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    h4x0r
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    Age of Conan RDB Extractor

    With this program, you can extract the resources from ".rdbdata" files in Age of Conan

    Extracting Files

    To extract files, mark any entries in the listview and select the menu item "Dump Chunks" under the File menu, or you can use F12 as well.
    When files are dumped with this function, they will be placed in a folder named "Dumps" in the program directory.
    If you prefer just having the file extracted to open it with it's associated program, you can use F3.
    Certain files needs to be modified slightly in the extract process to become a proper file for an external program to open, if you for some
    reason want to get the raw unchanged RDB data entry, use the shortcut F11.

    Why is There no Viewer for Pictures or Sound?

    The reason for this is quite simple. Each user has his or her own prefered programs for pictures and sound, so there is little point in trying
    to add that to this program as well. I want to keep it simple and just focus on browsing through the RDB files. Use the F3 shortcut to extract
    the selected file and run it with the associated program instead.

    Where are the files which contain ...?

    As I work with this tool, I try to map out each ident ID and what they contain, and put them into the "idents.lst" so it is quickly to see what each
    section contains. Unfortunately this job is far from done, there is still many idents which I've not yet identified and require help to do so.
    Further down in this readme file you can get a rough idea about what each rdbdata file contains, but it wont tell you which ident to look for.

    Setting up the Internal Filename List

    There is a resource file which contain names of some files in the RDBs. But for this program to use them, you must first manually extract the file.
    To do so, you'll have to find the correct data chunk, look for the navy blue entry in the left list with the ident number 1000010. You may find several
    chunks under this ident, select the one with the highest RDB number. Now you must go to the "Dump" menu, and select the "Extract 1000010:1" item.
    After having done this, a file is created which afterwards will be used to cache filenames and make it easier to lookup the resources.
    As the Age of Conan RDB files gets updated, so will this file, so after each update of Age of Conan, rescan the RDB files and extract this again.

    Maps Merged (JPG)

    You can find these files under the 1010013 ident. Each file chunk entry actually have several hundreds of jpg files in it.
    Use the special dump function found in the "Dump" menu to split these.

    Which AoC file contains what data?

    This list is shamelessly copied from here "http://aoc.wikia.com/wiki/User:Illnab1024/Resources" thanks for posting it Illnab1024.
    The meaning of this list becomes fairly useless if you optimise the database throught the AoC SimpleConfig tool.

    00 - scripts (10); map indices (371); mesh index; named indices; item names (37488); other binary/xml data nodes
    01 - xml, gameobject placement, materials (skins?), event processes,
    02 - materials (skins?)
    03 - materials (skins?)
    04 - more materials, mesh skeleton rigs
    05 - mesh skeleton rigs, textures
    06 - textures
    07 - textures
    08 - textures
    09 - textures
    10 - textures
    11 - textures
    12 - textures
    13 - textures, trees/flora
    14 - flora, textures, icons, textures, scripts, binds, mesh?
    15 - mesh?, formations, anim resource index, gobjects, map/zone info, speech (ogg), LIP. files
    16 - LIP files
    17 - LIP files, *Unknown*, Zone Music & Ambience (OGG)
    18 - Zone Music & Ambience (OGG), resource index, string resources, constructions, buff strings, xml render data
    19 - event/binary, textures... (black textures and weird maps)
    20 - more bump maps, scripts, dds textures (mipmapped)
    21 - more dds textures, odd format textures, more dds textures... minimaps!.
    22 - dds textures, mesh/anim?, zone xml data, material/shaders, LIP. files, string resources, anim resources, spell strings, spell effects, scripted implements.
    23 - assorted indices?, buff texts, scripted effects/rules, spell redefinitions.

    Lacking Features, Ideas & Problems

    - FCTX DDS files of the type "MIXD" are not converted properly and shows up as grayscale.
    - Implementation of LMXB (Binary XML).

    Please register or login to download attachments.

    Last edited by h4x0r; 2012-01-24 at 07:56 AM.

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