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Thread: 2013 Addys

  1. #1
    dotXave
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    2013 Addys

    Code:
    .-.________                                ________.-.                    
      ----/ _)_______)    +----------------------+  (_______(_/ ----               
          (    ()___)     |   .Xave Addylogger   |    (___()     )                  
               ()__)      |                      |     (__()                        
       ----___()_)        |  <--> Have Fun <-->  |       (_()___/----               
                          +----------------------+                                  
    
    /*------------------------------------*/
    /*------------[ Pointers ]------------*/
    /*------------------------------------*/
    #define ADR_PLAYERPOINTER           0x00A538D8
    #define ADR_SERVERPOINTER           0x00A53868
    #define ADR_BASEPOINTER             0x00AAF658
    #define ADR_DEVICEPOINTER           0x00A53440
    #define OFS_DEVICEPOINTER           0x002B930
    #define ADR_ANGELS                  0x00A5343C
    #define ADR_WEAPONBASE              0x00A7650C
    #define ADR_REMOTEPOINTER           0x00B7D550
    #define ADR_MATRIX                  0x009EA130
    #define ADR_CLASSBASE               0x000
    #define OFS_VEHICLEBASE             0x00C4C4
    
    /*------------------------------------*/
    /*----------[ General Addys ]---------*/
    /*------------------------------------*/
    #define ADR_GMWARNING               0x00AA112C
    #define ADR_GMWARNINGIP             0x00AA0D2C
    #define ADR_SUPERNOSPREAD           0x0089A3A8
    #define ADR_UNLAMMO                 0x00A53844
    #define ADR_VEHICLEJUMP             0x008617EC
    #define ADR_PUSHMEAWAY              0x0087204C
    #define ADR_ANTIFLASHM14            0x0087204C
    #define ADR_SPEED                   0x0089A710
    #define ADR_CQCPRONE                0x0090FCEC
    #define ADR_ANTIKICKCALL            0x008595EC
    #define ADR_FULLBRIGHT1             0x00A5439C
    #define ADR_FULLBRIGHT2             0x00A543A4
    #define ADR_FULLBRIGHT3             0x00A543A8
    #define ADR_CHANGEROLL              0x0089A3C0
    #define ADR_BONESHOT                0x000
    #define ADR_BONESHOT2               0x00B9E5B0
    #define ADR_NOWATER1                0x00A5AFF8
    #define ADR_NOWATER2                0x00A5AFFC
    #define ADR_VIRTUALJUMP             0x0089A364
    #define ADR_NXCASH                  0x00A53958
    #define ADR_WALKUNDERWATER          0x00A5B000
    #define ADR_USERREADY               0x00AB1298
    #define ADR_NOSPAWNWAIT             0x00B9BD84
    #define ADR_NOBOUNDS1               0x00B8C7A0
    #define ADR_NOBOUNDS2               0x00B8C7A4
    #define ADR_NOBOUNDS3               0x00B8C7A8
    #define ADR_FASTLOCKON              0x0090FD88
    #define ADR_SCOPE                   0x0090FCF8
    #define ADR_SCOPESIZE               0x0090FD00
    #define ADR_STAMINA1                0x008728C8
    #define ADR_STAMINA2                0x008728CC
    #define ADR_STAMINA3                0x008728D0
    #define ADR_STAMINA4                0x008728D4
    #define ADR_STAMINA5                0x008728D8
    #define ADR_STAMINAREFILL           0x009D0AE4
    #define ADR_NOWEAPONGRAVITY         0x0089A3A0
    #define ADR_PLANTANYWHERE           0x000
    #define ADR_DEFUSEANYWHERE          0x0090FD0C
    #define ADR_FASTHEALTH              0x00A5876C
    #define ADR_FASTAMMO                0x00A5875C
    #define ADR_FASTREPAIR              0x00A58764
    #define ADR_FASTFLAG                0x00A58774
    #define ADR_GAMESPEED               0x00A53460
    #define ADR_SILENTWALK              0x00B8C7A4
    #define ADR_SILENTRELOAD            0x00B8C7A4
    #define ADR_ANTIRADAR               0x00A5B030
    #define ADR_AIWEAPONCQC             0x0090FCEC
    #define ADR_ENABLEMOUSE             0x00A5346C
    
    /*------------------------------------*/
    /*-------------[ States ]------------*/
    /*------------------------------------*/
    #define ADR_WEAPONRELOAD            0x00A53930
    #define ADR_WEAPONSHOT              0x00A53924
    #define ADR_PLAYERVEHICLE           0x00A5391C
    #define ADR_PLAYERPRONE             0x00A53910
    
    /*------------------------------------*/
    /*-------------[ D3D OFS ]------------*/
    /*------------------------------------*/
    #define ADR_USERNAME                  0x9C4
    #define ADR_USERIP                  0x6D8
    #define ADR_USERTEAM                0x1CF0
    #define ADR_USERHEALTH              0x1B94
    #define ADR_USERMAXHEALTH           0x1B98
    #define ADR_USERFLAGS               0x1B90
    #define ADR_USERDEATHS              0x1B8C
    #define ADR_USERKILLS               0x1B88
    #define ADR_USERCLASS              0x1CF5
    #define ADR_USERPOINTS            0x1B6C
    
