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  1. #1
    Nausicaa
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    Pointer Scanner in CE is slow

    I found addresses for zoom & coordinates but i'm having problem finding it's pointer... because the scanning took way too long. Any other way to do it? The "find out what accesses/writes this address" don't work because i attached the dragonnest.exe when it loads.

    Pointer scanner setting for zoom:
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  2. #2
    emoisback
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    try to use address logger (Find Pattern) to find bug offset from main base address...
    you can find it on C/C++/C# section dwar have post it..
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    For another Stuff i have make try to find it [Please, register to view links]
    If i have help you, please thanks and respect ..

  3. #3
    Nausicaa
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    I need find its static address b4 attempt using findpattern...
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  4. #4
    emoisback
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    no u just need sigy / static Array Of Byte so u can find the byte pattern and get offset from game base address..
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  5. #5
    perezroyce
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    Just use Mihox's trainer its easy no need to use CE.
    For zoom and coords

  6. #6
    Nausicaa
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    Quote Originally Posted by emoisback View Post
    no u just need sigy / static Array Of Byte so u can find the byte pattern and get offset from game base address..
    emoisback, do u even understand what ur talking about? without the real address, there is no point using aob because the address from your first scan was dynamic.

    Quote Originally Posted by perezroyce View Post
    Just use Mihox's trainer its easy no need to use CE.
    For zoom and coords
    This thread is about Dragon Nest NA & INA which use hshield! mihox trainer is for SEA & it's ****ing easy because there is public GPK disabler.
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  7. #7
    emoisback
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    Quote Originally Posted by Nausicaa View Post
    emoisback, do u even understand what ur talking about? without the real address, there is no point using aob because the address from your first scan was dynamic.
    i dont think so, you need real address just because aob will not change right??, but dynamic address have a static byte too...just need to make a pattern 57 AE 87 ?? ?? CD < ?? is dynamic byte that change when reopen client...i'am not talking about finding static AOB, i talk about finding Dynamic AOB...
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  8. #8
    Nausicaa
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    Quote Originally Posted by emoisback View Post
    i dont think so, you need real address just because aob will not change right??, but dynamic address have a static byte too...just need to make a pattern 57 AE 87 ?? ?? CD < ?? is dynamic byte that change when reopen client...i'am not talking about finding static AOB, i talk about finding Dynamic AOB...
    that only works if you already found location of the static address, how possible you can find it with aob from dynamic address? take a look at images below:

    dynamic address:


    static address (pointer + offset):
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  9. #9
    emoisback
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    owh i see u get the aob value from static address right??...
    what i mean is find aob from static opcode, like push eax , test eax,eax, and other static byte from opcode...
    Learn from PGC for Share on PGC..


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  10. #10
    Nausicaa
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    Quote Originally Posted by emoisback View Post
    owh i see u get the aob value from static address right??...
    what i mean is find aob from static opcode, like push eax , test eax,eax, and other static byte from opcode...
    You didn't read my question properly & misunderstood from the beginning u to start to comment in this thread. I told you already i yet found the pointer but u keep telling me to use aob from my first scan address.
    .....(¯`v´¯)
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    "God gave you a gift of 86,400 seconds today. Have you used one to say “thank you?" It won't take more than 3 seconds to be awesome.

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