auto spam in world chat when detect people near your hunting area ( reason for this is to prevent people from reporting u for botting... u can simply say u choose to ignore that person ) and with the spam on world chat it proves that u are here
auto spam in world chat when detect people near your hunting area ( reason for this is to prevent people from reporting u for botting... u can simply say u choose to ignore that person ) and with the spam on world chat it proves that u are here
i think for the bot, there's an auto opening of shop if your vending item was all sold out do you that would be great?
and that means auto reconnect to game after maintenance???
Hm.. A bot that is able to pull mobs to deal aoe damage?
Normal bots are generally seen to stand and hit available target.
If a bot can run around collecting mobs and hit aoe damage, it's different.
Able to decline party invites with a reason also looks good.
would be nice to have an option that when activated would not let the character get close to call sufiencente argos for you, it would be great for clerics in dungeons.
More explanation please Reason?
How many bags a char have?
How to farm a honor?
Some additional info:
Bot engine:95%
Bot design90%
Overall status (beta release)92%
---------- Post added at 11:14 AM ---------- Previous post was at 09:49 AM ----------
Please, post a list of char/pran parameters (stats: con, def, dex etc) which should be displayed by bot, also a list of additional data (amount of coins, gold etc, I don't know what exactly)
Please, post your questions on forum, not by PM or mail
I spend my time, so please pay a little bit of your time to keep world in equilibrium
well the question that refers to me is very simply, through the battlefield with four different schedules:
config1 - team players "A" will to a certain point and stop, they will stay there until he died, when they die back to that point again (preferably a point near its rebirth)
config2 - players of the team "B" go to the point where the players of the team "A" stop, and get killing them (team A players) to complete the number of deaths in the room.
and / or
config3 - team players "B" will to a certain point and stop, they will stay there until he died, when they die back to that point again (preferably a point near its rebirth)
config4 - team players "A" go to the point where the players of the team "B" stop, and get killing team "B" players to complete the number of deaths in the room.
In addition to automatic acceptance resumption of the room after each round.
being in aikabr: "The team" = twilight, and "Team B" = dawn
It's perfectly reasonable to do this and if you need any more information or to log and show how to do this honor farm in Brazil on how to do I'm here ....
---------- Post added at 08:16 PM ---------- Previous post was at 07:50 PM ----------
excuse the double post, but I think it is for better organization of ideas
besides the already mentioned that you think would be good attributes to show
familiarity of Pran, exp missing to the next level, honor, pvp, durability of the items, and how much will it cost to repair.
It will be also great if we can still control the character while we are boting.. Like a semi automatic.. Example: We can still choose when and what to attack.. But it will still automatically engage the skill combo set-up on the Bot program.. And to auto follow the leader of the party & attack the monster that the party lead or a member is attacking.. Mainly for dungeon with a party...
Well I would love to haev a feature where the use can select or avoid certain monsters. Also, a radius setter would be helpful as half of the class in AIKA is ranged. What I really hate in botting is when I go back to my char, it's either I'm dead because it attack some uber powered mob or I'm in a nowhere land so far from where I set it up.