Console commands for Vindictus
Enjoy it.Code:flex_minplayertime HelpStr: Value: 5 Flags: FCVAR_GAMEDLL flex_maxplayertime HelpStr: Value: 7 Flags: FCVAR_GAMEDLL flex_minawaytime HelpStr: Value: 0.5 Flags: FCVAR_GAMEDLL flex_maxawaytime HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL ai_debug_looktargets HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_debug_expressions HelpStr: Show random expression decisions for NPCs. Value: 0 Flags: FCVAR_GAMEDLL scene_showfaceto HelpStr: When playing back, show the directions of faceto events. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE npc_maintain_looktarget_mintime HelpStr: Value: 3.0 Flags: FCVAR_GAMEDLL npc_maintain_looktarget_maxtime HelpStr: Value: 8.0 Flags: FCVAR_GAMEDLL ai_no_select_box HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_show_think_tolerance HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_debug_doors HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_debug_enemies HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_debug_efficiency HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_debug_dyninteractions HelpStr: Debug the NPC dynamic interaction system. Value: 0 Flags: FCVAR_GAMEDLL ai_test_moveprobe_ignoresmall HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_npc_head HelpStr: Value: 2 Flags: FCVAR_GAMEDLL sk_npc_chest HelpStr: Value: 1 Flags: FCVAR_GAMEDLL sk_npc_stomach HelpStr: Value: 1 Flags: FCVAR_GAMEDLL sk_npc_arm HelpStr: Value: 1 Flags: FCVAR_GAMEDLL sk_npc_leg HelpStr: Value: 1 Flags: FCVAR_GAMEDLL showhitlocation HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_debug_squads HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_debug_loners HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_lead_time HelpStr: Value: 0.0 Flags: FCVAR_GAMEDLL ai_shot_stats HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_shot_stats_term HelpStr: Value: 1000 Flags: FCVAR_GAMEDLL ai_shot_bias HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL ai_spread_defocused_cone_multiplier HelpStr: Value: 3.0 Flags: FCVAR_GAMEDLL ai_spread_cone_focus_time HelpStr: Value: 0.6 Flags: FCVAR_GAMEDLL ai_spread_pattern_focus_time HelpStr: Value: 0.8 Flags: FCVAR_GAMEDLL ai_block_damage HelpStr: Value: 0 Flags: FCVAR_GAMEDLL debug_npc_show_eye_target HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT ai_debug_avoidancebounds HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_auto_contact_solver HelpStr: Value: 1 Flags: FCVAR_GAMEDLL ai_report_task_timings_on_limit HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE ai_think_limit_label HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE ai_LOS_mode HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED ai_simulate_task_overtime HelpStr: Value: 0 Flags: FCVAR_GAMEDLL npc_schedule_text HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_debug_assault HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_debug_follow HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_follow_use_points HelpStr: Value: 1 Flags: FCVAR_GAMEDLL ai_follow_use_points_when_moving HelpStr: Value: 1 Flags: FCVAR_GAMEDLL ai_drawbattlelines HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT ai_path_insert_pause_at_obstruction HelpStr: Value: 1 Flags: FCVAR_GAMEDLL ai_path_adjust_speed_on_immediate_turns HelpStr: Value: 1 Flags: FCVAR_GAMEDLL ai_path_insert_pause_at_est_end HelpStr: Value: 1 Flags: FCVAR_GAMEDLL scene_flatturn HelpStr: Value: 1 Flags: FCVAR_GAMEDLL ai_radial_max_link_dist HelpStr: Value: 512 Flags: FCVAR_GAMEDLL ai_dump_hints HelpStr: Flags: FCVAR_GAMEDLL ai_drop_hint HelpStr: Drop an ai_hint at the player's current eye position. Flags: FCVAR_GAMEDLL FCVAR_CHEAT ai_debug_directnavprobe HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_no_steer HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_moveprobe_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_moveprobe_jump_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_moveprobe_usetracelist HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_set_move_height_epsilon HelpStr: Set how high AI bumps up ground walkers when checking steps Flags: FCVAR_GAMEDLL ai_debug_nav HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_use_clipped_paths HelpStr: Value: 1 Flags: FCVAR_GAMEDLL ai_no_node_cache HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_debug_node_connect HelpStr: Debug the attempted connection between two nodes Flags: FCVAR_GAMEDLL ai_norebuildgraph HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_no_local_paths HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_ally_regen_time HelpStr: Time taken for an ally to regenerate a point of health. Value: 0.3003 Flags: FCVAR_GAMEDLL sv_npc_talker_maxdist HelpStr: NPCs over this distance from the player won't attempt to speak. Value: 1024 Flags: FCVAR_GAMEDLL ai_no_talk_delay HelpStr: Value: 0 Flags: FCVAR_GAMEDLL rr_debug_qa HelpStr: Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. Value: 0 Flags: FCVAR_GAMEDLL npc_ally_deathmessage HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_CHEAT rr_debugresponses HelpStr: Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs. Value: 0 Flags: FCVAR_GAMEDLL rr_debugrule HelpStr: If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. Value: Flags: FCVAR_GAMEDLL rr_dumpresponses HelpStr: Dump all response_rules.txt and rules (requires restart) Value: 0 Flags: FCVAR_GAMEDLL rr_reloadresponsesystems HelpStr: Reload all response system scripts. Flags: FCVAR_GAMEDLL ai_debugscriptconditions HelpStr: Value: 0 Flags: FCVAR_GAMEDLL npc_sentences HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_debug_speech HelpStr: Value: 0 Flags: FCVAR_GAMEDLL npc_speakall HelpStr: Force the npc to try and speak all thier responses Flags: FCVAR_GAMEDLL g_debug_trackpather HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT free_pass_peek_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_showanimstate HelpStr: Show the (server) animation state for the specified entity (-1 for none). Value: -1 Flags: FCVAR_GAMEDLL FCVAR_CHEAT sv_showanimstate_log HelpStr: 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT mp_feetyawrate HelpStr: How many degrees per second that we can turn our feet or upper body. Value: 280 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED mp_facefronttime HelpStr: After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. Value: 0.1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED mp_ik HelpStr: Use IK on in-place turns. Value: 1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED ai_sequence_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_debug_predict_cycle HelpStr: Value: 0 Flags: FCVAR_GAMEDLL npc_height_adjust HelpStr: Enable test mode for ik height adjustment Value: 1 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE sv_pvsskipanimation HelpStr: Skips SetupBones when npc's are outside the PVS Value: 1 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE ai_setupbones_debug HelpStr: Shows that bones that are setup every think Value: 0 Flags: FCVAR_GAMEDLL cc_reload_models HelpStr: Relaod All MDL Models Flags: FCVAR_GAMEDLL notice_speak HelpStr: Flags: FCVAR_GAMEDLL ai_show_hull_attacks HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_force_serverside_ragdoll HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_use_visibility_cache HelpStr: Value: 1 Flags: FCVAR_GAMEDLL show_monster_status HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT pl_max_light_damage HelpStr: Value: 20.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED take_damage_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_prologue_mode HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_prologue_game_play_mode HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED phys_stressbodyweights HelpStr: Value: 5.0 Flags: FCVAR_GAMEDLL phys_impactforcescale HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL phys_upimpactforcescale HelpStr: Value: 0.375 Flags: FCVAR_GAMEDLL sv_projectile_max_stick_per_character HelpStr: Value: 5 Flags: FCVAR_GAMEDLL weapon_showproficiency HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_netvisdist HelpStr: Test networking visibility distance Value: 10000 Flags: FCVAR_GAMEDLL FCVAR_CHEAT ai_debug_los HelpStr: NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT ent_messages_draw HelpStr: Visualizes all entity input/output activity. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT step_spline HelpStr: Value: 0 Flags: FCVAR_GAMEDLL has_status_effect HelpStr: has_status_effect Flags: FCVAR_GAMEDLL ent_create HelpStr: Creates an entity of the given type where the player is looking. Flags: FCVAR_GAMEDLL FCVAR_CHEAT cc_clear_all_ent HelpStr: Flags: FCVAR_GAMEDLL cc_resume_all_ent HelpStr: Flags: FCVAR_GAMEDLL set_render_time_scale HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT hl2_episodic HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED ent_debugkeys HelpStr: Value: Flags: FCVAR_GAMEDLL ai_shot_bias_min HelpStr: Value: -1.