Here is a 3ds max import script for these models.
Characters are supported with bones and weights
static objects are just imported i did not assign bones to them.
and the 2 quickbms scripts
Run this first
Then run this second on the model filesCode:get idstring long get unk01 long get totalheader long get namecount long get files long get infoOff long savepos nstart math infoOff + nstart for i = 0 < files get nsize short getdstring name nsize putarray 0 i name next i goto infoOff for i = 0 < files get unk01 long get unk02 short get id long get size long get offset long get nameid short getarray NAME 0 nameid log name offset size next i
To have textures auto applied extract the model and texture archive to the same destination then replace the compressed models with the uncompressed ones.Code:get name basename get ext EXTENSION string name + ".ext." string name + ext goto 0x10 get zsize long set size zsize math size * 10 comtype zlib_noerror clog name 0x24 zsize size
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