Skill ID +4
Skill NAME +8
Skill Icon +bd0
Skill LVL +21С
Skill Angle +238
Skill CastTime +24C
Skill RANGE +E24
Skill CASTING +E30
etc...
Spoiler
Skill_Index
Name
String_SkillName
Skill_Icon
Skill_Group
Skill_Level
Max_Level
Skill_Kind
Kind_Level
Skill_Spell_Type
Skill_Type
Attack_Type
Attack_Angle
Skill_Property
Dna_Type
Buff_Regain
Skill_Regain
Cast_Cancel
Skill_CastCancel
Skill_Condition
Need_Class_10
Need_Class_21
Need_Class_22
Need_Character_Level
Need_Before_Skill
Need_Before_DNAskill
Need_Mastery
Need_Possession
Need_Possession_Level
Need_Possession_Mastery
Need_Gold
Target_Type1
Target_Type2
Target_Me
Use_Weapon
Use_Status
Target_Status
Movable_Casting
Movable_Fire
Movable_Maintenance
Skill_Min_Range
Skill_Range
Use_Conditionskill
Action_type
Class_type
basic_mp
Use_MP
Use_HP
Basic_Cooltime
Basic_Casting_Time
Use_Casting_Time
Use_Cool_Time
Skill_Target_Type
Skill_Bound_Shape
Skill_Bound_Length
Skill_Bound_Width
Success_Rate
Lower_Level_Success
Upper_Level_Success
Skill_Duration
Skill_Dot_Cycle
Skill_Damage_Quantity
Skill_Apply_Condition
Critical_Flag
Option_Index_1
Option_Type_1
Option_Cycle_Tic_1
Option_ValueA_1
Option_ValueB_1
Option_Value1_1
Option_Value2_1
Option_Bound_Apply_1
Option_Index_2
Option_Type_2
Option_Cycle_Tic_2
Option_ValueA_2
Option_ValueB_2
Option_Value1_2
Option_Value2_2
Option_Bound_Apply_2
Aggro_Melee_Value
Aggro_Range_Value
Aggro_Heal_Value
Aggro_Point
Object_Index
Object_Duration
Object_Skill
Skill_Description
String_SkillDescription
Skill_Effect
String_SkillEffect
Skill_Reference
Effect_Script
Casting_Ready_Animation
Casting_Animation
Fire_Animation
Possession_Skill_Type
Possession_Off_Skill
PC_Skill_Type
Maintenance_Animation
Recur_Animation
Hit_Animation
Bolt_Existence
Bolt_Speed
Havok_Type
Weapon_Insert
Anitime_None
Anitime_Onehand
Anitime_Twohand
Anitime_Staff
Anitime_Crossbow
Anitime_Doublehand
Anitime_Fight
Anitime_Launcher
ENG_Skill_Name
ENG_Skill_Description
ENG_Skill_Effect