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  1. #101
    Dwar
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    Re: [Release] Spell Improvements

    mooncake
    What exactly doesn't work. Which spells (post spells info: cooldown, casting time)

    To everyone:
    Every post that contain only "it doesn't work" will receive a warning
    Please, post your questions on forum, not by PM or mail

    I spend my time, so please pay a little bit of your time to keep world in equilibrium

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  3. #102
    najzerep
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    Re: [Release] Spell Improvements

    im afraid the whole darkReq program doesnt work anymore "all round skills speed hack"

    darkreq is not working...

    but the spell improvements which i placed in data folder works for me..

  4. #103
    mooncake
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    Re: [Release] Spell Improvements

    ohh! now I understand, skills are reduced by 1 sec cool down time. right? I've tested again my character in normal client and then the lightning chill throw which has skill downtime : 1.0 Sec. and then when I run the client with DAT.repack the Skill Downtime : 1.0 Sec is gone, and more shocking is all of the skill's downtime has been reduced by 1% or something. this sooo coool. thanks again sire dwarf.

  5. #104
    crisven18
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    Re: [Release] Spell Improvements

    Sir what is Critical_flag for?
    "Patience"

  6. #105
    Dwar
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    Re: [Release] Spell Improvements

    Critical_flag - Something related to critical damage, but anyway, has no any effect
    -- 2010-09-16, 15:50 --
    Update: DAT Eng - for Requiem: Memento Mori patch 337
    Please, post your questions on forum, not by PM or mail

    I spend my time, so please pay a little bit of your time to keep world in equilibrium

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  8. #106
    timestop
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    Re: [Release] Spell Improvements

    is it impossible to change the option liek i disable the attack angle so that my char wont attack when the enemy is at the back

  9. #107
    crisven18
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    Re: [Release] Spell Improvements

    Quote Originally Posted by Dwar
    Critical_flag - Something related to critical damage, but anyway, has no any effect
    -- 2010-09-16, 15:50 --
    Update: DAT Eng - for Requiem: Memento Mori patch 337
    Thanks for the reply sir.
    "Patience"

  10. #108
    bobalazs
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    Re: [Release] Spell Improvements

    What i would like to know, i don't know if it's the proper place to ask, - is there a way to turn off melee attack and just use spells? (when you're close to the enemy melee turns on automatically)

  11. #109
    turquoise02
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    Re: [Release] Spell Improvements

    if i download it? is it working on mobiusgames

  12. #110
    Dwar
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    Re: [Release] Spell Improvements

    bobalazs
    good question. Maybe it can be done by patching the client
    Please, post your questions on forum, not by PM or mail

    I spend my time, so please pay a little bit of your time to keep world in equilibrium

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