Providing my cheat engine table for U.S. version of Tera. Has worked across three consecutive patches, only had to adjust base address by 0x20 so pointers are solid. I found only a handful of these myself. Later, while digging for more information, I found the full structure listings here on this forum, and expanded my tables. So credits are owed to:
lightoflife, hamburger, JuJuBoSc
I intend to find much more, and will update this over time. Of course the structures have changed since 2012/13, and I haven't spent a lot of time getting all the information out of them as has once been obtained by the others mentioned above. However maybe this will help someone, the way it would have myself a week ago.
I think the only item on the table that might need explaining is the "dbl_battleground_timer_seconds" pointer. It is invalid until the BG begins, and by begin, I mean has a timer in the GUI counting down. BG's have a wait period before the match begins, so.
I was not able to locate the player position struct (cam rotation, xyz, etc) as found by hamburger previously. I believe that information is no longer available so easily. As with entity information. But I'm not sure. So I instead use some static pointers, which are sufficient for my needs at the moment.
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