Intro to Game Dev Video Tutorial
Introduction - C++ Level III
Running Time: 00:22:48
Description:
An introduction to the third volume of the C++ series, which covers the creation of a simple game.
Project Management
Running Time: 00:21:58
Description:
A discussion of the importance of project management, a necessary skill for keeping up with your work.
Game Loop
Running Time: 00:33:40
Description:
A lesson covering the creation of the game loop class, which powers the cycling system of the game.
Draw Engine
Running Time: 00:39:32
Description:
The development process of the Draw Engine class for our game, which handles the visible game elements.
Sprite Class
Running Time: 00:31:09
Description:
A lesson over the creation of the Sprite class, which covers things like our hero, enemy, and fireball.
Character Class
Running Time: 00:16:31
Description:
Development of the Character class, which inherits from Sprite and describes a playable character.
Level
Running Time: 01:03:45
Description:
Development of the Level class, which handles level behavior and dimension. A very technical video.
Enemy Class
Running Time: 00:48:42
Description:
Development of the Enemy class, including some simple AI to handle the chasing of the player.
Mage and Fireball
Running Time: 00:34:04
Description:
Development of the Mage and Fireball classes, which concludes the programming for this game.