Well, I'll spend a little of what I know about refining.
The refining system, remove items, craft items, and assign magic ... are nearly all based on a time of 0 ~ 100 rotates at a speed kept constant, each value of this time represents a probability value. The act of refining is sent in a single packet (send), containing information about the item to be strengthened and whether there is an extract. Each state possesses a positive outlook, a median and a negative (success, failure, or anything).

Example:
Say the server received a packet from a client requesting the fortification of a hat (F) +6 without using extract. We define approximately a 60% chance of passing the iten to +7 and the rest to fail, return or break. By the time the packet is received the server crashes in a number, say that the virtual clock stopped at 27, then it would be 27/100, which would make the iten level up since it was feasible until 60/100. However, if the clock had stopped in 61 (61/100) fortification would not be successful.

Do you get it a little?

Because it is server side, there is only one way to increase the chances of fortifying an item, and through a method called "rhythm" or "delay".

Rhythm or delay is when you realize that the time is right to wait to retry a fortification, this delay has not been defined, it may take 1 ~ 10 seconds, depends on your perception, you train a lvl items.

Example:
Say you hit the time 05/100 ~ +7 +8 and waited exactly 4 seconds after the sound of the enhancement, if time runs at a constant speed in 4 seconds, the time may have run exactly 100 chips, the that time would stop at 05/100 or approximate, and would strengthen the item to +8 +9, since the chance was approximately 20%. (00/100 ~ 20/100). Then he waited more than 4 seconds and tried again, making the time to run 100 virtual points, which made the item that had a 10% chance of passing to +10 fortify successfully stopped it again in 05/100.

Of course, the right rhythm does not run in exactly 4 seconds, and you do not know where the virtual time has stopped, you yourself should try to find a comfortable rhythm if it fails, wait a longer time, preferably odd, and start again until you find a delay comfortable.

Many use the sound of the game as a reference ...
Train hard and realize an improvement in improvements.

Who agrees and supports, or found this topic helpful, just give me thanks.

2. The Following 14 Users Say Thank You to WhoIAm? For This Useful Post:

3. honestly ... Not help, is just one of the rituals of refining.

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5. Originally Posted by maicola02
honestly ... Not help, is just one of the rituals of refining.
Not it isn't just one more ritual. What he's saying is true, and the packet really work this way. It has the Slot number of Item, Extract and Enhanced Extratct and only that; if there isn't any extract byte value = 0. The real refining occurs in the server. And I think that every kind of Armor/Weapon has its own Virtual Points ou delay. A good way to try it out is looking at Aika's Website, that we can see real sever time, so we can have more accurated results.

PS: I said about Refining, but as WhoIAm? said, it works for almost everything that depends on "Luck".

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7. good, I believe it has something true because the "delay" that he mentioned items can be tested with low levels. Take the simple test buy five guns level 16 and play the hiras to break all after that take a delay completion of the four arms and make level 16 again and the gun you want to refine (extract clear '-') .... do not know if this can work with you over to me put an ancient weapon from +6 to +9 with enriched extracts 4.

bom, acredito que tenha algo de verdadeiro pois o "delay" que ele citou pode ser testado com itens de level baixo. Faça o simples teste compre 5 armas level 16 e jogue as hiras até quebrar todos, após isso tire uma conclusão do delay e faça com 4 armas level 16 novamente e a arma que queira refinar (com extrato claro '-').... não sei se isso possa funcionar com vocês mais para mim coloquei 1 arma ancient de +6 pra +9 com 4 extratos enriquecidos.

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9. What he said is really true, is like a nickel machine game seems random, but is not actually a huge following and doing the User think that never repeats itself, but at some point after a certain time the following will repeating the refining system and like you just need to learn the timing and probability as the creator of said post!
Good luck, you will need and expect you to have a good motor coordination and reflexes, after all you are wanting to win in time against a computer and how many know for a human being and an imperceptible millisecond, but the computer is a long time. XD!

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11. All this has a bit of logic and mathematics, but no proof.

12. Bah, probably will not work. For the little programming I know, I can say that they are not constant variable, and yes, random.

Let me explain: It sets the initial value and the maximum that can be achieved. (1 ~ 100)
In addition, only creates "conditions" for the success / failure / neutral. For example, the pro +5 +6, a normal item has a 60% chance of succeeding.
It goes something like this:
Condition 1: If the variable reaches a number equal to or less than 60, will sucedir.
Condition 2: If you reach a value equal to or less than 80, will fail.
Condition 3: If you have a value equal to or greater than 81, the result will be neutral.

"But man, a variable will override the other! A number less than 80 is 60 too!"
This logic is right, however, the system does something like layers.
Condition 1, is greater than 2. That is, the second one must obey, without contradicting their "orders".

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14. Originally Posted by maicola02
honestly ... Not help, is just one of the rituals of refining.
A sorte em um jogo não se trata de uma mágica que vem e vai embora. Nem faz parte do princípio de aleatóriedade, trata-se de valores sempre constantes que pausam quando é requisitado, o número escolhido lhe dará um resultado final com base nas possibilidades.

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Luck in a game this is not a magic that comes and goes. Nor does it assumes random, it is always constant values ​​pause when it is requested, the number chosen will give a final result on the basis of the possibilities.

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Realizei nesta madrugada, afim de evitar lags, um teste preciso para tentar provar minha teoria.
Comprei vários extratos de kaize F, kaize F, e armaduras lvl1. Na primeira vez, segui um ritimo do +1~+6 o iten falhou de +6~+7 mas não quebrou. Esperei um tempo e tentei novamente, consegui passar para +8 e +9 seguindo o mesmo ritimo, tentei +10 e +11 direto sem perder o delay (mais ou menos quando o som do sucesso terminava)... para minha surpresa, consegui +9 ~+10 e +11 sem nenhuma falha. Aproveitei o título de Patriota ^^
Testei várias vezes e conseguí um bom resultado, a maioria passou para +11 sem muitas falhas.

Não é questão de se é sorte ou não, é a verdade, quase todos os jogos online que tem probabilidade são assim, é assim que funciona. O delay entre as tentativas é uma forma de acertar novamente um valor xx/100 idêntico ao anterior.

Cada um acredita no que quiser.

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I performed this morning, to avoid lags, a precise test to try to prove my theory.
I bought several extracts from kaize F, F kaize and lvl1 armor. The first time, follow a rhythm of the iten +1 ~ +6 +6 ~ +7 failed but did not break. I waited a while and tried again, got through to +8 and +9 following the same rhythm, tried +10 and +11 straightforward without losing the delay (more or less when the sound of success ended) ... to my surprise, I got +9 ~ +10 and +11 without failure. I took the title of Patriot ^ ^
I tried several times and got a good result, the majority moved to +11 without many flaws.

It is a matter of luck whether or not, the truth is, almost all online games are like that is likely, how it works. The delay between attempts is a way to set a value back xx/100 identical to the above.

Each one believes what you want.

15. Refining

this is confusing, maybe it is true

16. I'm really curious to know how to walk your searches on the bug that you encounter, I believe that his greatest difficulty was to find where it came from the quest, the more does a preview of how good your research on this!

Português

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