    /*------------------------------------*/
    /*-------------[ Offsets ]------------*/
    /*------------------------------------*/
    #define OFS_VIEWX                   0x00101D4
    #define OFS_VIEWY                   0x00101D8
    #define OFS_VIEWZ                   0x00101DC
    #define OFS_YAW                     0x00101C4
    #define OFS_PITCH                   0x00101A8
    #define OFS_POS_X                   0x0010300
    #define OFS_POS_Y                   0x0010310
    #define OFS_POS_Z                   0x0010308
    #define OFS_LOCALINDEX              0x00A40C
    #define OFS_GLOBALINDEX             0x001D10
    #define OFS_FORCEKICK               0x00BE8D8
    #define OFS_ROOMNUMBER              0x00E08A4
    #define OFS_MYPLAYERSLOT            0x00E08A8
    #define OFS_MYPLAYERTEAM            0x00E08AC
    #define OFS_GAMETYPE                0x00C17E0
    #define OFS_PACKET                  0x00BE8D8
    #define OFS_3DPLAYERVIEW            0x00101A0
    #define OFS_NOSERVERKICK            0x00361
    #define OFS_EARTHQUAKE              0x0010384
    #define OFS_NODELAY                 0x0010410
    #define OFS_NORELOAD                0x001040D
    #define OFS_NOSWITCHTIME            0x001040D
    #define OFS_NORECOIL1               0x00C444
    #define OFS_NORECOIL2               0x00C448
    #define OFS_NORECOIL3               0x00C44C
    #define OFS_MAP                     0x00C1C1C
    #define OFS_FASTNADEBLAST           0x0010114
    #define OFS_STARTROOMSIZE           0xA8
    #define OFS_READYROOMSIZE           0x8E0
    #define OFS_NOFALLDAMAGE            0x00102E8
    #define OFS_AUTOSHOT                0x00103868F
    #define OFS_AUTOPLANT               0x0010370
    #define OFS_AUTODEFUSE              0x0010374
    #define OFS_SLOT1                   0x00C70D0
    #define OFS_SLOT2                   0x00C70D1
    #define OFS_SLOT3                   0x00C70D2
    #define OFS_SLOT4                   0x00C70D3
    #define OFS_SLOT5                   0x00C70D4
    #define OFS_SLOT6                   0x00C70D5
    #define OFS_SLOT7                   0x00C70D6
    #define OFS_SLOT8                   0x00C70D7
    #define OFS_SPECTATE                0x00E0934
    #define OFS_FASTRELOAD              0x00E95EC
    #define OFS_STW                     0x001380
    #define OFS_PLAYERSTATE             0x00C4CC
    #define OFS_WEAPONSTATE             0x00C4D0
    #define OFS_WEAPON1                 0x00101EC
    #define OFS_WEAPON2                 0x00101EE
    #define OFS_WEAPON3                 0x00101F0
    #define OFS_INVISIBLE               0x00DF354
    #define OFS_LEVEL                   0x00DF330
    #define OFS_DINAR                   0x00DF340
    #define OFS_SLOTBASE                0x00C5F7C0A
    #define OFS_SPEED                   0x001010C
    #define OFS_NOSPREAD                0x0010110
    #define OFS_MASTER                  0x00E08A8
    #define OFS_PREMIUM1                0x0058C
    #define OFS_PREMIUM2                0x00590
    #define OFS_LOWGRAVITY              0x00C4B0
    
    /*------------------------------------*/
    /*-------------[ Assembly ]-----------*/
    /*------------------------------------*/
    #define ADR_BACKTOLOBBY             0x004D35CF
    #define ADR_MESSAGEBOX              0x00419918
    #define ADR_COMMAND                 0x004D3922
    #define ADR_UNLAMMO                 0x00503E0F
    #define ADR_QUICKPLANT              0x004FEF89
    #define ADR_QUICKDEFUSE             0x0050326A
    #define ADR_EVENTNEWS               0x0040EFB2
    #define ADR_AUTOSTART               0x0053B6F0
    #define ADR_AUTOREADY               0x0053B6F0
    
    /*------------------------------------*/
    /*-------------[ BypassWR ]-----------*/
    /*------------------------------------*/
    //===================> WarRock.exe
    #define ASM_WARROCK_NODETECTION     0x004D51BC
    #define ASM_WARROCK_SELFCRC         0x0050C8E2
    #define ASM_WARROCK_CHECK_1         0x0050CF5B
    #define ASM_WARROCK_CHECK_2         0x005DAB9E
    
