Page 1 of 2 12 LastLast
Results 1 to 10 of 17
  1. #1
    fr33k
    fr33k is offline
    New member
    Join Date
    2011 Mar
    Posts
    16
    Thanks
    1
    Thanked 6 Times in 2 Posts
    Rep Power
    0

    Spell Improvements (for USA v401 patch)

    If you want any information about this, please head to this thread.

    Changes as for now:

    • Attack_Angle = 0
    • Cast_Cancel = 0
    • Skill_CastCancel = 0
    • Movable_Casting = 1
    • Movable_Fire = 1
    • Movable_Maintenance = 1
    • Basic_Cooltime = 0
    • Basic_Casting_Time = 0
    • Success_Rate = 10000 (100%)
    • Critical_Flag = 1


    Updated values:
    • Skill_Min_Range = 0 removed - (not working.)
    • Lower_Level_Success = 10000 (these should be good now)
    • Upper_Level_Success = 10000
    • Use_Casting_Time = -xx from all the values (-Xs) removed (not working. Dwar's patch only gave visual effect. (I think..or it only does so with current updates.) )
    • Use_Cool_Time = -xx from all the values (-Xs) removed (not working. Dwar's patch only gave visual effect. (I think..or it only does so with current updates.) )




    +++ How to:

    1. Be sure your game isn't running.
    2. Go to the folder where u installed the game(usually C://Program Files/Gravity/Requiem)
    3. Enter the "data" folder and replace the original DAT.VDK file with the hacked(repacked) one (make a backup of original file for further client update)
    4. Start game and changes will be visible

    ALL CREDITS FOR THE ORIGINAL PATCHING OF DAT.VDK GO TO Dwar
    I've only done what has been already implemented by Dwar, just plus some extra values.

    As for now, this works correctly with 401 USA patch (updated 03/10/2011).

    (sorry for double-rar, file size limit is only 2MB..)

    Please register or login to download attachments.

    Last edited by fr33k; 2011-03-12 at 03:38 PM.

  2. The Following 5 Users Say Thank You to fr33k For This Useful Post:


  3. #2
    bogs
    bogs is offline
    New member
    Join Date
    2010 Dec
    Location
    brazil , for now
    Posts
    4
    Thanks
    7
    Thanked 1 Time in 1 Post
    Rep Power
    0
    Many thanks Fr33k , tested it and attacking cast works fine , but when trying to summon illusion or kazara,i receive message that casting downtime has not elapsed.

  4. #3
    ReaperPT
    ReaperPT is offline
    New member
    Join Date
    2010 Jul
    Posts
    11
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Rep Power
    0
    ty for you time, but apparently its bugged. i cant use any skill that requires casting time. says "casting downtime has not elapsed" revew when you can. ty

  5. #4
    fr33k
    fr33k is offline
    New member
    Join Date
    2011 Mar
    Posts
    16
    Thanks
    1
    Thanked 6 Times in 2 Posts
    Rep Power
    0
    Yep, sorry for this bug.
    Ill try to fix it asap.

    (im kinda messed up on one thing, which I need some help with.. If anyone is really good (I mean it) at MS Excel, pm me. It will be much faster then.)
    Last edited by fr33k; 2011-03-12 at 09:46 AM.

  6. #5
    MikeJHenry
    MikeJHenry is offline
    Member-in-training
    Join Date
    2011 Feb
    Posts
    97
    Thanks
    1
    Thanked 50 Times in 16 Posts
    Rep Power
    0
    When you use a skill that has a cast time:
    • The client sends a packet to begin casting
    • The server then replies with an acknowledgment packet
    • The server sends a packet instructing your client which animation to perform

    When the cast time is complete:
    • The client sends a skill complete packet
    • The server performs the skill and sends the completed skill packets.

    Instant cast skills only perform the 2nd process, skipping the begin casting packet and sending just the final skill complete packet.

    So if you attempt to cast a skill instantly that is not intended to and your client sends only the skill complete packet, the server does not receive the expected begin casting packet and replies with ... you guessed it

    "casting downtime has not elapsed"

    We experienced this when we attempted overriding the emote keys to instant cast spells that normally have a cast time.

    I suspect this may be the cause of your issue also.

