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    Grooguz
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    Rift Dungeons - Iron Tombs

    Empowered by Regulos, Alsbeth is perhaps Telara’s most powerful sorceress, but even she has yet to break the will of Eliam. His spirit alone has withstood her magic, so she has recruited Ragnoth, a Fire demon adept at enslaving souls. For all this, Eliam’s ghost calls Ascended to Iron Tomb, warning all who will listen that the fate of Telara may be decided in his crypt under Freemarch.

    The Endless have not come to Iron Tomb simply because they can’t abide a dignified death, or even for an army of enthralled heroes. The March Wardens were buried where the righteous might of their ghosts could protect an ancient secret. Tales say that deep below Iron Tomb itself lie mossy caves, lit by the hideous glow of an artifact that could bring victory to the Endless Court, and ruin to all Telara.

    Iron Tombs


    Iron Tombs is located in the Defiant starting area of Freemarch. This dungeon is meant for levels 19+. There are a total of five quests for this zone, all of them are given inside. The first quest is the standard automatic quest you receive for entering which is also automatic. There are two more additional quest given by Eliam’s Ghost at the entrance. Two other quests are given deeper in the dungeon by Tobias Leighton and Davian Crow.

    Quest Information

    Release the March Wardens

    Quest Giver: Automatic
    Location: Dungeon Entrance
    Objective: Defeat all boss mobs in Iron Tombs; Caor Ashstone, The Three Kings, Ragnoth the Despoiler

    The souls of ancient March Wardens have been corrupted by the Endless Court. Release them from their torment and then destroy Ragnoth the Despoiler so he does not reimprison them.


    Relics of the March Warden
    Quest Giver: Eliam’s Ghost
    Location: Dungeon Entrance
    Objective: Collect Staff of Derribec, Horn of Humbart, Targe of Laric. All obtained from the Three Kings boss event.


    The March Wardens were buried with items of power they used in life and are now a part of the ritual that binds them to the Endless Court. Though they still carry them, it is as if they are carrying their own leashes. We need those back as well in order to free them.


    Source of the Control
    Quest Giver: Eliam’s Ghost
    Location: Dungeon Entrance
    Objective: Find the Sourcestone Amulets (see map above)

    Yes, that villain Alsbeth, pawn of Regulos, is here, and she has corrupted many of the other March Wardens as her thralls. They are a powerful weapon in her hands. She has taken powerful sourcestone amulets they were buried with and corrupted them. As long as they are in her possession, the March Wardens are under her control.

    If we could get them back, we could break her hold. Get them out of here and take them back to Sanctum where they will be safe.

    You Are Who They Call
    Quest Giver: Davian Crow
    Location: See Map Above
    Objective: Drag Spectral Screamers into Spectral Traps (See map above)


    Alsbeth has corrupted three of Freemarch’s greatest kings. Those kings are a part of a spectral lock, used to contain foul spirits that once plagued our kingdom. Destroying these ancient monarchs will break the lock and release that horror once more. Yet, we cannot let Alsbeth maintain her hold over these fallen lords, so I must ask a great service of you.

    After defeating the three kings, prevent the spirits from escaping by sealing them back in their eternal prison.

    Laid to Rest
    Quest Giver: Tobias Leighton
    Location: See Map Above
    Objective: Destroy the Death Shards


    Alsbeth seeks to corrupt all the undead within the Iron Tomb for Regulos’ army. She’s place Death Shards throughout the tomb that twist our will.

    I can reveal the spirits which feed these dark altars, but I need a hero to destroy Alsbeth’s creations.


    Iron Tombs: Undead Dungeon Crawl

    Iron Tombs is a pretty short instance since it contains only three bosses however it will be time consuming due to a lot of trash packs. It is a pretty standard dungeon crawl, there are no tricks, and it’s impossible to get lost. Being a level 19 dungeon you can almost bring any group configuration, even a Mage Healer, a Chloromancer. Rogues and Clerics can also tank this instance if everyone works well together.

    The first thing you should do upon entering the instance is pick up two quests from Eliam’s Ghost. You can’t miss the quest giver since you’ll watch him talk to Alsbeth. Once that’s done it’s only a short walk to the first boss. Clear through a few packs of trash and you’ll come to a large open area. There is a ramp along the wall to your right. Walk up and you’ll have a few packs of ghosts to clear. Watch your pulls as the first boss, Caor Ashstone, wanders a short path around the center of this balcony. Clear a good space and get ready to engage the first boss.

    Caor Ashstone

    Caor Ashstone is a pretty simple boss, but can become healing intensive. He casts a quick ticking dot called Ashstone’s Curse that does low damage and he also puts the an effect called Jagged Wounds on the tank. This caveat is that this effect can stack and if it builds up it will wipe the group. Keep those heals on the target, and burn down the boss.


    Once you are finished you want to continue west along the balcony and down another ramp. Once you come down the ramp you’ll have the option of clearing more trash to your right to get to Davian Crow who gives you the quest “You Are Who They Call” which you can complete after defeating the second boss encounter. It will offer you extra experience and a green necklace. In any case, you will continue forward and make a left up some stairs. If you’re careful you can skip at least one pack of trash mobs here.

    Once you go up and then down the other side you’ll trigger the second boss event called the Three Kings. At first you’ll see Alsbeth begin speaking as she summons the Three Kings. Don’t worry about setting off the event, it will only start once you get close to Humbart, who is a decent distance away.


    The Three Kings
    The Three Kings consists of three bosses; Humbart the Bold, Laric the Ascendant and Derribec the Magus. Each one has a special ability that you have to pay attention too. Humbart has a frontal cleave called Deathly Whirlwind and a Knockback ability. You can tank him with your back against his statue. Derribec has a Life Rend which is a single target nuke. Laric has a heal spell called Unholy Mending which should be interrupted if possible.

    The fight starts off with only Humbart. Once he’s dead Derribec appears on the right, and once dead, Laric appears on the left. If you are having a tough time, or are underleveled, you can always reset after each boss goes down. They will not aggro automatically. After all three are dead, they all respawn at the same time and attack you. The kill order should be Laric, Derribec and then Humbart.

    Once all three are dead, a treasure chest appears with loot.


    If you had picked up the quest from Davian Crow you will notice a large light glowing at the base of the platform the bosses spawned on. This is the Spectral Lure that you will use for the quest “You Are Who They Call“. Once you the Three Kings are defeated Spectral Screamers would of spawned all around you. Simply run over to them, click on the object you received for this quest, and run back to the lure. Do this ten times and that’s it.


    Once you are finished it’s time to continue on. So far it’s been a quick journey to the second boss, but now comes a few long hallways of trash mobs, and hard hitting ones at that. Head north into the hallway and once through the door you’ll notice the last quest giver, Tobias Leighton, on your right. Pick up his quest as you’ll be passing by the three Death Shards on your way.

    Continue up the stairs and at the top you’ll see two new mobs. These guys hit hard and cleave, so be very careful about your positioning. In the room at the top of the stairs you’ll see the first of three Death Shards, they are fairly obvious looking.

    The Death Shard needs to be destroyed and in order to do so you have to kill three mobs that are protecting it. They are easily seen because they are the ones with giant lights beams coming out of their hands attached to the shard. Once they are dead you are free to destroy the Death Shard, however, make sure you clear a large space around it since the shard will summon many Putrid Ravagers. Go at a slow pace so you don’t get overwhelmed.


    Continue through the hallway clearing trash. Once you turn the corner and start heading south again you’ll see the second Death Shard. Defeat that and continue on. At the end of the hallway you’ll see Alsbeth again, don’t worry she won’t attack you, she’ll run through a script and disappear, taunting you.

    This next room is quite interesting. If you look down you’ll see dozens of black shade like mobs roaming around. Directly below you on the balcony is another room. In this room are the Sourcestone Amulets for the quest.


    Head down the either side, it doesn’t matter, and come head out into the floor. You’ll notice there are orbs on pedestals spread out. These things will help you clear out all of the trash. If one person stands close by to them they will light up and do AOE damage to all of the shades around it. So keep your group moving from orb to orb clearing out all the mobs. One thing to consider, these mobs will continuously respawn until they are all dead, so move fast.

    Once you get to the middle of the area, turn north-east and you’ll see a small room. Head in and in the back of it you’ll notice a small chest on the floor. It’s hard to see and most people will likely miss it. Open it up and loot your Sourcestone Amulets to complete the quest.


    Turn around and head south-west into another room. You’ll see two exits, one to the south and the west. Both go to the same spot, but the one to the west contains the last Death Shard. Head up, defeat the Shard and continue up the stair until you see the final boss.


    Ragnoth the Despoiler


    This is the last boss of the instance and it’s not a spank and tank. It requires movement of everyone in the group. Ragnoth has three attacks; Gout of Flame, which is a single target DD spell, Chaotic Flame which is a PBAOE (frontal cleave) spell, and lastly Flame of Ragnoth. If you get hit with Flame of Ragnoth, you will most likely wipe. It’s an AOE attack spell that applies a DOT to everyone that is nearly impossible to heal through unless you are over geared for the instance. However there is a way to avoid it.


    At the start of the fight he is facing an altar. The tank should head in and grab aggro and manuever Ragnoth to face away from the party so the cleave doesn’t hit anyone else. At this point it’s a simple tank and spank. As we have mentioned though, Ragnoth will periodically cast Flame of Ragnoth. Fortunately for us, Eliam’s Ghost is here to save us.

    Be very aware of your surroundings. As Ragnoth begins his cast, Eliam’s Ghost will arrive at one of a few random location near the decorative idols periodically surrounding the dais. Run into the light and you will not be affected by the Flame. However Ragnoth will follow you over so the tank must be careful to back up and not turn around so he or she does not gain exposure.

    Repeat this cycle and you will win your loot and the dungeon. Once he’s death Eliam’s Ghost will appear and open a portal out of the dungeon for you.


    Iron Tombs Dungeon Guide Video


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