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  1. #1
    sullx
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    Working on X,Y,Z - UPDATED CE TABLE (06/02/13)

    Hello all. First, attached is an updated CE table of offsets utilizing the current game base address.

    The X, Y, and Z coordinates are not functioning, atm. Any help here would be appreciated. I have isolated pointers for player coordinates and however, they are not static pointers and so every so often (maybe 5 or 10 log-ins) I have to update them. I have tried finding them using offsets from the base address, but havent yet been successful. Any advice is greatly appreciated.

    Thanks!

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  3. #2
    rpm23
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    TERA.EXE+CurrentOffset = S1GameManager
    S1GameManager+0x14 = S1LocalPlayer
    S1LocalPlayer+0x1FC = S1SkeletalMeshController
    S1SkeletalMeshController+0x0C = Orientation Pointer

    [Orientation]
    +0x54 - Vector3(X,Y,Z) float, float, float
    +0x60 - Vector3(Pitch, Yaw, Roll) float, float, float

    be sure to learn how to convert degrees -> radians, and radians -> degrees.

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  5. #3
    sullx
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    Hi, yes. Shortly after asking I figured it out. I now have a fully working world_pathing bot that implements Dijkstra's algorithm in two levels, highway nodes, and street nodes. I am currently working to map out the world, but it is a fair amount of work. I can post video's for proof if any are necessary.

    I am a fairly sufficient c++ coder, but reversing is a thing I am still learning. What would be extremely useful is if I could some how find the standard game object container that holds things like npc's, enemies and world objects and from that extract things like coordinates and other member variables. I feel that I am on the verge of finding this stuff with cheat engine but I am having more difficulty than I would have thought.

    Is there a usual prescription for finding what I am describing? 'Object lists' might not be exactly the right keyword, but I assume every game has some type of object manager that utilizes some type of container.

    (Maybe this is a post better suited in a new thread...)

    Thanks

  6. #4
    AikaMaster
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    @sullx
    Though I haven't tried reversing Tera client, I believe this Object lists or containers, are generally offsets.
    Example:
    BaseAdress + Offset1 = Npc start byte array
    From that offset above, you can get the other offsets (offset2, offset3,...) that will lead you to each "attribute" of that object.

    I hope that's what you wanted to know. Let me know if I missed the point.

  7. #5
    sullx
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    Hi AikaMaster,

    Yes, you are correct, unfortunately this much I understand just from my experience with coding. I am having a hard time trying to understand, however, how I can identify these data/member variables and then see the object structure from the assembly. And the how to find some container (of pointers say) to world objects, or vicinity objects (using object here in the c++ oop way). I can at the moment after some intensive trial and error find the x,y,z coordinates of an enemy, but I doubt what I have found is the static pointer (actually, I know that it is not), but moreover the way I have found it isn't a solution if I want to be able to detect on-the-fly enemies nearby and where they are in my pathing algorithm.

    If I could find some container of object pointers, and within those find pointers to nearby enemies, simple mathematics and coding would allow me to add some great features to my bot (such as evade, auto heal, and possibly attack gather if I persuaded by community interest)

    Thanks
    Last edited by sullx; 2013-06-26 at 04:42 AM.

  8. #6
    rpm23
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    BaseModual+0x01A1BD34 + 0x00 = The object manager.

    Look around in there you will find an array pointer, followed by a array count, and then a maximum allocated size of the array.

    Use the vTables of the tera classes to determine if its a NPC/Player/Mob

  9. #7
    tanzer21
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    Thanks for the update!! I've got your offsets loaded into the cheatengine when I have Tera up and running but...I'm kind of a noob at this so forgive me if it's obvious, but I can't seem to select the cheats in the window. Won't let me check anything, is there something I'm doing wrong?

  10. #8
    rpm23
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    Cheats? there are no cheats in there. it is just a list of pointers that give you information. Plus, by the look of your post date, the offset has changed again, its now TERA.EXE+01AE7838C.

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