  7. #6
    fr33k
    fr33k is offline
    New member
    Join Date
    2011 Mar
    Posts
    16
    Thanks
    1
    Thanked 6 Times in 2 Posts
    Rep Power
    0
    Quote Originally Posted by MikeJHenry View Post
    When you use a skill that has a cast time:
    • The client sends a packet to begin casting
    • The server then replies with an acknowledgment packet
    • The server sends a packet instructing your client which animation to perform

    When the cast time is complete:
    • The client sends a skill complete packet
    • The server performs the skill and sends the completed skill packets.

    Instant cast skills only perform the 2nd process, skipping the begin casting packet and sending just the final skill complete packet.

    So if you attempt to cast a skill instantly that is not intended to and your client sends only the skill complete packet, the server does not receive the expected begin casting packet and replies with ... you guessed it

    "casting downtime has not elapsed"

    We experienced this when we attempted overriding the emote keys to instant cast spells that normally have a cast time.

    I suspect this may be the cause of your issue also.
    Yes, I know that it is the problem (changing Use_Casting_Time to "-5" and Use_Cool_Time to "-10" exactly as in Dwar's description, but that actually was just -5/-10 from the real values..meaning if Cast.time was 100 then with Dwar's patched dat.vdk it was 95.) , which I ran into, accidentally.
    And I know how to fix it, but..manually it would take more than the whole day to substract the needed amount of value in spell casting time. So now Im looking for a way to automatically substract a value from another value, but Excel and other softwares are pretty confusing (and no, it is not as simple as "=SUM((cell1);-(cell2))" ).
    As soon as I find the way to automatically do what I need to, I'll fix the problem.

  8. #7
    Lemon Song
    Lemon Song is offline
    New member
    Join Date
    2011 Jan
    Posts
    9
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Rep Power
    0
    It's me or there is no difference betwheen this and the dwar one?

    Thx for this upgraded vertion fr33k but.. really, i didn't notice any gameplay difference..

  9. #8
    pohkak
    pohkak is offline
    Member-in-training pohkak's Avatar
    Join Date
    2010 Dec
    Posts
    171
    Thanks
    29
    Thanked 10 Times in 10 Posts
    Rep Power
    0
    thtat is different from Dwar's vdk.....casting time is slower....animation maxed wat make risc to be banned maxed

    i still use this one....badly im lazy to modify visual effects

    http://www.megaupload.com/?d=0BX38RF7

  10. #9
    fr33k
    fr33k is offline
    New member
    Join Date
    2011 Mar
    Posts
    16
    Thanks
    1
    Thanked 6 Times in 2 Posts
    Rep Power
    0
    @ Lemon Song,
    It's supposed to be the same as Dwar's, just for the newest version (if Dwar's dat.vdk works good for you - use that one).

    But in this one "Use_Casting_Time" (skill casting time) and "Use_Cool_Time" (visual skill cooldown time) haven't been changed.
    As they have been tested to give only visual effects and if you change them, then you are really confused about the real cooldowns(because you see that it's already aviable to use, but server doesn't let you..so you just keep mashing skill buttons..) and annoyed by "casting downtime has not elapsed".

    @ pohkak,
    I didn't do anything with visual effects or animations here. As I said, the only difference from this one and Dwar's are only client-sided visual casting and cooldown time effects. (in my, there aren't any of these).

  11. #10
    Sirmabus
    Sirmabus is offline
    New member
    Join Date
    2010 Jul
    Posts
    20
    Thanks
    2
    Thanked 10 Times in 4 Posts
    Rep Power
    0
    What do "Cast_Cancel" and "Skill_CastCancel" effect?

Page 1 of 2 12 LastLast
Visitors found this page by searching for:

DAT.VDK

requiem skill hack

dat.vdk requiem

requiem spell improvements

requiem online usa bot hack

spells improvements

no casting spell requiem

cheat requiem usa 2011

DAT.VDK-original

Requiem spell hacks

requiem hacks

Spell Improvements for USA v401 patch requiem

requiem skill improvements

hack spell requiemrequiem usa hackrequiem usa cheatoriginal DAT.VDK requiem spell improvementswhen do you get spells in requiemrequiem casting hackshack skill requiembot casting skillspell requiem 2011spell improvementsspell improvements requiem

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •