1. Human
2. Elves
3. Dark Elves
4. Orcs
5. Dwarves
1. Human.
1.1. Warrior - Warrior
1.1.1 Gladiator - Duelist
• Weapon: Two swords / Dual
Pros - PvE
• Con str and dex balanced possibilitanto various combinations symbol.
• Has high damage skills.
• Stun.
• Sola well
Cons - PvE
• Spend money on VERY equips.
• Evasion low
• You must carry focus to use the skills stronger.
• No buff is very slow.
• Die easily join some mobs.
Pros - PvP
• Ranged atk
• Stun
• There is main target.
• If you get any mage he turns chopped
• Skills of damage very high.
Cons - PvP
• Archer swallows you up alive. Runs them.
• Low Mdef.
• Enters sleep, hold, hamstring, ALWAYS slow.
• Expensive to play because you need to use blunt, dual and bow.
• Shortly Hp depending on the build
Comments:
With the passing of the chronicles was getting worse, but the interlude was again very strong, is the first choice of many people who get to play, but it is extremely complex leaving a lot of people angry at him.
First GLADI only do one if u already have experience in l2, place symbols of DEX and STR and CON take the tanker is NOT GLADI DD, so kill him, he is not made to defend despite withstand some blows. Use dual always +4 or more, so if it is their active SAs, for set A Heavy use Tallun or DC light and have a more complex great char.
1.1.2 Warlord (40) - Dreadnought (76)
• Weapon: Pole / Spear
Pros - PvE
• Con str and dex balanced possibilitanto various combinations symbol.
• Have skills in the area of damage very high.
• You can kill multiple mobs at the same time.
Cons - PvE
• Evasion low
• Low HP, dies easy for mobs with high ptack.
• No buff is very slow.
• Spend a lot of mana
Pros - PvP
• Skills in an area with very high damage
• There is main target.
• Forest and magician
• P. atack truly monstrous.
Cons - PvP
• Low Mdef.
• Enters sleep, hold, hamstring, slow easy.
• Shortly Hp depending on the build.
• In x1 depending against anyone who does not kill or in 100 years of trying.
Comments:
It is a char complex also because it is the char type is not known whether or tanker DD, is the best char to siegs but falls short in 1x1.
Always have a bow hand for his patack is very high. Grade A Majestic heavy use (can be Tallun TBM). As only the tankers can hold office actually beating hell I'd rather turn the warlord in a DD placing symbols taking CON and DEX.
1.1.3 Dark Avenger (40) - Hell Knight (76)
• Weapon: Sword - Blade
Pros - PvE
• Great for partys tanker, having P.Def and M.def high;
• Your unique sumon consumes only 15% of xp and buffs helps a lot in up;
• Has good skill to recover hp;
• It has great self-buffs like Reflect Damage, Deflect Arrow, Magestic, Iron Will;
• Good Shield block rate;
• Best Stun play alongside Paladin
Cons - PvE
• Have an up slow and cumbersome compared to DD.
• Not all partys need a tanker leveling.
• No buffs is not slow ... it stopped.
• After a certain lvl, only upa in party
Pros - PvP
• Great tanker; Pdef / Mdef
• Best Stun with Paladin
• Dark Phanter help much in pvps;
• Good Shield block rate;
• Agression taking in pvp really saves a lot of mates.
• Hamstring and Shack are two skills that when they pick up, bau bau opponent.
• Great for siegs and mass pvps
Cons - PvP
• Slow
• You can not kill fast NEVER
• No Panther char there.
• Against Necro and chars that has Vampiric Claw very complicated.
• It is expensive because it has to be very well equipped.
Comments
It is also not recommended for beginners a char, is laborious and slow to upa, always need good equips and generally is not a char that kills a lot because it is not made for that.
Prefer to acquire defense equipment before attack, make friends because u need help, but you will see that it has one of the best chars in the game if played well. Nighmare and Dark Crystal Heavy are the best options sets A.