    /*------------------------------------*/
    /*-------------[ Structs ]------------*/
    /*------------------------------------*/
    struct CVehicle
    {
    };
    
    struct CPlayer
    {
    	char xJumpToAdress1[0xC4CC];
    	BYTE PlayerState;//0xC4CC
    	char xJumpToAdress2[0x3];
    	INT WeaponState;//0xC4D0
    	char xJumpToAdress3[0x3C38];
    	FLOAT PlayerSpeed; // 0x1010C
    	FLOAT Spread; // 0x10110
    	char xJumpToAdress4[0x8C];
    	INT PlayerView3D; // 0x101A0
    	char xJumpToAdress5[0x4];
    	FLOAT Pitch; // 0x00101A8
    	char xJumpToAdress6[0x18];
    	FLOAT Yaw; // 0x00101C4
    	char xJumpToAdress7[0xC];
    	FLOAT ViewX; // 0x101D4
    	FLOAT ViewY; // 0x101D8
    	FLOAT ViewZ; // 0x101DC
    	char xJumpToAdress8[0xC];
    	WORD Weapon1;//0x101EC
    	WORD Weapon2;//0x101EE
    	WORD Weapon3;//0x101F0
    	char xJumpToAdress9[0x10E];
    	FLOAT PosX;//0x10300
    	char xJumpToAdress10[0x4];
    	FLOAT PosZ;//0x10308
    	char xJumpToAdress11[0x4];
    	FLOAT PosY;//0x10310
    	char xJumpToAdress12[0x5C];
      INT AutoPlant;//0x10370
      INT AutoDefuse;//0x10374
    	char xJumpToAdress13[0x95];
    	WORD NoReload;//0x1040D
    	char xJumpToAdress14[0x1];
    	DWORD NoDelay;//0x10410
    };
    
    struct CServer
    {
    	CHAR xJumpToAdress1[0xBE8D8];//0x00
    	DWORD Packet;//0xBE8D8
    	CHAR xJumpToAdress2[0x378C];//0xBE8DC
    	INT Master;//0xC2068
    	CHAR xJumpToAdress3[0x5064];//0xC206C
    	BYTE Slot1;//0xC70D0
    	BYTE Slot2;//0xC70D1
    	BYTE Slot3;//0xC70D2
    	BYTE Slot4;//0xC70D3
    	BYTE Slot5;//0xC70D4
    	BYTE Slot6;//0xC70D5
    	BYTE Slot7;//0xC70D6
    	BYTE Slot8;//0xC70D7
    	CHAR xJumpToAdress4[0x1827C];//0xC70D8
    	LONG Invisible;//0xDF354
    	CHAR xJumpToAdress5[0x1548];//0xDF35C
    	DWORD RoomNumber;//0xE08A4
    	DWORD MyPlayerSlot;//0xE08A8
    	DWORD MyTeam;//0xE08AC
    };
    
    struct CPlayerInfo
    {
    	char xJumpToAdress1[0x6D8];
    	CHAR IPAddress[16]; //0x6D8
    	char xJumpToAdress2[0x2DC];
    	CHAR Name[16]; //0x9C4
    	char xJumpToAdress4[0x11C0];
    	INT Kills; //0x1B88
    	INT Deaths; //0x1B8C
    	INT Flags; //0x1B90
    	INT Health; //0x1B94
    	INT MaxHealth; //0x1B98
    	char xJumpToAdress6[0x154];
    	BYTE Team; //0x1CF0
    	char xJumpToAdress7[0xFFFFE30F];
    	INT Class; //0x0
    };
    
    struct CLocal
    {
    	char xJumpToAdress1[32];//0x00
    	FLOAT PosX;//0x20
    	FLOAT PosY;//0x24
    	FLOAT PosZ;//0x28
    	char xJumpToAdress2[36];//0x2C
    	FLOAT Pitch;//0x50
    	FLOAT Yaw;//0x54
    };
    
    struct CMatrix
    {
    	D3DXMATRIX Project;
    	D3DXMATRIX View;
    };
    
    struct CBase
    {
    	CPlayer* pLocal;
    	char xJumpToAdress1[0x129C74];
    	CPlayer** pGlobal;
    };
    
    CLocal *_Local = NULL;
    CServerBase *_Server = (CServerBase*)0x00A53868;
    CBase *_Player = (CBase*)0x00A538D8;
    CMatrix *_Matrix = (CMatrix*)0x009EA130;
    Total Addies : 192
    Failed Addies : 24

  2. The Following User Says Thank You to dotXave For This Useful Post:


  3. #2
    Seratbzw
    Seratbzw is offline
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    What i can do with these addys?

  4. #3
    fagcity
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    Looks to be pointers.

  5. #4
    SubZero
    SubZero is offline
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    First of all thanks for the adresses, I'm going to look for them and maybe do some functions out of them^^
    It would be nice if you could contact me at Skype:SubZerom_
    I have some question.
    Also here is the right and new PlantAnyWhere Adress:
    #define MEM_PLANTANYWHERE 0xA5302E

    Would be nice if you could post new structs like :
    Code:
    struct CPlayerInfo //Mady by SubZero
    {
    char SubZero[7412];//0x0
    BYTE Team;//0x1CF4
    };
    I am just using Team, so I made them short for me

    Because some Offsets changed in this big Update

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