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  1. #41
    TemTriss
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    Re: [Release] Spell Improvements

    Уважаемый Dwar, вы правили минус откат и минус каст в ручную каждому скилу? Я попробовал менять весь столбец сразу по вашим параметрам
    Attack_Angle = 0
    Cast_Cancel = 0
    Skill_CastCancel = 0
    Movable_Casting = 1
    Movable_Fire = 1
    Movable_Maintenance = 1
    Basic_Cooltime = 0
    Basic_Casting_Time = 0
    Use_Casting_Time = -5 (-0.5s)
    Use_Cool_Time = -10 (-1s)
    Success_Rate = 10000 (100%)
    Lower_Level_Success = 0
    Upper_Level_Success = 0
    Critical_Flag = 1
    И получилось так что скилы не имеют отката вобще Х) Конечно же только визуально.
    ADACH, Sirmabus, DWAR the BESSSSSSSSSST
    <3 MM REQBOT [Please, register to view links]
    love is in the air, blinding me with smoke, you are the air i breathe, when i choke.
    butterflies in the jar
    captured my heart, goodies in the basket, stuttering the ways, i love you honey.
    insect in your kiss.
    You are my sunshine.
    Get out of my rowboat, Get out of my rowboat, © Coal Chamber

  2. #42
    Dwar
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    Re: [Release] Spell Improvements

    TemTriss
    Надеюсь, что была использована следующая схема расчета
    Code:
    for i:=0 to csvLineCount do
    	begin
    		Use_Casting_Time := Use_Casting_Time - 5;
    		Use_Cool_Time := Use_Cool_Time -10;
    	end;
    т.к., если просто каждой записи присвоить значение -5, то результата не будет.
    Please, post your questions on forum, not by PM or mail

    I spend my time, so please pay a little bit of your time to keep world in equilibrium

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  4. #43
    atomic
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    Re: [Release] Spell Improvements

    Quote Originally Posted by death_pulse
    Фиг знает, фиг знает. У меня время каста не снижается
    Сделал всё по инструкции. В результате, работают только:
    1) Каст спиной
    2) каст на бегу
    У чаров это и не заметно например как у темпларов и шамов) Тока кастует в любом направлении и не останавливаяс как обыно делает когда руками машет и читает заклинание "Аааааалллааах ак бааар"....XD
    Бороться и искать, Найти и......перепрятать!

  5. #44
    TemTriss
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    Re: [Release] Spell Improvements

    Quote Originally Posted by atomic
    У чаров это и не заметно например как у темпларов и шамов) Тока кастует в любом направлении и не останавливаяс как обыно делает когда руками машет и читает заклинание "Аааааалллааах ак бааар"....XD
    Ну как тебе сказать, скорость ~ минус 0.4 - 0.7. Я не совсем понял от чего это ещё зависит... но всё ж незначительные отличия есть. =)
    ADACH, Sirmabus, DWAR the BESSSSSSSSSST
    <3 MM REQBOT [Please, register to view links]
    love is in the air, blinding me with smoke, you are the air i breathe, when i choke.
    butterflies in the jar
    captured my heart, goodies in the basket, stuttering the ways, i love you honey.
    insect in your kiss.
    You are my sunshine.
    Get out of my rowboat, Get out of my rowboat, © Coal Chamber

  6. #45
    BOOM
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    Re: [Release] Spell Improvements

    i love you Dwar

  7. #46
    Chukas
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    Re: [Release] Spell Improvements

    У Колдуна все Работает))))) даже кража здоровье без перезарядки .....

  8. #47
    ADACH
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    Re: [Release] Spell Improvements

    Quote Originally Posted by Dwar
    TemTriss
    Надеюсь, что была использована следующая схема расчета
    Code:
    for i:=0 to csvLineCount do
    	begin
    		Use_Casting_Time := Use_Casting_Time - 5;
    		Use_Cool_Time := Use_Cool_Time -10;
    	end;
    т.к., если просто каждой записи присвоить значение -5, то результата не будет.
    Благодарю за разъяснение. Учту в следующей версии своего загрузчика.
    Шлите мыло зухелем

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  10. #48
    Serg
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    Re: [Release] Spell Improvements

    Quote Originally Posted by death_pulse
    Фиг знает, фиг знает. У меня время каста не снижается
    Сделал всё по инструкции. В результате, работают только:
    1) Каст спиной
    2) каст на бегу
    такая же беда

  11. #49
    dapo
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    Re: [Release] Spell Improvements

    hello all, the work you do dwar maximum seems to me you're a big man xd
    reference to my question ahce use_casting_time values and use_cool_time, my char is a 61 tempest

    good to try to change these settings I choose the sleep skill (obviously unpack the file. VDK and I headed to the row 505-514 skill that refer to sleep. the original values
    use_casting_time: 15
    use_cool_time: 270
    these modifiers:

    use_casting_time -5
    use_cool_time -10

    and also tried with these:

    use_casting_time: 5
    use_cool_time: 10

    requiem repackaged and run everything without problems

    the rest of the modifications are made to perfection dwar least the values that I add, when I throw the works and seemingly skill recharge but vulelbo to launch and tell me that the waiting time has not been completed then it seems these values only change Graphical

    Is it possible to make them work?

    that relationship should Terner these values for its proper performance?

    please try to explain it but if I make a correction taketh happy =)

    Please explain to me what should I do

    the work they do is excellent guys

    -- 2010-05-20, 02:10 --
    PLAY REQUIEM USA

  12. #50
    Dwar
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    Re: [Release] Spell Improvements

    Note: it’s impossible to get spells without cooldown and cast very fast
    Is it possible to make them work?
    Nope

    Why the maximum value of decreasing cast time (cool time) is limited by 0.5 sec (1 sec.):
    1. It’s related to a game engine, moreover those parameters are serverside
    2. Changing this parameters make only fast skills restoration on panel, but server still count out the cooltime of spells.
    Let me give you short explanation, why the time decreasing works. You forgot about
    - Short delay between server and client in both direction (it’s not so major if ping below 100ms, but with ping above 200ms…)
    - Delay between user reaction and moment when spell is being active on the panel. Normally reaction value for healthy people in range of 0.1-0.25s
    3. Delay for animation etc. ~0.1-0.2s
    Weigh it up and in a result we will get time delay at least 0.5s… Even if spell have instant casting time, player spend probably 0.5 second for exchanging information between client and server.
    So, such gap can be eliminated by setting Use_Casting_Time += -5; Use_Cool_Time += -10
    Please, post your questions on forum, not by PM or mail

    I spend my time, so please pay a little bit of your time to keep world in equilibrium

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