It can also be used as a good damage dealer, using symbol of str and dex instead of con, but it is an extremely difficult to play. If u do not have extensive experience with AD is not recommended to do this. Your character will lose a lot of hp and lose resistance to gain more attack speed and atack speed, which do not guarantee as killer, so be careful when making this choice.
1.1.4 Paladin (40) - Phoenix Knight (76)
• Weapon: Sword - Blade
Pros - PvE
• Great for partys tanker, having P.Def and M.def high;
• Has good skill to recover hp from party
• Has great Self-Buffs
• Good Shield block rate, (the best game)
• Best Stun the game alongside the DA
Cons - PvE
• Has a slow and laborious up
• Not all partys need a tanker leveling.
• No buffs is not slow ... it stopped.
• After a certain lvl, only upa in party, buffado and look there.
Pros - PvP
• Great tanker; Pdef / Mdef
• Best Stun
• Improved Shield Block rate;
• Agression taking in pvp really saves a lot of mates.
• Great for siegs
• Skills that healam the party are really very good.
• Good skills selfs
Cons - PvP
• Slow
• Do not kill if you do not have a great gameplay with it.
• Against Necro and chars that has Vampiric Claw very complicated.
Comments
It does not kill as Dark Avenger, but tanka better. It's a character that works more for the team than for himself.
As he has neither the panther to help, is only one tanker and only this, but it is by far the best tanker in the game, invest in sets that much defense and HP and place symbols of CON.
1.1.5 Treasure Hunter (40) - Adventurer (76)
• Weapon: Dagger / Knife
Pros - PvE
• Great DD, and critical rate and critical high power.
• Silent moves, fake Death and other skills make it difficult to die to the mobs.
• Increased HP of daggers
Cons - PvE
• Evasion is low compared to other daggers.
• Has no self buffs, being practically impossible leveling without buffs.
Pros - PvP
• Many skills damage and critical high and frequent.
• Increased HP of daggers
• His passive skills make him a great archer, in cases of necessity.
Cons - PvP
• Took stun, silence or worse, cry.
• It is virtually primary target in pvp.
• Misses many blows (squint)
• No M.def
• No spells and resources, only looks and beats.
Comments
It is a primary char and easy to play, besides being a killer by nature, one of the best chars for pvp 1x1 in good and very helpful strategies sieg and mass pvp. But as is usually the primary target does not usually last long. It is easy to level and do not need the best equips to be a good char.
If you are there inciante this a great choice to learn, whether it is experienced is a great choice to kill. Your build may be crafted in various shapes which ensures diversification bo, do so. Try to keep away from the front line of the mass pvp, you probably will not get out alive more good pvp points.
Hawkeye 1.1.6 (40) - Saggitarius (76)
• Weapon: Bow - Bow
Pros - PvE
• Increased CON of archers.
• Archer more balanced, has good atack and good critics.
• Increased HP of archers.
• Administers and your MP and has skills to recharge MP
Cons - PvE
• Sets the SR less critical and less strength than PR
• Little mov speed compared to other archers
Pros - PvP
• Critical loud and frequent.
• Increased HP of archers
• Not as paper as the other archers.
Cons - PvP
• Archers are generally quite targeted by enemies
• Little mov speed close to the other archers
• No M.def
• It has many spells and resources, only looks and sends arrow.
• Saw a tank? Run, do not kill a tank ever.
Comments
It is a very char used because many people like chars balanced, he has great strength and good HP, but is not as fast as the SR or has so many spells as PR. It's easy to play with him fast leveling and good at bullshit.
Put SymbOS DEX to improve its critics, HE is a great char for everything, pvp, pve, siegs ....
1.2 Human Mystic
1.2.1 Sorcerer (40) - Archmage (76)
Pros - PvE
• Kills most mobs with 2 hits;
• Many mobs with weakness to fire attack;
• Aura Flare-rula in PvE without limit mobs hit;
• Sleeping cloud and runs up shit der kk;
Cons - PvE
• Burns MP very quickly, skills consume a lot of mana;
• No over-hit skill, despite conjuring fast, Critical chance is also small.
