Player_Structure (as of 09/25/2012 "TERA.exe"+17BDA34 [offset + 14][offset + 30][offset+0C] points to base address)
Code:
{
0x00 - Base Address
0x08 - Player Level
0x18 - Current XP
0x28 - Needed XP To Level
0x38 - Total XP
0x48 - Current HP
0x58 - Max HP
0x68 - Bonus HP
0x78 - Current MP
0x88 - Max MP
0x98 - Bonus MP
0x108 - Player Stats Power
0x118 - Player Stats Endurance
0x128 - Player Stats Impact Factor
0x138 - Player Stats Balance Factor
0x148 - Player Stats Attack Speed
0x168 - Player Stats Movement Speed
0x1B8 - Player Combat Attack Rating
0x1C8 - Player Combat Defense Rating
0x1D8 - Player Combat Impact Rating
0x1E8 - Player Combat Balance Rating
0x228 - Player Gathering Mining
0x248 - Player Gathering Plants
0x258 - Player Gathering Energy
0x2B8 - Player Stats Movement Speed Bonus
0x498 - Player Resolve
0x4A8 - Player Max Resolve
0xC8 + 0x00 + 0x00 - Player Name
}
Target Structure (as of 0/25/2012 "TERA.exe"+17BDA34 [offset+14][offset+25C][offset+00] points to base address)
Code:
{
0x00 - Base Address
0x18 - Target ID
0x20 - Distance to Target in floating point world units?????
0x24 - Distance to Target in meters
0x28 - Target Position Y (floating point, world units)
0x2C - Target Position X (floating point, world units)
0x30 - Target Position Z (floating point, world units)
0x3F - Target Hit Box Size
0x40 - Target Level
}
Player_Gold - Tera_Base+14+A0+10+78
Player_Camera_X = Tera_Base+14+26c+78
Player_Camera_Y = Tera_Base+14+26c+7C
Player_Camera_Zoom = Tera_Base+14+26c+80
Interative_Target_ID = Tera_Base+14+44+10 (objects that have the blue circling interact highlight around them)
Game_Channel = Tera_Base+14+e4+18