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  1. #1
    Dwar
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    DarkBlood Themida Unpacked

    DarkBlood Themida Unpacked

    Here you can find the unpacked executable module for DarkBlood En


    Clients:
    • DarkBlood En: 2012-07-22
    • DarkBlood Kr: you share exe, I share unpacked


    Purpose: further client analyzing.
    Authors: Dwar

    *Note: These files and anything else are here for private and Educational Purpose Only.

    Pass: sdQ#%hq34Y!#$Y

    P.S. If you don't know or don't understand the purpose of unpacked exe, don't download it

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  3. #2
    AikaMaster
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    I don't know why, but this client is crashing when I try to open game using it. When it's almost finishing loading, it crashes.

  4. #3
    h4x0r
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    Quote Originally Posted by AikaMaster View Post
    I don't know why, but this client is crashing when I try to open game using it. When it's almost finishing loading, it crashes.
    Quote Originally Posted by Dwar View Post
    Purpose: further client analyzing.
    I think that only for the analyzing ?

  5. #4
    AikaMaster
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    Quote Originally Posted by h4x0r View Post
    I think that only for the analyzing ?
    Hmm, but I thought it would work as well as the original client, like with the other unpackeds. Anyway, thanks!

  6. #5
    Dwar
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    Quote Originally Posted by AikaMaster View Post
    but this client is crashing when I try to open game using it.
    Definitely, it should work. I've deleted resources from this game, and can't test exe at this moment . When I re-download the client, I will test it again

    ---------- Post added at 11:56 AM ---------- Previous post was at 02:23 AM ----------

    Quote Originally Posted by AikaMaster View Post
    but I thought it would work
    As I understand, parsing data\dict\avatarmerge.lua” caused an error in
    Code:
    00948DB8    E8 F365AE7B     call    msvcp80.std::basic_string<wchar_t,std::char_traits<wcha>
    You can set BP here:
    Code:
     00948D91    C68424 68010000>mov     byte ptr [esp+0x168], 0x2
    00948D99    FF15 2456CF00   call    dword ptr [<&msvcp80.std::basic_>; msvcp80.std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> >::~basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> >
    00948D9F    8D4C24 50       lea     ecx, dword ptr [esp+0x50]
    00948DA3    897C24 44       mov     dword ptr [esp+0x44], edi
    00948DA7    897C24 48       mov     dword ptr [esp+0x48], edi
    00948DAB    897C24 4C       mov     dword ptr [esp+0x4C], edi
    00948DAF    C68424 68010000>mov     byte ptr [esp+0x168], 0x0
    00948DB7    FF15 2456CF00   call    dword ptr [<&msvcp80.std::basic_>; msvcp80.std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> >::~basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> >
    Registers from unpacked and from original file
    Code:
    EAX 00000000
    ECX 0012F873
    EDX 00000001
    EBX 00000001
    ESP 0012F823
    EBP 00C4AA24 DarkBloo.00C4AA24
    ESI 00000002
    EDI 00000000
    original
    Code:
    EAX 00000000
    ECX 0012F874
    EDX 0000490C
    EBX 00000001
    ESP 0012F824
    EBP 00C4AA24 DarkBloo.00C4AA24
    ESI 00000002
    EDI 00000000
    If you can realize the problem, please post the solution.
    Please, post your questions on forum, not by PM or mail

    I spend my time, so please pay a little bit of your time to keep world in equilibrium

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