Structure JD element 2.2.8.
Example:
EnjoyCode:// // jd 2.2.8 // class EQUIPMENT_ADDON { u32 id; wchar_t name[32]; s32 type; s32 num_params; s32 param1; s32 param2; s32 param3; } class EQUIPMENT_MAJOR_TYPE { u32 id; wchar_t name[32]; } class EQUIPMENT_SUB_TYPE { u32 id; wchar_t name[32]; } class EQUIPMENT_ESSENCE { u32 id; u32 id_major_type; u32 id_sub_type; wchar_t name[32]; u32 equip_type; u32 equip_mask; s32 file_model_male; s32 file_model_female; s32 file_model_big_male; s32 file_model_big_female; s32 file_model_small_male; s32 file_model_small_female; s32 file_matter; s32 file_icon; u32 equip_location; u32 action_type; wchar_t show_level[16]; s32 level; u64 character_combo_id; u64 char_lev_1; u64 char_lev_2; u64 char_lev_3; u32 require_gender; s32 require_level; u32 sect_mask; u32 sect_mask_1; u32 sect_mask_2; u32 sect_mask_3; s32 require_race; s32 require_level2; s32 renascence_count; u32 god_devil_mask; s32 title_require; struct { s32 index; s32 num; } require_repu[2]; s32 require_territory; s32 hp; s32 mp; s32 dp; s32 deity_power; s32 min_dmg; s32 max_dmg; s32 defence; s32 attack; s32 armor; f32 attack_range; s32 price; s32 shop_price; s32 id_addon1; s32 id_addon2; s32 id_addon3; s32 id_addon4; s32 id_addon5; s32 fee_estone; s32 fee_install_pstone; s32 fee_uninstall_pstone; s32 fee_install_sstone; s32 fee_uninstall_sstone; u32 id_estone; s32 ehanced_value[20]; struct { s32 level; struct {...} prop[5]; } hidden_prop[2]; s32 blood_sacrifice; s32 soul_level; struct { s32 level; s32 addon; } hidden_addon[3]; s32 pile_num_max; u32 proc_type; }
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