Quote Originally Posted by dejaime View Post
I solved it on day 8/15, not too long ago, and the only difference is that I had gone for the 1-hit kill approach.
Very nice bro, yeah in CE step 9 they talk about this as an example

When you have found out how to distinguish between you and the computer you can inject an assembler script that
checks for the condition and then either do not execute the code or do something else. (One hit kills for example)
Alternatively, you can also use this to build a so called "Array of byte" string which you can use to search which will
result in a list of all your or the enemies players
nice way to figure it out the one-hit kill coding, also thanks for telling me about the groups creation I didn't know it.

By the way at the end of step 9 it says
Tip2: There are multiple solutions
it would be cool if we or other people continue this posting other solutions.