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  1. #21
    coded
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    hmm...well you have to know whats going in and out and have a database to store people's data. I think I found the spot where the client receive messages but, I can't confirm it because it will disconnect me if I debug it. This happens because when the server sends me a ping to my client I must pong the server back in a time frame or else i'll be disconnect.
    I don't think the packets are crypted with anything. But you do have to decode the packet, like if it has a 32 in the beginning of the packet, that means the user is sending an item request.
    I'm am not sure how the chat or login works, but I know it's separate. It's not that easy, but it is possible to emulate a server. Most games that have emulated servers are old games like Ragnarok Online or Linage.


    oh, correct me if I'm wrong, I'm still learning.
    “It's not that I'm so smart , it's just that I stay with problems longer .”

    -Albert Einstein

  2. #22
    bimetta
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    Thanks for all the information here.

  3. #23
    kolox16
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    I will try this when i got back home..

    Question, you can send GOLD packets too right?
    e.g. you're item has been sold in an auction, then instead getting the money,before it reacher your client, you will pause the packet and edit the money recieve? or you're praying then after the prayer you will edit the packet to give you jades and stuff? IDK im just guessing..This is my first time..sorry Im a noob..

  4. #24
    Franc[e]sco
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    Hey, I'd really like to know how exactly you found the function from scratch, I tried following the call stack of winsock's send on ollydbg and I couldnt get to that same function (I have updated it with AoB's and it works, but I'd like to know how to get it from scratch)-

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