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED ai_shot_bias_max HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED ai_debug_shoot_positions HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED sv_maxvelocity_vphysics HelpStr: Value: 3000.0 Flags: FCVAR_GAMEDLL sv_vphysics_velocity_check_disable HelpStr: Value: 0 Flags: FCVAR_GAMEDLL scene_allowoverrides HelpStr: When playing back a choreographed scene, allow per-model expression overrides. Value: 1 Flags: FCVAR_GAMEDLL scene_showlook HelpStr: When playing back, show the directions of look events. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE scene_showmoveto HelpStr: When moving, show the end location. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE ai_expression_optimization HelpStr: Disable npc background expressions when you can't see them. Value: 0 Flags: FCVAR_GAMEDLL ai_expression_frametime HelpStr: Maximum frametime to still play background expressions. Value: 0.05 Flags: FCVAR_GAMEDLL flex_expression HelpStr: Value: - Flags: FCVAR_GAMEDLL flex_talk HelpStr: Value: 0 Flags: FCVAR_GAMEDLL dumpeventqueue HelpStr: Dump the contents of the Entity I/O event queue to the console. Flags: FCVAR_GAMEDLL drawline HelpStr: Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 Flags: FCVAR_GAMEDLL FCVAR_CHEAT drawcross HelpStr: Draws a cross at the given location Arguments: x y z Flags: FCVAR_GAMEDLL FCVAR_CHEAT kill HelpStr: kills the player Flags: FCVAR_GAMEDLL buddha HelpStr: Toggle. Player takes damage but won't die. (Shows red cross when health is zero) Flags: FCVAR_GAMEDLL FCVAR_CHEAT say_team HelpStr: Display player message to team Flags: FCVAR_GAMEDLL give HelpStr: Give item to player. Arguments: <item_name> Flags: FCVAR_GAMEDLL fov HelpStr: Change players FOV Flags: FCVAR_GAMEDLL setmodel HelpStr: Changes's player's model Flags: FCVAR_GAMEDLL FCVAR_CHEAT test_dispatcheffect HelpStr: Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0> Flags: FCVAR_GAMEDLL FCVAR_CHEAT phys_swap HelpStr: Automatically swaps the current weapon for the physcannon and back again. Flags: FCVAR_GAMEDLL bug_swap HelpStr: Automatically swaps the current weapon for the bug bait and back again. Flags: FCVAR_GAMEDLL FCVAR_CHEAT use HelpStr: Use a particular weapon Arguments: <weapon_name> Flags: FCVAR_GAMEDLL noclip HelpStr: Toggle. Player becomes non-solid and flies. Flags: FCVAR_GAMEDLL FCVAR_CHEAT setpos HelpStr: Move player to specified origin (must have sv_cheats). Flags: FCVAR_GAMEDLL FCVAR_CHEAT setang HelpStr: Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). Flags: FCVAR_GAMEDLL FCVAR_CHEAT hurtme HelpStr: Hurts the player. Arguments: <health to lose> Flags: FCVAR_GAMEDLL FCVAR_CHEAT groundlist HelpStr: Display ground entity list <index> Flags: FCVAR_GAMEDLL commentary_available HelpStr: Automatically set by the game when a commentary file is available for the current map. Value: 0 Flags: FCVAR_GAMEDLL commentary HelpStr: Desired commentary mode state. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE commentary_cvarsnotchanging HelpStr: Flags: FCVAR_GAMEDLL commentary_finishnode HelpStr: Flags: FCVAR_GAMEDLL ai_debug_ragdoll_magnets HelpStr: Value: 0 Flags: FCVAR_GAMEDLL bloodspray HelpStr: blood Flags: FCVAR_GAMEDLL FCVAR_CHEAT test_entity_blocker HelpStr: Test command that drops an entity blocker out in front of the player. Flags: FCVAR_GAMEDLL FCVAR_CHEAT respawn_entities HelpStr: Respawn all the entities in the map. Flags: FCVAR_GAMEDLL report_entities HelpStr: Lists all entities Flags: FCVAR_GAMEDLL report_touchlinks HelpStr: Lists all touchlinks Flags: FCVAR_GAMEDLL report_simthinklist HelpStr: Lists all simulating/thinking entities Flags: FCVAR_GAMEDLL dbghist_addline HelpStr: Add a line to the debug history. Format: <category id> <line> Flags: FCVAR_GAMEDLL dbghist_dump HelpStr: Dump the debug history to the console. Format: <category id> Flags: FCVAR_GAMEDLL mat_hdr_tonemapscale_max HelpStr: Value: 16 Flags: FCVAR_GAMEDLL fadeout HelpStr: fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. Flags: FCVAR_GAMEDLL FCVAR_CHEAT fadein HelpStr: fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. Flags: FCVAR_GAMEDLL FCVAR_CHEAT creditsdone HelpStr: Flags: FCVAR_GAMEDLL shake HelpStr: Shake the screen. Flags: FCVAR_GAMEDLL FCVAR_CHEAT fire_maxabsorb HelpStr: Value: 50 Flags: FCVAR_GAMEDLL fire_absorbrate HelpStr: Value: 3 Flags: FCVAR_GAMEDLL fire_extscale HelpStr: Value: 12 Flags: FCVAR_GAMEDLL fire_extabsorb HelpStr: Value: 5 Flags: FCVAR_GAMEDLL fire_heatscale HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL fire_incomingheatscale HelpStr: Value: 0.1 Flags: FCVAR_GAMEDLL fire_dmgscale HelpStr: Value: 0.1 Flags: FCVAR_GAMEDLL fire_dmgbase HelpStr: Value: 1 Flags: FCVAR_GAMEDLL fire_growthrate HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL fire_dmginterval HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL fish_dormant HelpStr: Turns off interactive fish behavior. Fish become immobile and unresponsive. