[Char] Animation : Is actually pretty useful. You could make a fly like hack just by using the char animation address. Fast roll, fast teleports, fast jumps. Use it as a walkspeed hack if you want. NOP it for no char animations
Real Hp / [Char] Hp : Char HP is the adress for your hp in your character statistic and only gets updated once you equip/unequip an item once. Same for all the other character stats btw. Open char window first.
Real hp shows your real current hp and gets updated all time. This one would be useful to write an autopot script or bot..
X,Y,Z - Works once you leave town.
Entries:
Those are just some notes. Not more useful than writing a bot, speed and no delay teleport hacks.Code:[NOP] - NO COOLDOWN [NOP] - Gravity Jump 1 [NOP] - Gravity Jump 2 [NOP] - No Char Ani --------------------[Char]--------------------- [Char] Animation [Char] Current HP [Char] Max HP [Char] Current MP [Char] Max MP [Char] STR [Char] AGI [Char] INT [Char] VIT [Char] Para. Resist [Char] Stun Resist [Char] Crit. Resist [Char] Light Attack [Char] Dark Attack [Char] Fire Attack [Char] Ice Attack [Char] Light Def [Char] Dark Def [Char] Fire Def [Char] Ice Def --------------------[Junk]--------------------- [ID] STATIC HP [ID] STATIC HP [Char] Animation Real Current HP Real Max HP Real Current MP Real Max MP Zoom [Char] X [Char] Y [Char] Z Some Animations i noted down for tests ANI 5 FAST ROLL 8 RIGHT ROLL 12 DEAD 64 DEAD FALL SCENE 37 basic attack 33-36 Rolls 39-42 Shooting while running 45 Right click attack 48-50 = dead 53 knockback 54 revive? 63 pickup 83 many arrows 85 Charge 86 jumpback 80-120 bow master skills 111 Pang Pang 126 Kamehameha 127 + 146 drill fast movement 203 invi 204 dead 228 fast left tele
Note:
- Char X,Y,Z now working for all classes.
- Npc X.Y.Z added. ' Tested on Prologue quest, Shadow forest. // I guess this will only work when theres 1 npc on map.
- _MAPNAMEID added. ' Another thing which yet is not useuful
Added scripts to the CT
- No Cooldown
- Wallhack
- Kill Mob Cordinate ' Kills mob cordinate. They keep getting pushed back to x y. I doubt this has any use yet. Will be useful once i found map x y
- No Animation
by kokoiv
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