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Been looking for a tool such as this to unpack RO2 files, looks very promising. Will be using it for localization purposes.
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exactly what I was looking for after checking the RO2 files and their patch methode~ Inbefore I tried to unpack it myself by using my nooby RE skills but then found a full disclosure of the file format description and now this tool
Will be using it to localize RO2 to German~
Thanks for that work!
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With the singapore / Malaysia Open beta
This tool again attracted attention!
Thanks a lot Dwar!
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Hello,
I'm currently working on a fansite for RO2, and I want to have a high resolution map picture. Since I cannot get that from taking screenshoot in-game, I thought looking at VDK file will be helpful. Then I found this thread, but since I'm new here, I can't download. Is there any way I can download your software ?
EDIT: Thank you very much for download permission ! It's working great <3. Looking forward to work on more features for the site
Last edited by riku116; 2013-01-28 at 02:58 AM.
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Thanks for made this program,
I'm from a RO2 community's forum.
I'd loved this program since I really need it to mod RO2 trans to our language.
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оч хотелось бы получить данную тузлу в пользование но никикак нет "активного" аккаунта ... есть идея занятся серьёзным переводом ро2 ....
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Hello Dwar,
I'm currently developing an updated Skill Calculator for RO2. I'm struggling to get the latest skill icons for each of the classes through any 3rd party.
Would it be possible to get access to the extractor so i can mine the skill icons from the VDK files.
Thanks
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hi Dwar, when i have not the access to download your resouce, i see your another Article about the struct of Vdk.there is something i cannt understand.
eg:
00000000h: 56 44 49 53 4B 31 2E 31 00 DC 32 00 F1 00 00 00 ; VDISK1.1.?.?..
00000010h: 04 00 00 00 AA 5B 3E 00 8C F8 00 00 01 2E 00 00 ; ....猍>.岠......
00000020h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000030h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000040h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000050h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000060h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000070h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000080h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000090h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
000000a0h: 00 00 00 00 00 1C 00 00 00 AD 00 00 00 01 41 53 ; .........?...AS
000000b0h: 53 45 54 00 00 00 00 00 00 00 00 00 00 00 00 00 ; SET.............
000000c0h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
000000d0h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
000000e0h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
000000f0h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000100h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000110h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000120h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000130h: 00 00 00 00 00 00 3E 01 00 00 DB 04 2B 00 01 2E ; ......>...?+...
00000140h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000150h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000160h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000170h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000180h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000190h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
000001a0h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
000001b0h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
000001c0h: 00 00 00 00 00 00 00 3E 01 00 00 CF 01 00 00 01 ; .......>...?...
000001d0h: 2E 2E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
000001e0h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
000001f0h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000200h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000210h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000220h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000230h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000240h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000250h: 00 00 00 00 00 00 00 00 1C 00 00 00 60 02 00 00 ; ............`...
struct VDKHeader
{
char VDK_desk[8]; //VDISK1.1
int VDK_unk; //unknown
int VDK_CountFile; //file count
int VDK_CountFolder; //folder count
int VDK_size; //vdk file size without root (+91h) and FileList
int VDK_unk; //unknown
} Header;
i think the 91h is a strcut of a floder, this is one struct:
01 2E 00 00 ; ....猍>.岠......
00000020h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000030h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000040h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000050h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000060h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000070h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000080h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000090h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
000000a0h: 00 00 00 00 00 1C 00 00 00 AD 00 00 00
the 0x1c is start offset end 0xAD is end pos. Continue future you will see the DB 04 2B 00 the pos is point to another floder struct.
then i download your resouce thank you for your job.tonight i will debug the vdk file by myself.and then i will discuss with you.
thanks!!!!!!!
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Sir,
RO2,
have anyone tried changing prices of tokens from npc...
i mean from tokens to 1 ruppee..
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Prices from items are server-side...so you cannot hack them!
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