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED r_vehicleDrawDebug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT r_vehicleBrakeRate HelpStr: Value: 1.5 Flags: FCVAR_GAMEDLL FCVAR_CHEAT xbox_throttlebias HelpStr: Value: 100 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE xbox_throttlespoof HelpStr: Value: 200 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE xbox_autothrottle HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE sv_showladders HelpStr: Show bbox and dismount points for all ladders (must be set before level load.) Value: 0 Flags: FCVAR_GAMEDLL displaysoundlist HelpStr: Value: 0 Flags: FCVAR_GAMEDLL mapcyclefile HelpStr: Value: mapcycle.txt Flags: FCVAR_GAMEDLL servercfgfile HelpStr: Value: server.cfg Flags: FCVAR_GAMEDLL lservercfgfile HelpStr: Value: listenserver.cfg Flags: FCVAR_GAMEDLL mp_teamplay HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY mp_fraglimit HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY mp_falldamage HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY mp_weaponstay HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY mp_forcerespawn HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY mp_footsteps HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY mp_flashlight HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY mp_autocrosshair HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY decalfrequency HelpStr: Value: 10 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY mp_teamlist HelpStr: Value: hgrunt;scientist Flags: FCVAR_GAMEDLL FCVAR_NOTIFY mp_teamoverride HelpStr: Value: 1 Flags: FCVAR_GAMEDLL mp_defaultteam HelpStr: Value: 0 Flags: FCVAR_GAMEDLL mp_allowNPCs HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY suitvolume HelpStr: Value: 0.25 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE sv_massreport HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_showhitboxes HelpStr: Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). Value: -1 Flags: FCVAR_GAMEDLL FCVAR_CHEAT report_props HelpStr: Flags: FCVAR_GAMEDLL trace_report HelpStr: Value: 0 Flags: FCVAR_GAMEDLL motdfile HelpStr: The MOTD file to load. Value: motd.txt Flags: FCVAR_GAMEDLL dispcoll_drawplane HelpStr: Value: 0 Flags: FCVAR_GAMEDLL plr_turning_movement_speed_rate_min HelpStr: Value: 0.1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_player_z_speed_max HelpStr: Value: 30 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED debug_stuck_velocity HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED apply_stuck_to_cmd HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED g_Language HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED old_radiusdamage HelpStr: Value: 0.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED dumpgamestringtable HelpStr: Dump the contents of the game string table to the console. Flags: FCVAR_GAMEDLL FCVAR_CHEAT mp_forcecamera HelpStr: Restricts spectator modes for dead players Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED mp_allowspectators HelpStr: toggles whether the server allows spectator mode or not Value: 1.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED mp_friendlyfire HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED flex_looktime HelpStr: Value: 5 Flags: FCVAR_GAMEDLL dump_globals HelpStr: Dump all global entities/states Flags: FCVAR_GAMEDLL tv_delay HelpStr: SourceTV broadcast delay in seconds Value: 30 Flags: FCVAR_GAMEDLL tv_allow_static_shots HelpStr: Auto director uses fixed level cameras for shots Value: 1 Flags: FCVAR_GAMEDLL tv_allow_camera_man HelpStr: Auto director allows spectators to become camera man Value: 1 Flags: FCVAR_GAMEDLL debug_materialmodifycontrol HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_gravity HelpStr: World gravity. Value: 800 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_stopspeed HelpStr: Minimum stopping speed when on ground. Value: 100 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_noclipaccelerate HelpStr: Value: 5 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED sv_noclipspeed HelpStr: Value: 5 