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  1. #1
    lightoflife
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    My actual TERA Offset

    This is my actual TERA Offset
    I'm looking for Channel offset and/or offset that contains damages deals/received

    Code:
    TERA Player Structure (base address = Tera.exe + 0x017CBC84 (offset 1) 0x14 (offset 2) 0x30 (offset 3) 0x0c)
    
    {
      0x00 - Base Address
      0x08 - Player Level
      0x18 - Current XP
      0x28 - Needed XP To Level
      0x38 - Total XP
      0x48 - Current HP
      0x58 - Max HP
      0x68 - Bonus HP
      0x78 - Current MP
      0x88 - Max MP
      0x98 - Bonus MP
      0x108 - Player Stats Power
      0x118 - Player Stats Endurance
      0x128 - Player Stats Impact Factor
      0x138 - Player Stats Balance Factor
      0x148 - Player Stats Attack Speed
      0x168 - Player Stats Movement Speed
      0x178 - Player Stat Critical Chance (Float)
      0x188 - Player stat Critical Resist (Float)
      0x198 - Player stat Critical Power (Float)
      0x1B8 - Player Combat Attack Rating
      0x1C8 - Player Combat Defense Rating
      0x1D8 - Player Combat Impact Rating
      0x1E8 - Player Combat Balance Rating
      0x1F8 - Player Resist Weakening Effect (Float)
      0x208 - Player Resist Periodic Damage (Float)
      0x218 - Player Resist Stunning Effect (Float)
      0x228 - Player Gathering Mining
      0x248 - Player Gathering Plants
      0x258 - Player Gathering Energy
      0x278 - Player Power Stat bonus
      0x288 - Player Constit Stat Bonus
      0x298 - Player Impact Stat Bonus
      0x2A8 - Player Balance Stat Bonus
      0x2B8 - Player Stats Movement Speed Bonus
      0x2D8 - Player Stat Atk Speed Bonus
      0x2E8 - Player Critical Chance bonus (Float)
      0x2F8 - Player Critical Resist bonus (Float)
      0x308 - Player Critical Power bonus (Float)
      0x318 - Player Atk Bonus
      0x338 - Player Def Bonus
      0x348 - Player Impact Bonus
      0x358 - Player Balance Bonus
      0x368 - Player Weakening Resist Bonus (Float)
      0x378 - Player Periodic Resist Bonus (Float)
      0x388 - Player stun Resist Bonus (Float)
      0x398 - Player Gathering Mining Bonus
      0x3A8 - Player Gathering Plant Bonus
      0x3B8 - Player Gathering energy Bonus
      0x498 - Player Resolve
      0x4A8 - Player Max Resolve
      0xC8 + 0x00 + 0x00 - Player Name
    }
    
    TERA Stamina Structure (base address = Tera.exe + 0x017CBC84 (offset 1) 0x14 (offset 2) 0x1C (offset 3) 0x00)
    
    {
      0x00 - Base Address
      0x84 - Player Stamina
      0x88 - Player Max Stamina
    }

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  3. #2
    P5yl0
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    have fun

    NAEU 1008
    your game channel included ^^
    + skills not fully had not time for more...
    cuz i work on a private server (managed to get ingame with modded exe from an existing pserver)
    (so if anyone knows more about launcher parameters
    pls contact me to create launcher which works with later updates
    hanging on rev.1006 now..)

    CE File...
    DepositFiles


    searching:
    -targets(radar... scanning for mobs around to get aimbot working)
    -gathering(included but seems not optimal)
    -mount(included but wrong)
    Kin 164 - Im a Yello Seed^^

  4. #3
    lightoflife
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    Thanks but it will not help me, i mean channel ... chat in fact i'mlooking for a way to get damages from combat chat .
    I will investigate in your structure,maybe i've missed something.
    Thanks a lot.

  5. #4
    RowBan
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    I've been looking through your structures, are any of these vars actually not server-sided?

    I see alot of good stuff if I were to make a bot, but nothing I can modify for example speed/teleport.

  6. #5
    P5yl0
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    they are always server side in an mmo...

    in tera you cant change values...
    or maybe i did write false values/offsets..
    nothing happens...
    Kin 164 - Im a Yello Seed^^

  7. #6
    lightoflife
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    u can change any values but it won't influe on the game
    i've already tried but it seems that the server synchronise data with your client.
    Moreover, damages dealt are real time calculated on hit, not once skill is casted. That means that skill damage and crit chance are calculated on the target when the skill hit.
    For example, if u have a crit rate of 80 when u cast a skill and a crit rate of 50 once the skill hit, your crit chance will be 50, not 80.
    i think that a structure exist for a casted skill with skill type, id, direction, speed and if it hit, taget id and damages dealt.
    I'm still looking for that and i'm working on a new tool to monitor unknown structures.

  8. #7
    RowBan
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    Quote Originally Posted by P5yl0 View Post
    they are always server side in an mmo...

    in tera you cant change values...
    or maybe i did write false values/offsets..
    nothing happens...

    Usually Speed and Coordinates are clientside?

  9. #8
    lightoflife
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    yes and ... no
    server synchronise your position so x, y, z axis and speed are on the server too and, if you change it if the server see too much difference, it will port u back.
    It's named "rollback" and appears also during big server lags.

  10. #9
    RowBan
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    How about decrypting the packets and forging movement packets with detours?

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