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    Grooguz
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    Rift Speedhack Source Example

    Just a variant of old speed hack
    class CGame;
    class CEntity;
    class CEntityStats;

    class CGame
    {
    public:
    inline CEntity* GetLocalEntity( void ) { return m_lpcLocalEntity; }

    private:
    /* 0x0000 */ BYTE _000[ 0x17C ];
    /* 0x017C */ CEntity* m_lpcLocalEntity;
    };


    class CEntity
    {
    public:
    inline CEntityStats* GetStats( void ) { return m_lpcEntityStats; }

    private:
    /* 0x0000 */ BYTE _000[ 0x20 ];
    /* 0x0020 */ CEntityStats* m_lpcEntityStats;
    };

    class CEntityStats
    {
    public:
    inline DWORD GetClassId( void ) { return m_dwClassId; }
    inline float GetMovementSpeed( void ) { return m_fMovementSpeed; }

    private:
    /* 0x0000 */ BYTE _000[ 0x04 ];
    /* 0x0004 */ DWORD m_dwClassId;
    /* 0x0008 */ BYTE _008[ 0xC4 ];
    /* 0x00CC */ float m_fMovementSpeed;
    };

    // --

    MakeVar( CGame**, g_lpcGame, 0xE105E8 )

    MakeFnc( double, __fastcall, ( CEntity* lpcEntity, DWORD _EDX, DWORD dwArg1, DWORD dwArg2, DWORD dwArg3, DWORD dwArg4 ), CEntity_GetVelocity, 0x1EBEB0 )


    // --

    double __fastcall New_CEntity_GetVelocity( CEntity* lpcEntity, DWORD _EDX, DWORD dwArg1, DWORD dwArg2, DWORD dwArg3, DWORD dwArg4 )
    {
    double dVelocity = CEntity_GetVelocity( lpcEntity, _EDX, dwArg1, dwArg2, dwArg3, dwArg4 );

    if( dVelocity != 0.0 && (*g_lpcGame) && lpcEntity == (*g_lpcGame)->GetLocalEntity( ) )
    {
    dVelocity *= CCore::s_lpcCore->GetSpeed( );
    }

    return dVelocity;
    }

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