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  1. #1
    fr33k
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    Spell Improvements (for USA v401 patch)

    If you want any information about this, please head to this thread.

    Changes as for now:

    • Attack_Angle = 0
    • Cast_Cancel = 0
    • Skill_CastCancel = 0
    • Movable_Casting = 1
    • Movable_Fire = 1
    • Movable_Maintenance = 1
    • Basic_Cooltime = 0
    • Basic_Casting_Time = 0
    • Success_Rate = 10000 (100%)
    • Critical_Flag = 1


    Updated values:
    • Skill_Min_Range = 0 removed - (not working.)
    • Lower_Level_Success = 10000 (these should be good now)
    • Upper_Level_Success = 10000
    • Use_Casting_Time = -xx from all the values (-Xs) removed (not working. Dwar's patch only gave visual effect. (I think..or it only does so with current updates.) )
    • Use_Cool_Time = -xx from all the values (-Xs) removed (not working. Dwar's patch only gave visual effect. (I think..or it only does so with current updates.) )




    +++ How to:

    1. Be sure your game isn't running.
    2. Go to the folder where u installed the game(usually C://Program Files/Gravity/Requiem)
    3. Enter the "data" folder and replace the original DAT.VDK file with the hacked(repacked) one (make a backup of original file for further client update)
    4. Start game and changes will be visible

    ALL CREDITS FOR THE ORIGINAL PATCHING OF DAT.VDK GO TO Dwar
    I've only done what has been already implemented by Dwar, just plus some extra values.

    As for now, this works correctly with 401 USA patch (updated 03/10/2011).

    (sorry for double-rar, file size limit is only 2MB..)

    Please register or login to download attachments.

    Last edited by fr33k; 2011-03-12 at 03:38 PM.

  2. The Following 5 Users Say Thank You to fr33k For This Useful Post:


  3. #2
    bogs
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    Many thanks Fr33k , tested it and attacking cast works fine , but when trying to summon illusion or kazara,i receive message that casting downtime has not elapsed.

  4. #3
    ReaperPT
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    ty for you time, but apparently its bugged. i cant use any skill that requires casting time. says "casting downtime has not elapsed" revew when you can. ty

  5. #4
    fr33k
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    Yep, sorry for this bug.
    Ill try to fix it asap.

    (im kinda messed up on one thing, which I need some help with.. If anyone is really good (I mean it) at MS Excel, pm me. It will be much faster then.)
    Last edited by fr33k; 2011-03-12 at 09:46 AM.

  6. #5
    MikeJHenry
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    When you use a skill that has a cast time:
    • The client sends a packet to begin casting
    • The server then replies with an acknowledgment packet
    • The server sends a packet instructing your client which animation to perform

    When the cast time is complete:
    • The client sends a skill complete packet
    • The server performs the skill and sends the completed skill packets.

    Instant cast skills only perform the 2nd process, skipping the begin casting packet and sending just the final skill complete packet.

    So if you attempt to cast a skill instantly that is not intended to and your client sends only the skill complete packet, the server does not receive the expected begin casting packet and replies with ... you guessed it

    "casting downtime has not elapsed"

    We experienced this when we attempted overriding the emote keys to instant cast spells that normally have a cast time.

    I suspect this may be the cause of your issue also.

  7. #6
    fr33k
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    Quote Originally Posted by MikeJHenry View Post
    When you use a skill that has a cast time:
    • The client sends a packet to begin casting
    • The server then replies with an acknowledgment packet
    • The server sends a packet instructing your client which animation to perform

    When the cast time is complete:
    • The client sends a skill complete packet
    • The server performs the skill and sends the completed skill packets.

    Instant cast skills only perform the 2nd process, skipping the begin casting packet and sending just the final skill complete packet.

    So if you attempt to cast a skill instantly that is not intended to and your client sends only the skill complete packet, the server does not receive the expected begin casting packet and replies with ... you guessed it

    "casting downtime has not elapsed"

    We experienced this when we attempted overriding the emote keys to instant cast spells that normally have a cast time.

    I suspect this may be the cause of your issue also.
    Yes, I know that it is the problem (changing Use_Casting_Time to "-5" and Use_Cool_Time to "-10" exactly as in Dwar's description, but that actually was just -5/-10 from the real values..meaning if Cast.time was 100 then with Dwar's patched dat.vdk it was 95.) , which I ran into, accidentally.
    And I know how to fix it, but..manually it would take more than the whole day to substract the needed amount of value in spell casting time. So now Im looking for a way to automatically substract a value from another value, but Excel and other softwares are pretty confusing (and no, it is not as simple as "=SUM((cell1);-(cell2))" ).
    As soon as I find the way to automatically do what I need to, I'll fix the problem.

  8. #7
    Lemon Song
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    It's me or there is no difference betwheen this and the dwar one?

    Thx for this upgraded vertion fr33k but.. really, i didn't notice any gameplay difference..

  9. #8
    pohkak
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    thtat is different from Dwar's vdk.....casting time is slower....animation maxed wat make risc to be banned maxed

    i still use this one....badly im lazy to modify visual effects

    http://www.megaupload.com/?d=0BX38RF7

  10. #9
    fr33k
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    @ Lemon Song,
    It's supposed to be the same as Dwar's, just for the newest version (if Dwar's dat.vdk works good for you - use that one).

    But in this one "Use_Casting_Time" (skill casting time) and "Use_Cool_Time" (visual skill cooldown time) haven't been changed.
    As they have been tested to give only visual effects and if you change them, then you are really confused about the real cooldowns(because you see that it's already aviable to use, but server doesn't let you..so you just keep mashing skill buttons..) and annoyed by "casting downtime has not elapsed".

    @ pohkak,
    I didn't do anything with visual effects or animations here. As I said, the only difference from this one and Dwar's are only client-sided visual casting and cooldown time effects. (in my, there aren't any of these).

  11. #10
    Sirmabus
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    What do "Cast_Cancel" and "Skill_CastCancel" effect?

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