Originally Posted by
AikaMaster
but this client is crashing when I try to open game using it.
Definitely, it should work. I've deleted resources from this game, and can't test exe at this moment . When I re-download the client, I will test it again
---------- Post added at 11:56 AM ---------- Previous post was at 02:23 AM ----------
Originally Posted by
AikaMaster
but I thought it would work
As I understand, parsing data\dict\avatarmerge.lua” caused an error in
Code:
00948DB8 E8 F365AE7B call msvcp80.std::basic_string<wchar_t,std::char_traits<wcha>
You can set BP here:
Code:
00948D91 C68424 68010000>mov byte ptr [esp+0x168], 0x2
00948D99 FF15 2456CF00 call dword ptr [<&msvcp80.std::basic_>; msvcp80.std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> >::~basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> >
00948D9F 8D4C24 50 lea ecx, dword ptr [esp+0x50]
00948DA3 897C24 44 mov dword ptr [esp+0x44], edi
00948DA7 897C24 48 mov dword ptr [esp+0x48], edi
00948DAB 897C24 4C mov dword ptr [esp+0x4C], edi
00948DAF C68424 68010000>mov byte ptr [esp+0x168], 0x0
00948DB7 FF15 2456CF00 call dword ptr [<&msvcp80.std::basic_>; msvcp80.std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> >::~basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> >
Registers from unpacked and from original file
Code:
EAX 00000000
ECX 0012F873
EDX 00000001
EBX 00000001
ESP 0012F823
EBP 00C4AA24 DarkBloo.00C4AA24
ESI 00000002
EDI 00000000
original
Code:
EAX 00000000
ECX 0012F874
EDX 0000490C
EBX 00000001
ESP 0012F824
EBP 00C4AA24 DarkBloo.00C4AA24
ESI 00000002
EDI 00000000
If you can realize the problem, please post the solution.