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    [tutorial] Arcane Guardian Force (sfs)

    1 - Force Shielder "The tank"




    That is what his enemies think when you have targets


    Being a Force Shielder, based on their thoughts as a whole is his defense and his companions, together with the immense destructive power of your shell, you are "The Cross and the Sword" in a battle, with its extraordinary defensive techniques that make you be the difference between living or dying and their powerful critics make you a real tank rounds.


    GA does not advocate tanking chest (By Surv)

    This post has been edited by Kormann: December 26, 2011 - 06:50
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    Kormann # 3 Posted December 18, 2009 - 05:07
    Tank mode ON RUSH "- Stalker

    Wise

    3042 Posts
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    Gender: Male
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    Server: Mars


    2 - Build (Base Attributes)


    The attributes of her guardian define the path you will follow and in part define your style of play.


    Distribution points:





    At first you just use the [Auto Adjust] to your points, it should work fine until Lv50, when it first left over points and the doubts begin to emerge from many guardians beginners Cabal Online.
    Until around lv 60 ~ 70 no matter if you will be Strength, Magic or Hybrid (see other guides GA), distribution points will end up forcing a lot of points into strength.
    Note the image above into the
    "Status required to raise the grade in NV30
    STR: 74 INT: 59 DEX: 45
    Notice in my attributes that I've closed just below the goal and I still have 43 attribute points to distribute.
    You can simply make your wait for the Lv40 quest LEVEL distribute and use the self again ...
    I agree to stay with points left over is uncomfortable, is a way of doing things for those who do not want to have too much work or thought much about it.
    In a generic way, you can follow the 2:1:1 distribution (STR: INT: DES), after closing the goal of GRADE. and then the next LEVEL LEVEL adjust the points required for the next level, and so on. This goes up to level 60 ~ 80 when the goals themselves are closed and you have learned (or almost) to adjust the points for their equipment.


    As a GA focused on strength is of great importance, how to distribute your points to improve your damage and yield as a whole.

    Currently there are four types of SET that you can use in your GA each minimum asking different attributes, noting that Guard OS and ask the same attributes.

    TIP: You do not need to mount a Mithril build upon arriving at level 115 if you use OS items, then use the OS to build and distribute the points that are left in force.

    REMINDER: These requirements are for Armor, Gauntlets, Greaves and helmets, if you use the Build and osmium weapon SIGmetal depending on the weapon you need more INT or DEX than you are using BUILD requests.



    1 - Pure FOR

    This aims to build the most damage possible on your GA.
    Positives: Base damage +, + Defense
    Negatives:-Accuracy - Evasion

    2 - Mix DES

    This aims to build a better balance for your character.
    Positives: + Accuracy, + Evasion
    Negatives:-Base damage, Defense

    The difference between the two builds is not great,
    to? first seeks a more PvP / TG ​​/ Boss and the second more precisely for times when you're not with UP enabled combo PvM and greater avoidance of attacks tabém gives you a greater choice in weapons and can use weapons like Katanas and the Orbs Instead of swords and crystals.
    Note: the IS described in the table is the minimum necessary.

    Table attributes gained by DOT distributed in the build for FS



    This post has been edited by Kormann: September 28, 2011 - 05:01
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    Kormann # 4 Posted December 18, 2009 - 05:10
    Tank mode ON RUSH "- Stalker

    Wise

    3042 Posts
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    3 - Improvements


    Here not much to say only two options for your standard GA.

    1 - Model with the highest Evasion
    Seeks more players who actively use the skill combo.
    (I recommend this combination)


    Increase Vitality - Defensive Instinct - Instinct Attack - Damage Absorption - Impact Control - Sixth Sense


    2 - Model with greater accuracy
    Seeks more players that use less skill combo.


    Increase Vitality - Defensive Instinct - Instinct Attack - Damage Absorption - Impact Control - Clairvoyance
    .
    .
    3 - Model anti-Mana Freeze (To GA 180)
    Seeks more players to TG.


    Increase Vitality - Defensive Instinct - Instinct Attack - Damage Absorption - Impact Control - Field of Mana

    This post has been edited by Kormann: March 20, 2012 - 06:36
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    Kormann # 5 Posted December 18, 2009 - 05:13
    Tank mode ON RUSH "- Stalker

    Wise

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    4 - Skill and Combo's "The Power of the Sword and Shield"
    Apprentice:


    Strong Strike:
    It is a good skill for a beginning has an average damage and with the charge, do not recommend buying, you can continue using their skills from novice to get higher rank.


    Counter Strike:
    Same as Strong Strike.


    Aspirant


    Unbalance:
    Great skill, although the damage is low (no amplification to the nv. 9), has a 70% drop.


    Agonizing Chop:
    Skill like unbalance, with the highest cast, and more damage.


    Wild Strike:
    It gives a good damage and can even be good for the beginning, but has a high cast.

    Combo Aspirant:


    Expert


    Credit Shield:
    It has a low damage and very fast even a delay in Lv20 great to get close to targets or to use in PvP to avoid chasing the opponent.


    Guillotine
    Good skill, cast down, good damage, good chance to fall, but has a lousy range.


    Land Divider:
    One of the best skills of the GA. Good damage, range 1 ~ 4, 70% dip, great for stunlock's


    Arcane Shock:
    Best skill to get close to an opponent, has a great range (1 ~ 12), and still gives stun ... but it has VERY high cooling.