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED sv_specaccelerate HelpStr: Value: 5 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED sv_specspeed HelpStr: Value: 3 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED sv_specnoclip HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED sv_maxspeed HelpStr: Value: 500 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_accelerate HelpStr: Value: 10 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_airaccelerate HelpStr: Value: 10 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_wateraccelerate HelpStr: Value: 10 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_waterfriction HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_footsteps HelpStr: Play footstep sound for players Value: 1 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_rollspeed HelpStr: Value: 200 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_rollangle HelpStr: Max view roll angle Value: 0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_friction HelpStr: World friction. Value: 4 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_bounce HelpStr: Bounce multiplier for when physically simulated objects collide with other objects. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_maxvelocity HelpStr: Maximum speed any ballistically moving object is allowed to attain per axis. Value: 3500 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_stepsize HelpStr: Value: 18 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_skyname HelpStr: Current name of the skybox texture Value: sky_urb01 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_REPLICATED sv_backspeed HelpStr: How much to slow down backwards motion Value: 0.6 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_REPLICATED sv_waterdist HelpStr: Vertical view fixup when eyes are near water plane. Value: 12 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED r_JeepViewDampenFreq HelpStr: Value: 7.0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED r_JeepViewDampenDamp HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED r_JeepViewZHeight HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED r_AirboatViewDampenFreq HelpStr: Value: 7.0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED r_AirboatViewDampenDamp HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED r_AirboatViewZHeight HelpStr: Value: 0.0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED mp_chattime HelpStr: amount of time players can chat after the game is over Value: 10 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED mp_timelimit HelpStr: game time per map in minutes Value: 0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED tv_delaymapchange HelpStr: Delays map change until broadcast is complete Value: 0 Flags: FCVAR_GAMEDLL nav_coplanar_slope_limit HelpStr: Value: 0.99 Flags: FCVAR_GAMEDLL nav_split_place_on_ground HelpStr: If true, nav areas will be placed flush with the ground when split. Value: 0 Flags: FCVAR_GAMEDLL nav_area_bgcolor HelpStr: RGBA color to draw as the background color for nav areas while editing. Value: 0 0 0 30 Flags: FCVAR_GAMEDLL nav_corner_adjust_adjacent HelpStr: radius used to raise/lower corners in nearby areas when raising/lowering corners. Value: 18 Flags: FCVAR_GAMEDLL nav_update_blocked HelpStr: Updates the blocked/unblocked status for every nav area. Flags: FCVAR_GAMEDLL nav_check_floor HelpStr: Updates the blocked/unblocked status for every nav area. Flags: FCVAR_GAMEDLL nav_show_area_info HelpStr: Duration in seconds to show nav area ID and attributes while editing Value: 0.5 Flags: FCVAR_GAMEDLL nav_snap_to_grid HelpStr: Snap to the nav generation grid when creating new nav areas Value: 0 Flags: FCVAR_GAMEDLL nav_create_place_on_ground HelpStr: If true, nav areas will be placed flush with the ground when created by hand. Value: 0 Flags: FCVAR_GAMEDLL nav_check_file_consistency HelpStr: Scans the maps directory and reports any missing/out-of-date navigation files. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_slope_limit HelpStr: The ground unit normal's Z component must be greater than this for nav areas to be generated. Value: 0.7 Flags: FCVAR_GAMEDLL nav_restart_after_analysis HelpStr: When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for incremental generation. Value: 1 Flags: FCVAR_GAMEDLL nav_edit HelpStr: Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_quicksave HelpStr: Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT
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