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  1. #91
    SheppeR
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    Quote Originally Posted by h4x0r View Post
    Virtual Machine Defeated. Currently correcting code now
    nice

    Quote Originally Posted by DarkR View Post
    09 05 01 00 - id ?
    0A 05 01 00 - null
    0B 05 01 00 - item type/rarity ?
    0C 05 01 00 - null
    0D 05 01 00 - impact
    0E 05 01 00 - attack
    0F 05 01 00 - attack (min/max?)
    16 05 01 00 - ?

    After each code follows little endian values.

    For example
    North Wind Bow: 40 length
    09 05 01 00 1A C8 9F 00 0A 05 01 00 00 00 00 00 0B 05 01 00 04 00 00 00 0C 05 01 00 00 00 00 00 0D 05 01 00 77 5C 00 00 0E 05 01 00 01 12 00 00 0F 05 01 00 01 12 00 00 16 05 01 00 E7 35 03 00
    equipement stuff
    - [09 05 01 00] Id
    - [0A 05 01 00] balance
    - [0B 05 01 00] countOfSlot
    - [0C 05 01 00] def
    - [0D 05 01 00] impact
    - [0E 05 01 00] minAtk
    - [0F 05 01 00] maxAtk
    - [16 05 01 00] passivityLinkG
    - [17 05 0B 21] part

    ps:not found by me ^^

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  3. #92
    DarkR
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    SheppeR, thanks, do you have more info?
    What is passivityLinkG mean?
    And what is "part"? After "passivityLinkG" is an ID part only.

  4. #93
    JackD
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    Got the same problem like DarkR. I'm on 32bit and I get terminated if I don't use a plugin called "ICanAttatch". The problem is that the plugin works fine but I can't set breakpoints on write, process will terminate if I do. h4x0r or JuJuBoSc would one of you be so kind to show the needed plugins and settings for them or if possible share a complete Olly directory with settings and everything allready configured.

  5. #94
    SheppeR
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    Quote Originally Posted by DarkR View Post
    SheppeR, thanks, do you have more info?
    i got it yes, but its not my own work, and i will not share infos without author authorisation.

  6. #95
    DarkR
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    I would be grateful if you can get it =)

  7. #96
    h4x0r
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    Quote Originally Posted by JackD View Post
    h4x0r or JuJuBoSc would one of you be so kind to show the needed plugins
    Phantom and StrongOD

  8. #97
    JackD
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    Yeah I got them but my settings must be wrong. Would you please upload screens of the settings or paste the settings for both plugins from the Olly.ini?
    Last edited by JackD; 2012-05-27 at 05:35 PM.

  9. #98
    h4x0r
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    My settings.

    Code:
    [Plugin StrongOD]
    CreateProcessMode=0
    HidePEB=1
    IsPatchFloat=1
    IsAdvGoto=1
    KernelMode=1
    KillPEBug=1
    SuperEnumMod=1
    AdvAttach=1
    SkipExpection=1
    OrdFirst=0
    BreakOnLdr=0
    BreakOnTls=1
    RemoveEpOneShot=1
    ShowBar=17
    LoadSym=1
    AutoUpdate=0
    HideWindow=1
    HideProcess=1
    ProtectProcess=1
    DriverKey=-82693034
    DriverName=PHANTOM
    UpdateURL=http://www.safengine.com/download/update/update.txt
    Code:
    [Plugin PhantOm]
    PEB=1
    GETCOUNT=0
    DRX=0
    SETCONTEXT=0
    DEBSTRING=0
    WINVER=0
    GETTIMES=0
    REMOVEEP=0
    HANDLE=0
    WINDOWS=0
    DRIVER=0
    CAPTION=0
    RDTSC=0
    VERSION=154
    DELTARDTSC=34816
    HIDENAME=extrem
    RDTSCNAME=rdtsc
    CAPTEXT=PhantOm
    PRETEXT=o_O
    SINGLE=0
    BLOCK=0

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  11. #99
    jsrk
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    @Darker you shouldn't be able to find a pointer path to that data because the game stores this info a database that works somewhat similar to SQL(except that the syntax is different).

    QueryItemData(1, L"ItemData.Item@rank[@id=?]", dword_1B8AD00, 19, &iTemId); this for example returns a tuple with the item level in it
    // queries on NPC look like this:
    NpcData[@huntingZoneId=?].Template@race[@id=?] race
    NpcData[@huntingZoneId=?].Template@class[@id=?] class

    // the queries you are looking for might be those two:
    UserData.Template[@id=?].RangeAtkSkillList
    SkillData[@huntingZoneId=?].Skill[@templateId=? & @id=?]

  12. #100
    JackD
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    Thank you very much h4x0r it works flawlessly now!

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