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  1. #51
    Numerane??
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    Re: [Release] Spell Improvements

    хакшилд - неееееет((( приплыли(
    двар посодействуй МЕГО нубам с ним - есть варианты как обойти шилд?
    соррь за глупые вопросы((

  2. #52
    Kulspruta
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    Re: [Release] Spell Improvements

    Quote Originally Posted by Numerane??
    хакшилд - неееееет((( приплыли(
    двар посодействуй МЕГО нубам с ним - есть варианты как обойти шилд?
    соррь за глупые вопросы((
    мда, двар не ракета

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  4. #53
    Dwar
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    Re: [Release] Spell Improvements

    Updated: DAT Eng p304 - for Requiem: Memento Mori patch 304
    Please, post your questions on forum, not by PM or mail

    I spend my time, so please pay a little bit of your time to keep world in equilibrium

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  6. #54
    lablex
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    Re: [Release] Spell Improvements

    Dwar на HS dat.vdk ты уже обошел?
    можешь выложить?
    зарание спасибо

  7. #55
    kALININ
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    Re: [Release] Spell Improvements

    Блин меня начинает раздражать уже!!!!! ЛЮДИ ВЫ БУДИТЕ ЧИТАТЬ ВЕСЬ ФОРУМ ИЛИ НЕТ???????????????
    Двар и там многое делает!!!! Может быть специально для вас сделать БОЛЬШУЮ флеш анимацию МИГАЮЩУУ КРАСнУЮ СТРЕЛКУ!!!!! Любые файлы находятся в начале темы! ЗАПОМНИ ЭТО!

  8. #56
    lala1990
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    Re: [Release] Spell Improvements

    hi Dwar can u help me patch this file from the latest game patch for requiem alive sea? Here's the link : Link. Thank you very much in advance.

    Edit: I tried to edit it on my own, but i'm now facing the problem, whenever i tried to do a quest like broken relic, i try to click on the relics on the floor, a message "The casting downtime has not elapsed; you cannot cast the skill" appears... please help me with this.

  9. #57
    Dwar
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    Re: [Release] Spell Improvements

    Updated: DAT SEA - for Requiem SEA 2010-05-29

    [offtopic]Why the SEA server has no any protection? What about "Xeon bug", is it fixed or not?[/offtopic]
    Please, post your questions on forum, not by PM or mail

    I spend my time, so please pay a little bit of your time to keep world in equilibrium

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  11. #58
    lala1990
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    Re: [Release] Spell Improvements

    i tried to edit the xeon amount a bit, it shows 0 required in game, when i tried to reinforce the item, it still deducts the xeon.... maybe i edited wrong or what.. dwar u wanna try to edit one according to ur xeon bug theory and let me test it? =D

  12. #59
    Dwar
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    Re: [Release] Spell Improvements

    it still deducts the xeon.
    It's mean that the wonderful "Xeon bug" was completely fixed
    Please, post your questions on forum, not by PM or mail

    I spend my time, so please pay a little bit of your time to keep world in equilibrium

  13. #60
    tukkunnizura
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    Re: [Release] Spell Improvements

    How do where do i go to change the atk angle? I wanna mess around with it a bit. It's fun pokin around changin stuff and seeing what they do. If only the alterations i did actually work. I did however figure out movement speed

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