• Only one Vortex obviously the Fire Vortex;
Pros - PvP
• Mata almost everything in small PvP, being the first to flegar;
• Cancel, even if not 100%;
• Decay: best dot of the Magi;
• Slow, to hit and run;
• Magician with higher CON, hang a couple more arrows, more resistant to stun; Very Best of Kitar player, using CP potiont u can handle enough damage
Cons - PvP
• Like all other mages, is paper, especially against Archers / Daggers
• Burns MP very quickly
• Aura Flare-usually without much damage in PvP (but varies with the servers)
• There is only one vortex (good job NC - ')
• Neither caste magic as fast nor as strong, is the kind of balanced char.
Comments:
Like all human is well balanced. But be balanced normally does not make you the best. Good CON and relatively high casting speed, with is a nuker it is not difficult to play, although mages are a little more difficult for fighters by nature, for those who like wizards is good initial choice, while not having to Vampiric suck HP from mobs.
Use sets and symbols that the casting speed and m. atack and take m. def (if u attack you will die) and place symbols of CON as it increases HP and STR tire that u do not need.
1.2.2 Necromancer (40) - Soultaker (76)
Pros-PVE
• Kills mobs fast (thanks to cursed gloom)
• has a strong m.atck depending on the equip
• have tranfer pain that helps in places with mobs stronger
• has cursed man with monstrous p.atack help much
• have spells that help in time of tightening too (forget, fear)
Cons-PVE
• consumes a lot of mana;
• Summons to consume much XP;
Pros-PVP
• Has the tranfer pain joining with potions cp u can easily beat the opponent.
• Has a paralyze that will help a lot in c5 enemies will turn statues
• Have excellent skills in 3rd job as a dark vortex.
• Vampiric Claw helps.
Cons-PVP
• It has low M.def;
• does not have a strong enough to summon pvp when it has no corpse around.
Comments:
Today certainly one of the strongest chars Lineage, once complained that Necro was neither nuker or summoner, today it is the two together, and good. Despite the summons is not a difficult char to play, upa relatively well and transfer their pain and attack strength makes him almost a mini-tanker to attack nukker.
Place symbols of Casting Speed and set that use of casting as Avadon, DC robe. Do not let your summons moscando trasfer in pain, take them to battle and fight with them (some summons are extremely strong buffed warriors).
1.2.3 Warlock (40) - Arcana Lord (76)
Pros-PVE
• His summons help a lot in PvE
• have tranfer pain that helps in places with mobs stronger
Cons-PVE
• His summons stronger consume much XP.
• Has no attack spells that provide a lot.
Pros-PVP
• Has the tranfer pain joining with potions cp u gets a tanker practically.
• Good cubes
• Mass Surrender to Fire
• Summons great.
Cons-PVP
• If no Summon the tranfer pain connected forgets ta dead.
• No attack skills that provide
Comments:
It is the strongest summoner to 1x1 but the more work for leveling. It has great mdef and your transfer pain resolves in a very crappy. It's a little more difficult to play than the other summoners then requires more experience in the game.
1.2.4 Bishop (40) - Cardinal (76)
Pros - PvE
• Secure the hp of the party quietly at low lvls.
• Increased% of ressurection Game
• Improved version of Bless The Body, which takes the entire party and increases the efficiency of heals (of bloody avatar)
• Better Heal Game (higher level compared to the EE and SE)
Cons - PvE
• It can not kill anything alone.
• Many prefer a se q u in the party.
• People think they are invincible and the guilt and die. ^ ^
• Do not have buffs, creating the need for another party support.
• Has no recharge.
Pros - PvP
• Spam great battle heal and heal over 3 types.
• Mass ressurection (the rez in all the ally on site)
• Improved version of Bless The Body, which takes the entire party and increases the efficiency of heals
• Single class with greater Battle Heal
• Only class with a heal percentage (Restore Life)
• Better Heal the game.
