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    ceesol
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    [GMS v117] Updated Bypassless FMA AA Script

    Updated for v117 using AoB saved from v116.

    Physical Mob disarm
    Code:
    Code:
    [ENABLE]
    alloc(IntersectRectHook,128)
    label(returnhere_intersectrect)
    label(ret_false)
    
    IntersectRect:
    jmp IntersectRectHook
    returnhere_intersectrect:
    
    IntersectRectHook:
    cmp [esp],0072D766
    je ret_false
    mov edi,edi
    push ebp
    mov ebp,esp
    jmp returnhere_intersectrect
    
    ret_false:
    mov eax,0
    ret 0C
    
    [DISABLE]
    IntersectRect:
    mov edi,edi
    push ebp
    mov ebp,esp
    
    dealloc(IntersectRectHook)
    Magic Mob Disarm
    Code:
    Code:
    [ENABLE]
    alloc(IntersectRectHook,128)
    label(returnhere_intersectrect)
    label(ret_false)
    
    IntersectRect:
    jmp IntersectRectHook
    returnhere_intersectrect:
    
    IntersectRectHook:
    cmp [esp],00713B44
    je ret_false
    cmp [esp],00713B6D
    je ret_false
    cmp [esp],00713B88
    je ret_false
    cmp [esp],00713BAB
    je ret_false
    cmp [esp],00707A52
    je ret_false
    mov edi,edi
    push ebp
    mov ebp,esp
    jmp returnhere_intersectrect
    
    ret_false:
    mov eax,0
    ret 0C
    
    [DISABLE]
    IntersectRect:
    mov edi,edi
    push ebp
    mov ebp,esp
    
    dealloc(IntersectRectHook)
    FMA
    Code:
    Code:
    [ENABLE]
    alloc(IntersectRectHook,128)
    label(returnhere_intersectrect)
    label(ret_true)
    
    IntersectRect:
    jmp IntersectRectHook
    returnhere_intersectrect:
    
    IntersectRectHook:
    cmp [esp],0072DF1E
    je ret_true
    mov edi,edi
    push ebp
    mov ebp,esp
    jmp returnhere_intersectrect
    
    ret_true:
    mov eax,1
    ret 0C
    
    [DISABLE]
    IntersectRect:
    mov edi,edi
    push ebp
    mov ebp,esp
    FMA+Physical Mob Disarm+Magic Mob Disarm
    Code:
    Code:
    [ENABLE]
    alloc(IntersectRectHook,128)
    label(IntersectRect_Return)
    label(return_false)
    label(return_true)
    
    IntersectRect:
    jmp IntersectRectHook
    IntersectRect_Return:
    
    IntersectRectHook:
    cmp [esp],0072D766
    je return_false
    cmp [esp],00713B44
    je ret_false
    cmp [esp],00713B6D
    je ret_false
    cmp [esp],00713B88
    je ret_false
    cmp [esp],00713BAB
    je ret_false
    cmp [esp],00707A52
    je ret_false
    cmp [esp],0072DF1E
    je return_true
    mov edi,edi
    push ebp
    mov ebp,esp
    jmp IntersectRect_Return
    
    return_false:
    mov eax,0
    ret 000C
    
    return_true:
    mov eax,1
    ret 000C
    
    [DISABLE]
    IntersectRect:
    mov edi,edi
    push ebp
    mov ebp,esp
    
    dealloc(IntersectRectHook)
    Here's Mob Disarm with no FMA:

    Code:
    [ENABLE]
    alloc(IntersectRectHook,128)
    label(IntersectRect_Return)
    label(return_false)
    
    
    IntersectRect:
    jmp IntersectRectHook
    IntersectRect_Return:
    
    
    IntersectRectHook:
    cmp [esp],0072D766
    je return_false
    cmp [esp],00713B44
    je ret_false
    cmp [esp],00713B6D
    je ret_false
    cmp [esp],00713B88
    je ret_false
    cmp [esp],00713BAB
    je ret_false
    cmp [esp],00707A52
    je ret_false
    mov edi,edi
    push ebp
    mov ebp,esp
    jmp IntersectRect_Return
    
    
    return_false:
    mov eax,0
    ret 000C
    
    
    [DISABLE]
    IntersectRect:
    mov edi,edi
    push ebp
    mov ebp,esp
    
    
    dealloc(IntersectRectHook)
    Credits:
    anthony_

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