Total Addies : 192Code:.-.________ ________.-. ----/ _)_______) +----------------------+ (_______(_/ ---- ( ()___) | .Xave Addylogger | (___() ) ()__) | | (__() ----___()_) | <--> Have Fun <--> | (_()___/---- +----------------------+ /*------------------------------------*/ /*------------[ Pointers ]------------*/ /*------------------------------------*/ #define ADR_PLAYERPOINTER 0x00A538D8 #define ADR_SERVERPOINTER 0x00A53868 #define ADR_BASEPOINTER 0x00AAF658 #define ADR_DEVICEPOINTER 0x00A53440 #define OFS_DEVICEPOINTER 0x002B930 #define ADR_ANGELS 0x00A5343C #define ADR_WEAPONBASE 0x00A7650C #define ADR_REMOTEPOINTER 0x00B7D550 #define ADR_MATRIX 0x009EA130 #define ADR_CLASSBASE 0x000 #define OFS_VEHICLEBASE 0x00C4C4 /*------------------------------------*/ /*----------[ General Addys ]---------*/ /*------------------------------------*/ #define ADR_GMWARNING 0x00AA112C #define ADR_GMWARNINGIP 0x00AA0D2C #define ADR_SUPERNOSPREAD 0x0089A3A8 #define ADR_UNLAMMO 0x00A53844 #define ADR_VEHICLEJUMP 0x008617EC #define ADR_PUSHMEAWAY 0x0087204C #define ADR_ANTIFLASHM14 0x0087204C #define ADR_SPEED 0x0089A710 #define ADR_CQCPRONE 0x0090FCEC #define ADR_ANTIKICKCALL 0x008595EC #define ADR_FULLBRIGHT1 0x00A5439C #define ADR_FULLBRIGHT2 0x00A543A4 #define ADR_FULLBRIGHT3 0x00A543A8 #define ADR_CHANGEROLL 0x0089A3C0 #define ADR_BONESHOT 0x000 #define ADR_BONESHOT2 0x00B9E5B0 #define ADR_NOWATER1 0x00A5AFF8 #define ADR_NOWATER2 0x00A5AFFC #define ADR_VIRTUALJUMP 0x0089A364 #define ADR_NXCASH 0x00A53958 #define ADR_WALKUNDERWATER 0x00A5B000 #define ADR_USERREADY 0x00AB1298 #define ADR_NOSPAWNWAIT 0x00B9BD84 #define ADR_NOBOUNDS1 0x00B8C7A0 #define ADR_NOBOUNDS2 0x00B8C7A4 #define ADR_NOBOUNDS3 0x00B8C7A8 #define ADR_FASTLOCKON 0x0090FD88 #define ADR_SCOPE 0x0090FCF8 #define ADR_SCOPESIZE 0x0090FD00 #define ADR_STAMINA1 0x008728C8 #define ADR_STAMINA2 0x008728CC #define ADR_STAMINA3 0x008728D0 #define ADR_STAMINA4 0x008728D4 #define ADR_STAMINA5 0x008728D8 #define ADR_STAMINAREFILL 0x009D0AE4 #define ADR_NOWEAPONGRAVITY 0x0089A3A0 #define ADR_PLANTANYWHERE 0x000 #define ADR_DEFUSEANYWHERE 0x0090FD0C #define ADR_FASTHEALTH 0x00A5876C #define ADR_FASTAMMO 0x00A5875C #define ADR_FASTREPAIR 0x00A58764 #define ADR_FASTFLAG 0x00A58774 #define ADR_GAMESPEED 0x00A53460 #define ADR_SILENTWALK 0x00B8C7A4 #define ADR_SILENTRELOAD 0x00B8C7A4 #define ADR_ANTIRADAR 0x00A5B030 #define ADR_AIWEAPONCQC 0x0090FCEC #define ADR_ENABLEMOUSE 0x00A5346C /*------------------------------------*/ /*-------------[ States ]------------*/ /*------------------------------------*/ #define ADR_WEAPONRELOAD 0x00A53930 #define ADR_WEAPONSHOT 0x00A53924 #define ADR_PLAYERVEHICLE 0x00A5391C #define ADR_PLAYERPRONE 0x00A53910 /*------------------------------------*/ /*-------------[ D3D OFS ]------------*/ /*------------------------------------*/ #define ADR_USERNAME 0x9C4 #define ADR_USERIP 0x6D8 #define ADR_USERTEAM 0x1CF0 #define ADR_USERHEALTH 0x1B94 #define ADR_USERMAXHEALTH 0x1B98 #define ADR_USERFLAGS 0x1B90 #define ADR_USERDEATHS 0x1B8C #define ADR_USERKILLS 0x1B88 #define ADR_USERCLASS 0x1CF5 #define ADR_USERPOINTS 0x1B6C /*------------------------------------*/ /*-------------[ Offsets ]------------*/ /*------------------------------------*/ #define OFS_VIEWX 0x00101D4 #define OFS_VIEWY 0x00101D8 #define OFS_VIEWZ 0x00101DC #define OFS_YAW 0x00101C4 #define OFS_PITCH 0x00101A8 #define OFS_POS_X 0x0010300 #define OFS_POS_Y 0x0010310 #define OFS_POS_Z 0x0010308 #define OFS_LOCALINDEX 0x00A40C #define OFS_GLOBALINDEX 0x001D10 #define OFS_FORCEKICK 0x00BE8D8 #define OFS_ROOMNUMBER 0x00E08A4 #define OFS_MYPLAYERSLOT 0x00E08A8 #define OFS_MYPLAYERTEAM 0x00E08AC #define OFS_GAMETYPE 0x00C17E0 #define OFS_PACKET 0x00BE8D8 #define OFS_3DPLAYERVIEW 0x00101A0 #define OFS_NOSERVERKICK 0x00361 #define OFS_EARTHQUAKE 0x0010384 #define OFS_NODELAY 0x0010410 #define OFS_NORELOAD 0x001040D #define OFS_NOSWITCHTIME 0x001040D #define OFS_NORECOIL1 0x00C444 #define OFS_NORECOIL2 0x00C448 #define OFS_NORECOIL3 0x00C44C #define OFS_MAP 0x00C1C1C #define OFS_FASTNADEBLAST 0x0010114 #define OFS_STARTROOMSIZE 0xA8 #define OFS_READYROOMSIZE 0x8E0 #define OFS_NOFALLDAMAGE 0x00102E8 #define OFS_AUTOSHOT 0x00103868F #define OFS_AUTOPLANT 0x0010370 #define OFS_AUTODEFUSE 0x0010374 #define OFS_SLOT1 0x00C70D0 #define OFS_SLOT2 0x00C70D1 #define OFS_SLOT3 0x00C70D2 #define OFS_SLOT4 0x00C70D3 #define OFS_SLOT5 0x00C70D4 #define OFS_SLOT6 0x00C70D5 #define OFS_SLOT7 0x00C70D6 #define OFS_SLOT8 0x00C70D7 #define OFS_SPECTATE 0x00E0934 #define OFS_FASTRELOAD 0x00E95EC #define OFS_STW 0x001380 #define OFS_PLAYERSTATE 0x00C4CC #define OFS_WEAPONSTATE 0x00C4D0 #define OFS_WEAPON1 0x00101EC #define OFS_WEAPON2 0x00101EE #define OFS_WEAPON3 0x00101F0 #define OFS_INVISIBLE 0x00DF354 #define OFS_LEVEL 0x00DF330 #define OFS_DINAR 0x00DF340 #define OFS_SLOTBASE 0x00C5F7C0A #define OFS_SPEED 0x001010C #define OFS_NOSPREAD 0x0010110 #define OFS_MASTER 0x00E08A8 #define OFS_PREMIUM1 0x0058C #define OFS_PREMIUM2 0x00590 #define OFS_LOWGRAVITY 0x00C4B0 /*------------------------------------*/ /*-------------[ Assembly ]-----------*/ /*------------------------------------*/ #define ADR_BACKTOLOBBY 0x004D35CF #define ADR_MESSAGEBOX 0x00419918 #define ADR_COMMAND 0x004D3922 #define ADR_UNLAMMO 0x00503E0F #define ADR_QUICKPLANT 0x004FEF89 #define ADR_QUICKDEFUSE 0x0050326A #define ADR_EVENTNEWS 0x0040EFB2 #define ADR_AUTOSTART 0x0053B6F0 #define ADR_AUTOREADY 