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Thread: TERA Offsets

  1. #31
    hamburger
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    got also some stuff for you

    DWORD GameManagerAddress = 0x1765314; //Ready
    DWORD GameManager__ObjectManager = 0x0; //Ready
    DWORD S1PlayerGameController = 0x14;
    DWORD PlayerPositionControler = 0x168; //Ready
    DWORD PlayerPosRotation = 0x68; //Ready
    DWORD PlayerPosX = 0x44; //Ready
    DWORD PlayerPosY = PlayerPosX + 0x4; //Ready
    DWORD PlayerPosZ = PlayerPosY + 0x4; //Ready
    DWORD PlayerIsCasting = 0x48; //Ready
    DWORD MovmentStateBase1 = 0x14; //Ready
    DWORD MovmentStateBase2 = 0xF4; //Ready
    DWORD MovmentStateBase3 = 0x1C; //Ready

  2. The Following User Says Thank You to hamburger For This Useful Post:


  3. #32
    P5yl0
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    ty hamburger...


    heres my updated CT file...

    mfg P5yl0

    Please register or login to download attachments.

    Kin 164 - Im a Yello Seed^^

  4. #33
    rpm23
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    NA offsets, for patch dated 09/25/2012

    Player_Structure (as of 09/25/2012 "TERA.exe"+17BDA34 [offset + 14][offset + 30][offset+0C] points to base address)
    Code:
    {
         0x00 - Base Address
         0x08 - Player Level
         0x18 - Current XP
         0x28 - Needed XP To Level
         0x38 - Total XP
         0x48 - Current HP
         0x58 - Max HP
         0x68 - Bonus HP
         0x78 - Current MP
         0x88 - Max MP
         0x98 - Bonus MP
         0x108 - Player Stats Power
         0x118 - Player Stats Endurance
         0x128 - Player Stats Impact Factor
         0x138 - Player Stats Balance Factor
         0x148 - Player Stats Attack Speed
         0x168 - Player Stats Movement Speed
         0x1B8 - Player Combat Attack Rating
         0x1C8 - Player Combat Defense Rating
         0x1D8 - Player Combat Impact Rating
         0x1E8 - Player Combat Balance Rating
         0x228 - Player Gathering Mining
         0x248 - Player Gathering Plants
         0x258 - Player Gathering Energy
         0x2B8 - Player Stats Movement Speed Bonus
         0x498 - Player Resolve
         0x4A8 - Player Max Resolve
         0xC8 + 0x00 + 0x00 - Player Name
    }
    Target Structure (as of 0/25/2012 "TERA.exe"+17BDA34 [offset+14][offset+25C][offset+00] points to base address)
    Code:
    {
         0x00 - Base Address
         0x18 - Target ID
         0x20 - Distance to Target in floating point world units?????
         0x24 - Distance to Target in meters
         0x28 - Target Position Y (floating point, world units)
         0x2C - Target Position X (floating point, world units)
         0x30 - Target Position Z (floating point, world units)
         0x3F - Target Hit Box Size  
         0x40 - Target Level
    }


    Player_Gold - Tera_Base+14+A0+10+78
    Player_Camera_X = Tera_Base+14+26c+78
    Player_Camera_Y = Tera_Base+14+26c+7C
    Player_Camera_Zoom = Tera_Base+14+26c+80
    Interative_Target_ID = Tera_Base+14+44+10 (objects that have the blue circling interact highlight around them)
    Game_Channel = Tera_Base+14+e4+18

  5. #34
    rpm23
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    Update as of 11/06/2012 the Base Address has shifted to "TERA.EXE+17C3CB4" so far everything else has panned out ok with that change to the tables.

  6. #35
    Arox
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    is there a new base address?

    greetings

  7. #36
    P5yl0
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    should be active base..

    "TERA.exe"+017CBC84
    Kin 164 - Im a Yello Seed^^

  8. #37
    Rasckal
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    cant get anything to work >.>

  9. #38
    killerghex123
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    helo

    hi i don't know how to offsets

  10. #39
    Danny
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    I'm having a weird problem, I get a memory pointer that changes to the memory address when i "find out what writes to this address". So I am only able to use this memory point after i force this check (at least once). So if I am to close and re-open tera, the memory pointer is pointing else-where until i force this check.. Then it works. Is this some kind of defense from tera? I don't want to have to do that every time so I can use the pointer.

    Oh and what is the current base address? Is the current latest post about the address still valid?

  11. #40
    WishIknow
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    Dose anyone have the new basepointer for NA/EU since the f2p patch? I tried to revert it from the actual address for playername to figure out the basepointer but didn't seem to work.

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