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    xTsukihime
    xTsukihime is offline
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    I just looked at the format again.
    It references a material file (bmt file), which then references which texture is used (ddj).

    So if the maxscript doesn't actually do this, someone will have to update it to include parsing the bmt.

    bmt format is simple;

    Code:
    char[12] idstring
    dword numEntries?
    dword length
    char[length] matName
    float[68] material Properties (emissive, ambient, etc.)
    dword ?
    dword length2
    char[length2] texPath or texName (depending on where the ddj file is)
    float ?
    byte[3] ?
    Now that you mention it, fatduck did put "material library" but I didn't really know what it was lol
    This makes it easier for me. I should go update the noesis script.
    Last edited by xTsukihime; 2012-02-06 at 06:55 AM.
    I develop noesis plugins using the Sanae3D interface I wrote. If a plugin says Sanae3D is missing, just download it and put it in your plugins folder. Since signatures do not allow URL tags you can visit my profile to get the link to my website which contains a link to the Sanae3D package.

    But I'm usually on xentax.

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