First of all, game client will check server status, if server status is “ok”, client runs and ask login-password. Password and login are sent to the server via https requests; if client get correct answer (account status and password hash) – connection to game server has been established.Packet encryption is differ from bin encryption. Standard technique is to set BP on recv, send etc functions and then trace to the upper functions where must be an encryption algorithm (for Aika client this is simple task). All necessary data are inside the game clientWell maybe I can get away from debugging if someone could tell me how the packet encryption works does it work the same as bin files are packed/unpacked? if so does the server send some kind of key to begin from, some sort of byte offset in the cipher table then keeps incrementing starting over when reaches end?