Code:
S1ConnectionManagerAddTick(*((void **)pThis + 3), a2);
S1TextureDistanceManagerAddTick(*((void **)pThis + 56), a2);
S1TimerAddRun((char *)pThis + 80);
S1TimerAddRun((char *)pThis + 100);
S1CommandQueueAddTick(*((void **)pThis + 1), a2);
S1CreaturePushManager::AddTick(*((void **)pThis + 45), v7);
S1VoidManagerAddTick(*((void **)pThis + 46), *((float *)&v5 + 1));
S1ShuttleManagerAddTick(*((float *)&v5 + 1));
S1ObjectManagerAddTick(*(void **)pThis, *((float *)&v5 + 1));
S1CameraManagerAddTick(*((void **)pThis + 2), *(float *)&a2);
S1WorkObjectGaugeAddTick(*(float *)&a2);
S1VolumeManagerAddTick(*((void **)pThis + 18), *(float *)&a2);
S1TutorialManagerAddTick(*((void **)pThis + 32), *(float *)&a2);
S1SceneManagerAddTick(*((void **)pThis + 31), *(float *)&a2);
S1UI_GFxManagerAddTick(*((void **)pThis + 10), *(float *)&a2);
S1SoundManagerAddTick(*((void **)pThis + 8), *(float *)&a2);
S1AsyncLoadManagerAddTick(*((void **)pThis + 34), a2);
S1QuickMenuAddTick(*((void **)pThis + 40), *(float *)&a2);
S1MusicLayerManagerAddTick(*((void **)pThis + 41), a2);
S1MovieManagerAddTick(a2);
S1QAToolsAddTick(*((void **)pThis + 52), *(float *)&a2);
S1ActionPacketManagerAddTick(*((void **)pThis + 47), *(float *)&a2);
S1SkillResultManagerAddTick(*((void **)pThis + 48), *(float *)&a2);
S1PetitionSystemManagerAddTick(*((void **)pThis + 49), *(float *)&a2);
S1UIStateManagerAddTick(*((void **)pThis + 63), *(float *)&a2);
S1CustomizingPartsShapeAddTick(*((void **)pThis + 66), a2);
S1ItemColoringAddTick(*((void **)pThis + 67), a2);
S1GamePadManagerAddTick(*((void **)pThis + 69), *(float *)&a2);
S1GuildListManagerAddTick(*((void **)pThis + 70), *(float *)&a2);
S1AdminToolAddTick(*((void **)pThis + 58), *(float *)&a2);
S1DarkRiftManagerAddTick(*((void **)pThis + 78), *(float *)&a2);
pCullManager = GetCullManager();
S1CullDistanceManagerAddTraceInfo(pCullManager, a2);
}
this pointer: 01B44E94 or Tera.exe + 1744E94
GetCullManager:00BAF390 or Tera.exe + 7AF390
the numbers behind pThis (e.g. pThis + 78 ) are not offsets but indexes. to get you offset multiply by 4.