in the NPC rates started to run
    within about 20/100 per second, ie in 5 seconds time would be close to 0 and you diNovo refinery that item happened a long time and I perfected this macro using the blue eye.
    I believe that the aika the engine is the same, for each tested approximately 2 weeks with a rare item from lvl 65
    of up to + 7 + 11 spent six extracts

    I thought then my logic to aika and refinements in this
    apartid placed in the first iten npc time begins to run on 20/segundo with the macro I configured to give confirmation of refining aproximadamente 5 segundos apos ter colocado o primeiro item ......
    ^^ anda dando certo entao e algo a ser estudado


    gostou

    aperta tankes <<


    portugues
    desde que comecei a jogar um dos primeiros jogos da hanbisoft (JMJ) sempre tentou corrigir o máximo que o jogo funcionou o sistema de criação e refinação de itens etc
    .... no sistema utilizado foi simples, mas eficaz
    quando você colocar o item 1 nas taxas NPC começou a correr
    dentro de cerca de 20/100 por segundo, ou seja, no prazo de 5 segundos seria próximo a 0 e você refinaria diNovo esse item passou muito tempo e eu aperfeiçoei esta macro usando o olho azul.
    Creio que o aika motor é o mesmo, para cada testados cerca de 2 semanas com um item raro de lvl 65
    de até + 7 + 11 passou seis extratos

    Pensei então minha lógica para aika e refinamentos neste
    aparti do no tempo npc primeiro Iten começa a correr a 20/segundo com o macro que eu configurei para dar a confirmação de refinamento Aproximadamente 5 Segundos apos ter colocado o item de Primeiro ......
    ^ ^ Anda Dando Certo entao e um algoritmo estudado Ser


    Gostou

    aperta tankes <<

  4. #24
    vultoagil
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    I will try this tactic.

  5. #25
    zeldinha00
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    my item is down

  6. #26
    Balmont
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    It makes good sense that there is a clock that resets itself after a certain amount of time, and is used as the actual "luck" factor.

    Though at the same time the Random function used in C and Java both use time as a seed, and when time changes the random sequence also changes. Therefore, I would question if the success would be below like 60/100 of the time and not like randomly somewhere in the middle?

    Like say the random number selected is 70 and the success chance is 20% then the system would use 70-10 to 70+10 and the success range. and then you would get a success if you were between 60/100 to 80/100 of the "time".

    Do we know if that system is a possibility? Because if it is then it becomes difficult to test the rythm.

    ---------- Post added at 05:52 PM ---------- Previous post was at 05:42 PM ----------

    Let me also add something possibly useful to the mentioned theory, as stated by the OP, if his/her theory is correct then there is a certain time after which the "clock" will reset and allow for reinforcement success again.

    Let us take some considerations here, the clock cannot reset after 1 hour, or even 10 minutes as then everyone refining in the first few minutes will get success, which is unheard of. At the same time let us assume that the clock time is not too shot like 1 or 1/2 sec, as this will cause reduce the chance of getting to +9/10/11 nearly impossible.

    Therefore, a safe range of time to assume would be closer to around 2-10 seconds, and as already mentioned by a poster, 5 sec seems to be a good aim. Though I believe even 10 seconds or so is a possibility as the entire animation of refining takes around 5 seconds, as a result of which your next attempt could be too early or too late.

    Therefore waiting around 2-5 seconds after a success might provide good results.

  7. #27
    NatsuStyle
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    Brother helped me alot, now I use a set +11 with a time of Fortification of 5 seconds flat.

  8. #28
    Cayo Felipe
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    Well, I just believe if you tried with weapons until lv 11, if not, it was just luck...

  9. #29
    zeppel
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    I will test today with 10 extracts hira let's see what's, I Speak dae result came forward or not.

    vou testar hoje com 10 extratos de hira vamo ver no que da ,dae eu falo o resultado se adiantou ou nao .

  10. #30
    wentorini
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    Somehow I managed to fortify my sword +11 counting 2-5 seconds. But it must have been lucky!

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