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  1. #1
    Grooguz
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    MineCraft world Cartographer

    This MineCraft useful tool give you a chance to view whole world without walking around the game and exploring it yourself.


    Cartogaph G is a modified version of Cartograph with extra features implemented.
    The original author of Cartograph (Zombuster) doesn't seem to be updating it anymore (or at least not fast enough for my taste).
    I love the images rendered by it though, and since it's open source I made some changes to it.
    At the beating heart is still Zombuster's original work and I am only responsible for the added features and interface.
    There's also an image post processor and a new interface to accommodate the new features and make it more user friendly.

    New features 2011-11-20
    • Most recent blocks (cake, note blocks, dyed wool, beds, slabs, portal fields, different trees)
    • Wooloscopy: all blocks are now wool; allows you to see data values
    • Force brightness: all blocks are now as bright as if exposed to sunlight
    • Select any number of layers to render them alone or exclude them in any view mode
    • Select any number of block types to render them alone or exclude them in any view mode
    • A built-in function to map all layers individually with any options in any view mode (like the broken batch file)
    • Easy selection screen for layers and blocks, with information on which is which and filters
    • Merge renders on top of each other (for example a render of lava only on top of a normal map)
    • Custom background colors (handy if you map only an ore and want more contrast)
    • A queue for multiple renders in one batch (you should suppress stacking though)
    • Easy human readable command line interface
    • All interface -> renderer and interface -> post processor commands go through a batch file, allowing for saving, editing and repeating.
    • Logging and concurrency: batch jobs log their progress, several jobs can work concurrently.
    • Orientation and mirroring: select the orientation of the map and optionally mirror it.
    • Automatic save file finder: finds your custom named world folders in the Minecraft save folder.
    • Native Beta 1.3 (McRegion) save file support
    • Custom map path history
    • Big maps, worlds of over a gigabyte have been reported working. Post your high score in this thread.
    • Partial map rendering by coordinates or markings
    • Exact coordinates of all blocks written to file (for finding dungeons for example)
    • Zooming, cropping, mirroring or rotating images
    • Mod script / Aether support (CGS)
    • Custom translations
    • Support for The End dimension
    • Block/layer presets


    FAQ



    Troubleshooting



    Screenshots



    Installation
    Extract the contents of the archive (RAR file) to a folder, which is not on your desktop or personal documents folder.
    Run Cartograph_G.exe, set your settings and then press "Render".
    After the log window disappears the requested image(s) should appear in the same folder Cartograph G is in.

    HowTo



    Download:
    Most recent version (2011_11_20): cartograph_g_2011_11_20_bins
    If it doesn't work right away, download this: C++ Package (32bits), (64bits)

    Texture pack patcher: cartograph_g_2011_11_20_tpp.rar
    Marking extraction pack: cartograph_g_2011_04_14_mep.rar
    Modscript documentation (Cartograph G Script) with Aether example: cartograph_g_2011_08_20_cgs.rar
    Translation documentation with templates:cartograph_g_2011_11_20_tlp.rar
    Last edited by Grooguz; 2011-12-20 at 06:20 AM.

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  3. #2
    Storm!
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    I can not use it ...
    It has a newer version?

  4. #3
    Grooguz
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    Updated:
    New features 2011-11-20
    • Most recent blocks (cake, note blocks, dyed wool, beds, slabs, portal fields, different trees)
    • Wooloscopy: all blocks are now wool; allows you to see data values
    • Force brightness: all blocks are now as bright as if exposed to sunlight
    • Select any number of layers to render them alone or exclude them in any view mode
    • Select any number of block types to render them alone or exclude them in any view mode
    • A built-in function to map all layers individually with any options in any view mode (like the broken batch file)
    • Easy selection screen for layers and blocks, with information on which is which and filters
    • Merge renders on top of each other (for example a render of lava only on top of a normal map)
    • Custom background colors (handy if you map only an ore and want more contrast)
    • A queue for multiple renders in one batch (you should suppress stacking though)
    • Easy human readable command line interface
    • All interface -> renderer and interface -> post processor commands go through a batch file, allowing for saving, editing and repeating.
    • Logging and concurrency: batch jobs log their progress, several jobs can work concurrently.
    • Orientation and mirroring: select the orientation of the map and optionally mirror it.
    • Automatic save file finder: finds your custom named world folders in the Minecraft save folder.
    • Native Beta 1.3 (McRegion) save file support
    • Custom map path history
    • Big maps, worlds of over a gigabyte have been reported working. Post your high score in this thread.
    • Partial map rendering by coordinates or markings
    • Exact coordinates of all blocks written to file (for finding dungeons for example)
    • Zooming, cropping, mirroring or rotating images
    • Mod script / Aether support (CGS)
    • Custom translations
    • Support for The End dimension
    • Block/layer presets

  5. #4
    Storm!
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    Very Tkns man!
    i love you hahaha

  6. #5
    alena
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    Very well, I'm a fan of this game. I play it for a long time, and it I still like it.

    Very well, I'm a fan of this game. I play it for a long time, and it I still like it.

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