looks like a neat way of implementing VDK hack. will have to try
Yes, really useful
Not sure
I do it by myself
I don't modify csv
looks like a neat way of implementing VDK hack. will have to try
на данный момент для скачивания доступна полностю бесплатная версия 1.1,ждем версию 2.0 в которой будет много новых функций, часть из которых будут платными, скачать можно по ссылке
Wicked Minds Electronics
We have shifted focus from QuickQuest functionality to implementing dungeon grind A.I.
The current plan is to release v2.0 with dungeon grind ability for all maps however QuickQuest will only be released for Turba.
Dungeon grind and simple party functions are being tested now.
User can define list of players to party with. User also chooses if character logs in as "Leader" or "Follower".
On login if character is "Follower" then character waits to be invited to party. If character is "Leader" then character will invite all players in party list defined by user.
After party is created, all "Followers" follow "Leader" location like pets. Any target "Leader" attacks, all "Followers" attack also.
Tests running four characters on single AMD Phenom II 965 Quad Core with 8gb RAM doing very well.
Last night had two characters in party grinding dungeon together and four characters running QuickQuest. Machine started to choke with this much load.
Does ShowREQ 2.1 Beta use different coding techniques and such? ShowREQ 1.5 loads, but the 2.1 version loads, but I don't see anything except for parts of the program being scrambled on screen. Also was wondering if this program can reveal rogues while ingame without to constantly having to look at the radar?
1.5 was written as a single window application to run on a second monitor etc. 2.1 Beta has a floating toolbar and floating transparent windows which stay on top of requiem making it easier to use real-time.
Yes, although I don't recall if this feature made it into 2.1 Beta. We do plan to add a "Show Rogue" premium option to HackREQ 2.0 as well. It will be a premium feature because we do not want Rogues to go extinct too quickly.
I will check if it made it into 2.1 beta, if not, I will see what I can do about getting a release posted that includes it.
BTW thanks for releasing this program and implementing multiclienting feature. I've been trying to get muticlient working for a few years with no luck. This is the first app that is actually working without messing with network adapters, and such. So far been able to run 4 clients doing different things, and I'm loving it. I am wondering if it is possible to run multiple characters from the same account, or is it something that is serverbound? If such was possible would've been great.
As far as features, I would like to know how to add the following using HackREQ:
- all round skills for mele character
- shoot through walls (mele and caster)
- shoot animation disabled (mele and caster): character standing still even when firing, usefull vs people that try to frap you, etc.
- shoot invisible bullets
- see rogues (dunno if this is something that is edited within the csv): PM me if this is not public and such
Not possible, you are correct, it is server side and cannot be overridden by the client.
Personally I don't play melee characters so the only one I am aware of is for disabling casting animations. Maybe other users have found the melee related overrides you are after or you can experiment with them yourself.
Casting Animation Override
General
Name: Casting Animation
Hack
Action: Replace
Value: 0
Table
Table: SkillAsset
Table Column: Casting_Animation
Filter
Type: Not Equal
Value Column : <blank>
Value 1: 0
Value 2: <blank>
This hack can not be implemented via CSV modification. It requires injection.
THIS is still faster in dps sence:
CASTING ANIMATION 1
General
Name: Casting Animation 1
Hack
Action: Replace
Value: 0
Table
Table: skillAsset
Table Column: Casting_Animation
Filter
Type: Equal
Value Colmn: String_SkillName
Value 1: Lighning Chill Throw
^^ just do a table for every skill its faster for casters, the 1 from mike is better for melle i think, altow i see almost no difrence there