0x0053B6F0 /*------------------------------------*/ /*-------------[ BypassWR ]-----------*/ /*------------------------------------*/ //===================> WarRock.exe #define ASM_WARROCK_NODETECTION 0x004D51BC #define ASM_WARROCK_SELFCRC 0x0050C8E2 #define ASM_WARROCK_CHECK_1 0x0050CF5B #define ASM_WARROCK_CHECK_2 0x005DAB9E /*------------------------------------*/ /*-------------[ Structs ]------------*/ /*------------------------------------*/ struct CVehicle { }; struct CPlayer { char xJumpToAdress1[0xC4CC]; BYTE PlayerState;//0xC4CC char xJumpToAdress2[0x3]; INT WeaponState;//0xC4D0 char xJumpToAdress3[0x3C38]; FLOAT PlayerSpeed; // 0x1010C FLOAT Spread; // 0x10110 char xJumpToAdress4[0x8C]; INT PlayerView3D; // 0x101A0 char xJumpToAdress5[0x4]; FLOAT Pitch; // 0x00101A8 char xJumpToAdress6[0x18]; FLOAT Yaw; // 0x00101C4 char xJumpToAdress7[0xC]; FLOAT ViewX; // 0x101D4 FLOAT ViewY; // 0x101D8 FLOAT ViewZ; // 0x101DC char xJumpToAdress8[0xC]; WORD Weapon1;//0x101EC WORD Weapon2;//0x101EE WORD Weapon3;//0x101F0 char xJumpToAdress9[0x10E]; FLOAT PosX;//0x10300 char xJumpToAdress10[0x4]; FLOAT PosZ;//0x10308 char xJumpToAdress11[0x4]; FLOAT PosY;//0x10310 char xJumpToAdress12[0x5C]; INT AutoPlant;//0x10370 INT AutoDefuse;//0x10374 char xJumpToAdress13[0x95]; WORD NoReload;//0x1040D char xJumpToAdress14[0x1]; DWORD NoDelay;//0x10410 }; struct CServer { CHAR xJumpToAdress1[0xBE8D8];//0x00 DWORD Packet;//0xBE8D8 CHAR xJumpToAdress2[0x378C];//0xBE8DC INT Master;//0xC2068 CHAR xJumpToAdress3[0x5064];//0xC206C BYTE Slot1;//0xC70D0 BYTE Slot2;//0xC70D1 BYTE Slot3;//0xC70D2 BYTE Slot4;//0xC70D3 BYTE Slot5;//0xC70D4 BYTE Slot6;//0xC70D5 BYTE Slot7;//0xC70D6 BYTE Slot8;//0xC70D7 CHAR xJumpToAdress4[0x1827C];//0xC70D8 LONG Invisible;//0xDF354 CHAR xJumpToAdress5[0x1548];//0xDF35C DWORD RoomNumber;//0xE08A4 DWORD MyPlayerSlot;//0xE08A8 DWORD MyTeam;//0xE08AC }; struct CPlayerInfo { char xJumpToAdress1[0x6D8]; CHAR IPAddress[16]; //0x6D8 char xJumpToAdress2[0x2DC]; CHAR Name[16]; //0x9C4 char xJumpToAdress4[0x11C0]; INT Kills; //0x1B88 INT Deaths; //0x1B8C INT Flags; //0x1B90 INT Health; //0x1B94 INT MaxHealth; //0x1B98 char xJumpToAdress6[0x154]; BYTE Team; //0x1CF0 char xJumpToAdress7[0xFFFFE30F]; INT Class; //0x0 }; struct CLocal { char xJumpToAdress1[32];//0x00 FLOAT PosX;//0x20 FLOAT PosY;//0x24 FLOAT PosZ;//0x28 char xJumpToAdress2[36];//0x2C FLOAT Pitch;//0x50 FLOAT Yaw;//0x54 }; struct CMatrix { D3DXMATRIX Project; D3DXMATRIX View; }; struct CBase { CPlayer* pLocal; char xJumpToAdress1[0x129C74]; CPlayer** pGlobal; }; CLocal *_Local = NULL; CServerBase *_Server = (CServerBase*)0x00A53868; CBase *_Player = (CBase*)0x00A538D8; CMatrix *_Matrix = (CMatrix*)0x009EA130;
Failed Addies : 24