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  1. #1
    Dwar
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    First of all, game client will check server status, if server status is “ok”, client runs and ask login-password. Password and login are sent to the server via https requests; if client get correct answer (account status and password hash) – connection to game server has been established.
    Well maybe I can get away from debugging if someone could tell me how the packet encryption works does it work the same as bin files are packed/unpacked? if so does the server send some kind of key to begin from, some sort of byte offset in the cipher table then keeps incrementing starting over when reaches end?
    Packet encryption is differ from bin encryption. Standard technique is to set BP on recv, send etc functions and then trace to the upper functions where must be an encryption algorithm (for Aika client this is simple task). All necessary data are inside the game client
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  2. #2
    pkedpker
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    ahhh I am having so much difficulty lol, I can't even find the call that loads xTrap.

    Yup I do the bp send, bp recv technique. I thought they would just stop at WS_32 but and higher function would be AIKAEN.Offset##### but no it goes into wininet.dll haha .

    I got lucky that Maintenance alert is before Xtrap so i can fool around a bit. but once it starts loading XTrapVa.dll



    Do i just nop out one of those calls?
    Meh it's okay sorry for asking too much questions i should just keep trying.
    Seems the call that loads xtrap does alot more then just load Xtrap.
    Last edited by pkedpker; 2011-04-07 at 07:41 AM.

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