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  1. #1
    SheppeR
    SheppeR is offline
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    Quote Originally Posted by h4x0r View Post
    Virtual Machine Defeated. Currently correcting code now
    nice

    Quote Originally Posted by DarkR View Post
    09 05 01 00 - id ?
    0A 05 01 00 - null
    0B 05 01 00 - item type/rarity ?
    0C 05 01 00 - null
    0D 05 01 00 - impact
    0E 05 01 00 - attack
    0F 05 01 00 - attack (min/max?)
    16 05 01 00 - ?

    After each code follows little endian values.

    For example
    North Wind Bow: 40 length
    09 05 01 00 1A C8 9F 00 0A 05 01 00 00 00 00 00 0B 05 01 00 04 00 00 00 0C 05 01 00 00 00 00 00 0D 05 01 00 77 5C 00 00 0E 05 01 00 01 12 00 00 0F 05 01 00 01 12 00 00 16 05 01 00 E7 35 03 00
    equipement stuff
    - [09 05 01 00] Id
    - [0A 05 01 00] balance
    - [0B 05 01 00] countOfSlot
    - [0C 05 01 00] def
    - [0D 05 01 00] impact
    - [0E 05 01 00] minAtk
    - [0F 05 01 00] maxAtk
    - [16 05 01 00] passivityLinkG
    - [17 05 0B 21] part

    ps:not found by me ^^

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  3. #2
    DarkR
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    SheppeR, thanks, do you have more info?
    What is passivityLinkG mean?
    And what is "part"? After "passivityLinkG" is an ID part only.

  4. #3
    SheppeR
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    Quote Originally Posted by DarkR View Post
    SheppeR, thanks, do you have more info?
    i got it yes, but its not my own work, and i will not share infos without author authorisation.

  5. #4
    DarkR
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    I would be grateful if you can get it =)

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