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  1. #1
    kombatzero19
    kombatzero19 is offline
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    Red face Cheat ENGINE Scripts

    Far Eye
    [ENABLE]
    aobscan(FarEye,8B 48 08 8B 50 04 51 8B 4C 24)
    label(Label)
    registersymbol(Label)
    alloc(ChangeClipDistance,64)
    label(ReturnClip)
    label(ClipDistance)
    registersymbol(ClipDistance)

    ChangeClipDistance:
    mov ecx,[ClipDistance]
    mov [eax+08],ecx
    mov edx,[eax+04]
    jmp ReturnClip
    ClipDistance:
    db 00 00 48 43

    FarEye:
    Label:
    jmp ChangeClipDistance
    nop
    ReturnClip:

    [DISABLE]
    Label:
    mov ecx,[eax+08]
    mov edx,[eax+04]
    dealloc(ChangeClipDistance,64)
    unregistersymbol(ClipDistance)
    unregistersymbol(FarEye)



    Spawn hack

    [ENABLE]
    aobscan(_aSpawn,8B 50 1C 89 51 20)
    label(_aSpawnLabel)
    registersymbol(_aSpawnLabel)
    alloc(spawn,2048)
    label(returnhere)
    label(originalcode)
    label(exit)

    _aSpawn:
    _aSpawnLabel:
    jmp spawn
    nop
    returnhere:

    spawn:
    mov [eax+08],00000020
    mov [eax+04],00000020
    mov [eax+10],00000064
    mov [eax+14],00000064
    mov [eax+18],00000258
    mov [eax+1C],00000258
    mov [eax+2C],00000064
    mov [eax+30],00000020
    mov [eax+34],00000000
    mov [eax+54],00000000
    mov [eax+58],00000000
    mov [eax+5C],00000000

    originalcode:
    mov edx,[eax+1c]
    mov [ecx+20],edx
    mov edx,100 // number of mob to spawn
    mov [eax+8c],edx
    mov edx,01 // time delay between spawn
    mov [eax+90],edx
    mov edx,100 // # of spawn to follow you
    mov [eax+3C],edx

    exit:
    jmp returnhere


    [DISABLE]
    dealloc(spawn)
    _aSpawnLabel:
    mov edx,[eax+1c]
    mov [ecx+20],edx
    unregistersymbol(_aSpawnLabel)


    Speedhack + Workaround return bug

    [ENABLE]
    aobscan(_aSpeed,D9 40 08 5F 5E C3 8B 0D)
    label(_aSpeedLabel)
    registersymbol(_aSpeedLabel)
    alloc(newmem,16)
    label(ReturnSpeed)
    label(SpeedValue)
    registersymbol(SpeedValue)

    _aSpeed:
    _aSpeedLabel:
    jmp newmem
    ReturnSpeed:

    newmem:
    fld dword ptr [SpeedValue]
    pop edi
    pop esi
    jmp ReturnSpeed
    push esi
    push edi
    call dword ptr [SpeedValue]
    SpeedValue:
    db 00 00 C0 40


    0082523F:
    ret


    [DISABLE]
    dealloc(newmem)
    unregistersymbol(SpeedValue)
    _aSpeedLabel:
    fld dword ptr [eax+08]
    pop edi
    pop esi
    unregistersymbol(_aSpeedLabel)




    No DC vac

    [ENABLE]
    aobscan(_aVac,8B 50 1C 89 51 20)
    label(_aVacLabel)
    registersymbol(_aVacLabel)
    alloc(newmem,2048)
    label(returnhere)
    label(originalcode)
    label(exit)

    _aVac:
    _aVacLabel:
    jmp newmem
    nop
    returnhere:

    newmem:
    //DwExploreRange eax
    mov [eax+08],00000040//DwSight eax+08
    mov [eax+04],00000040//DwPersuitRange eax+04
    //DwAvoidRange eax+0C
    //mov [eax+10],00000500//DwExploreStandDelay eax+10
    //mov [eax+14],00000500//DwExploreMoveDelay eax+14
    mov [eax+18],00000100//DwStandDelay eax+18
    mov [eax+1C],00000100//DwMoveDelay eax+1C
    //DwFollowMyMasterRange eax+20
    //DwStopMasterNear eax+24
    //DwWarpMyMasterRange eax+28
    //mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
    //mov [eax+30],00000020//DwCallTeamCount eax+30
    mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
    //dwFollowTarget eax+3C
    //dwSpecialAttackStartHP
    //dwSpecialMeleeAttackRate
    //dwSpecialRangeAttackRate
    //DwPowerAttacjStartHP
    //dwPowerMeleeAttackProbable
    //dwPowerRangeAttackProbable
    mov [eax+40],00000000//DwUnderAttackAggro eax+40
    mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
    mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
    //DwSightInAggro eax+4C
    //DwDefeatAggro eax+50
    mov [eax+54],00000000//DwBlockedAggro eax+54
    mov [eax+58],00000000//DwSlideAggro eax+58
    mov [eax+5C],00000000//DwHealAggro eax+5C
    //DwMasterUnderAttackAggro eax+50
    //DwMasterDefeatAggro eax+54
    //DwMasterBlockingAggro eax+58
    //DwMasterSlideAggro eax+5C
    //DwCOmplusionUnderAttackAggro eax+60
    //dwMaxSummonsMonsterCount eax+64
    //dwReSummonsMonsterTick eax+68
    //dwMaxSummonsMonsterRange eax+6C
    //dwSummonsStartPcCountPatternType eax+70

    originalcode:
    mov edx,[eax+1c]
    mov [ecx+20],edx


    //mov edx,30 // number spawn
    //mov [eax+8c],edx

    //mov edx,64 // time delay spawn
    //mov [eax+90],edx

    mov edx,99 // # follow monster
    mov [eax+3C],edx

    mov [ecx+20],edx // # follow my master
    exit:
    jmp returnhere


    [DISABLE]
    dealloc(newmem)
    _aVacLabel:
    mov edx,[eax+1c]
    mov [ecx+20],edx
    unregistersymbol(_aVacLabel)



    thank taste

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