    Combo Specialist:

    Advanced Combo Specialist:
    Specialist Skill Over (lv 18 +)
    Splitter (18) - Cargo (20) - Guillotine (19) - Wild Blow (20) - Hit Dying (20)


    Video



    Expert


    Court Circular:
    Average damage with good AoE, high thrust, great skill, but due to its low damage ends up being left out in no time


    Storm of Destruction:
    It has an animation say sexy ... Good damage, cast up, you will use it to get your GM, great skill. (Although after you get the GM it will serve only as finisher) Addendum: it hits 360 degrees around them in slots 0 ~ 1.

    Combo Expert:

    When you have many mobs around:

    Advanced Combo Expert:
    Expert Skill Over (lv18 +)
    Load (20) - Storm (20) - Cargo (20) - Guillotine (19) - splitter (19) - Wild Blow (20)





    Master


    Radius of Arcane Shield:
    Cast down, cooling down, good damage, good range.

    Combo Master


    When you have many mobs around:

    Advanced Combo Master:
    Over Skill Master (18 +)
    1 - Ray (18) - Cargo (20) - Storm (20) - Ray (18) - splitter (19) - Guillotine (19)


    Video


    2 - Ray (18) - splitter (19) - Cargo (20) - Guillotine (19) - Court Circular (20) (Can also be done without charge, provided you are not walking up next to the target)


    Video



    Supreme Master


    Blast Shield:
    Cast down, good damage and AoE. Great short skill.

    Supreme Master Combo:

    When you have many mobs around:

    Advanced Supreme Master Combo:
    Over Supreme Master (18 +)
    1 - Ray (18) - Cargo (20) - Storm (20) - Ray (18) - splitter (19) - Explosion (19) - Guillotine (19)


    Video


    2 - Ray (18) - splitter (19) - Cargo (20) - Explosion (19) - Guillotine (19) (can be done also be loaded)


    Video



    Grandmaster


    Cholera Shield:
    Well, it's one of the best skills of the GA, fall and damage high, medium cast.

    GM Combo:

    GM Advanced Combo:
    Load (20) - cholera (9) - Ray (18) - Explosion (19) - Guillotine (19) (can be done also be loaded)


    Video




    Elder:


    Dam Shield:
    Good skill to X% ~ # $ 8, cast medium, cooling down, when there is little damage critar, but when it does the damage is quite high, and has continued with its own damage Stun 3s in PvP
    (Combos with old follow below)

    Transcendent:


    Granada Shield:
    If you think it was dam good? This is more than X% ~ # $ 8 yet, virtually the same benefits of moving to Fall Dam instead of STUN and a little more damage when not scribed.
    (Combos with transcendent follow below)

    Buffs and Spells:

    Well, now about Magic skills, have lances / cannons, the only thing that differentiates them is the skill of an expert "swords of judgment" and our Buffs (some buffs are standard on all classes)


    Sword of Judgement:
    Average damage, good AoE, stuns Despite using only magic is if you do not have the dam, has a high cast.
    Level of use: lv9 or 12


    Provocation:
    Effect: Causes a single monster around you has only you as a target for the duration of the debuff.
    Level of use: High


    Field of Provocation:
    Effect: Causes a group of monsters around you has only you as a target for the duration of the debuff.
    Level of use: High


    Desire for Power NV20:
    Effect: +60 attack bonus
    Level of use: High


    Lamina overwhelming NV20:
    Effect: NV20: Critical Damage +45% and +24% Critical Rate
    Level of use: High


    Healing NV20:
    Effect: Heals you or combined 260hp
    Level of use: indifferent, but if left point (and will have) Maximum


    Harden Shield NV20:
    Effect: Raises the defense of his shield +29 defense.
    Level of use: High


    Resistance to Interference NV1 ~ 20:
    Effect: resistance to Fall / Paralyze / +10% Pitch
    Level of use: indifferent, but if left point (and will have) Maximum


    Frenzy NV20:
    Effect: Attack / Magic +300 / / Defense -70%.
    Level of use: High


    Shield of Shadows NV20
    Exclusive use in group: Effect: Absorbs 4000 damage (damage not absorb continuous).
    Level of use: High


    Art of Defence NV20:
    Effect: +2000 Defense
    Level of use: High

    The duration of buffs varies according to their degree of class.


    COMBOS


    Stunlock's:



    Without stunlock combo.



    Test all combo stunlock, what works for one may not work with another.




    Bar PvM:


    Example of a bar skill for PvM
    Recalling that the bar is something very personal skills, each uses one way

    1 - HP - Indispensable
    2 - sliding - Gives you easy access
    3 - Combo - key to start your combos
    4 - Baragem 15 - great damage refria on average time, and entering the stunlock with and without combo
    5 - Granada 12 - Continues the effect of optimal DAMAGE and continue the combo stunlock, with and without combo
    6 - Ray 20 - Closes the stunlock combo has great range and damage.
    7 - 9 Leash - Easy access to or amend any combo finisher according to the situation
    8 - Explosion 20 - Effect AOE when you have a mob on his back or simply amend any combo
    9 - Cut 18 - Amend combo only
    0 - C. Stone - Long-range call mob up close without having to walk
    "-" - C. Fire - Long-range call mob up close without having to walk
    "=" - Back - I personally do not decline much, if you need ta bar
    Top bar
    Completely support, as my bar F1? TG is also, let the elixir there, helping save time
    Addendum:
    - The Desire for skill and power regeneration are body type, not before accumulating 140 quest to complete the degree.

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