• Great for siegs and mass pvps
Cons - PvP
• Generally eh one of the main targets
• Great battle heal spends much mp
• People think they are invincible and the guilt and die. ^ ^
• Pvp 1v1 forget .... it is very difficult for someone to die to u.
Comments:
Bishop is a Healer, ie a char exclusively assistance, much sought after by clans and allys, it is essential siegs, mass pvps, partys and raids. However, by having an attacking force pífia few people are willing to play with them, even more than the work of to level. Although if you are one, always have clans and allys your search.
1.2.5 Profet (40) - Hierophant (76)
Pros - PvE
• Best buffer for small groups, it has several buffs for every type of char.
• In low rates servers have the advantage of having their own buffs.
Cons - PvE
• Do not sole, ie, does not go far leveling alone.
• Die Easy
• Mata evil.
Pros-PvP
• In low rate servers have the advantage of having their own buffs.
• If you go to crap, will never be main target
Cons-PvP
• In higher rate of servers is restricted to bots in the city.
• Do not have to pay to attack spells,
• There is very good for defending well.
Comments:
It is exclusively a char assistance in servers where it is prohibited dual-box still has some advantages for having their own buffs and be searched by clans and allys. But where it is allowed to log two accounts, which turns a char or out of the cities.
2. Elves
2.1. Warriors - Warriors
2.1.1 Swordsinger (40) - SwordMuse (76)
Pros-PVE
• Songs necessary party in any physical (Hunter / Earth), not to mention the amount of critical chance add hunter is absurdly high.
• Songs with add buffs PP / SE / WC / OL, being a great help to party.
• Can use bow in PvE more often than a BD by only 2 songs usually have to worry about.
• After a certain level, you can not level up alone.
Cons-PVE
• Do not have hate skills, and often their damage eh not enough to hold aggro.
• Do not have supportive skills like hex / power break, then 2 SwS a party are not a possibility feasible.
• Useless in a mage party, as the magicians could not care less defensive songs in PvE.
Pros-PVP
• You can use any weapon with songs, then you can do PvP without bothering to take the bow hand.
• Here is where the songs really show useful, any group benefits more mdef / pdef / life / speed beyond hunter groups for physicists.
• Eh probably the last target to be shot down.
• Ultimate Defense saves the character. In general, when struck, just use the UD and burn some pots for the opponents move the target.
• You can toast your mana in various songs without thinking about long-term option.
• Why have the highest dex base game and hunter, the amount of crits reasonably well with a bow.
Cons-PVP
• Your strength base eh low, then even with a build of damage can not give so much damage.
• Do not try to do 1x1 with a SwS usually not worth the effort.
• Insufficient skills in char, the only thing you have eh entangle, which has a low landing rate and long casting time.
Comments:
Despite being a great char, is often restricted and the buffers are in the cities, especially in servers with slightly higher rates, which are more common today.
If you play on low rate, it is a great choice because it has buffers themselves (songs) is very requested by partys and clans and turns well on pvps. If you play on servers with high rates do only if you like to play with him.
2.1.2 Temple Knight - Eva's Templar
Pros - PvE
• Good pdef / mdef
• Great chance to defend with the shield.
• Life Cubic recovers HP
Cons - PvE
• Low HP;
• Damage low normal
• Have an up TOO slow and laborious.
• Not all partys need a tanker leveling.
• No buffs is not slow ... it stopped.
• After a certain lvl, only upa in party, buffado and look there.
Pros - PvP
• Good Pdef / mdef
• Life Cubic
• Storm Cubic
• Good block rate
Cons - PvP
• Low HP;
• Slow
• You can not kill almost NEVER
Comments:
It is a specialized tanker in just defend, has great cubes for battles and high rates of agression. But has little HP, it has to be well equipped to be a great char.
Invest in CON, because no one will even kill u.