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  1. #31
    Dwar
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    Можно найти классы окон и попытаться управлять ими путём ручного создания: хук на конструктор класса, а там уже смотреть, что и как передаётся. Простой инъекцией тут дело не решить. В PW окно можно открывать простой установкой "1" в массиве параметров окна, здесь тоже самое (возможно, данные устарели).
    [BA] + 1C + 04 + 08 + wnd PTR
    0x78: If drag (bool, 1b) (Note: = 1 if dragging)
    0x79: is draggable (bool, 1b) (Note: 1: true)
    0x80-84: Mouse point, drag point (dword, 4x2b)
    0x88: Is wnd opened (bool, 1b)
    0x90-94: Wnd Pos XY (dword, 4x2b)
    0xD0: Usable control (PTR, 4b)
    0xD4: Wnd element under cursor (PTR, 4b) (Note: = 0 if button, same as [BA] + $1C + 04 + 08 + 1F8)

    Про автопуть... я не смотрел данную опцию и ничего не могу сказать про реализацию
    Please, post your questions on forum, not by PM or mail

    I spend my time, so please pay a little bit of your time to keep world in equilibrium

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  3. #32
    lokky06
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    Клиент обновился офсеты и адреса сменились
    Last edited by lokky06; 2011-05-02 at 01:13 AM.

  4. #33
    unfaceguy
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    [BA] + $1C + $28: Player structure
    How about Mod structure ?

    thanks.

  5. #34
    Dwar
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    Quote Originally Posted by unfaceguy View Post
    How about Mod structure ?
    emmm.. what is "Mod"? If you are talking about moB structure, so it maybe somewhere here [BA] + $1C + ?? Try to find moB HP or something else related to mob and you will get needed entity
    Please, post your questions on forum, not by PM or mail

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  6. #35
    unfaceguy
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    oh yes . i 'm trying to find but really i cant ... sad..-__-

    $2C-34: XZY поворот чара (float, 4b)
    $3C-44: XZY (float, 4b)
    $4C-54: XZY поворот чара (float, 4b)
    $5C-74: XZY поворот чара (float, 4b)
    $6C-84: XZY (float, 4b)
    $190: Helm ptr? (PTR, 4b)
    $224: Helm ptr? (PTR, 4b)
    $25C: WID (dword, 4b)
    $268: Lvl (dword, 4b)
    $26C: Status (dword, 4b)
    $270: HP current (dword, 4b)
    $274: MP current (dword, 4b)
    $284: Skill points (dword, 4b)
    $288: HP max (dword, 4b)
    $28C: MP max (dword, 4b)
    $2C0: Phys attack min (dword, 4b)
    $2C4: Phys attack max (dword, 4b)
    $2C8: Accuracy (dword, 4b)
    $2CC: Def (dword, 4b)
    $2D0: Evasion (dword, 4b)
    $2EC: Attack speed (float, 4b)
    $320: Money (dword, 4b)
    $324: Money max value (dword, 4b)
    $328-38C: Equipments (dword, 4b)
    $390-404: Equipments (dword, 4b)
    $4B0: Current action (dword, 4b)
    $4D0-4D8: XYZ (float, 4b)
    $4E8-4F0: XYZ (float, 4b)
    $4F4-4FC: XYZ (float, 4b)
    $500: Meditation (, b)
    $528-53C: Camera (float, 4b)
    $6DC-754: Camera (float, 4b)
    $798-7BC: Camera (float, 4b)
    $1090: Mob Target WID (dword, 4b)
    $1094: Mob Target WID temp (dword, 4b)
    $1098: Res target WID (dword, 4b)
    $109C: Res target WID under cursor (dword, 4b)
    $10A0: Trader WID (dword, 4b)
    $10A8: Target WID under mouse (dword, 4b)
    $10AD: Is trading (bool, 1b)
    $10DC: Jump counter (bool, 1b)
    $10E0: Jump on (1) (bool, 1b)
    $2??: Money in bank (dword, 4b)
    $114C: Inventory (PTR, 4b)
    $1150: Equipment package PTR (PTR, 4b)
    $1154: Quest inventory (PTR, 4b)
    $1158: Pet array (PTR, 4b)
    $1228: Activated skill (PTR, 4b)
    $1244: skills array (PTR, 4b)
    $1248: skills count (dword, 4b)
    $14A0: Is pet? (dword, 4b)
    how u know " $1244: skills array (PTR, 4b)" is skill array ?
    Last edited by unfaceguy; 2011-06-29 at 06:24 PM.

  7. #36
    Dwar
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    Quote Originally Posted by unfaceguy View Post
    how u know " $1244: skills array (PTR, 4b)" is skill array ?
    Generally memory structure of PW and JD is same. For PW I've done wide analyze and created big table with described entities. Then I just correct this table for JD (I know where entities should be)
    Please, post your questions on forum, not by PM or mail

    I spend my time, so please pay a little bit of your time to keep world in equilibrium

  8. #37
    unfaceguy
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    Generally memory structure of PW and JD is same. For PW I've done wide analyze and created big table with described entities. Then I just correct this table for JD (I know where entities should be)
    Can you share me this info -_- ...

  9. #38
    MrSmith
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    Dwar has put in alot of work into finding out this information. It takes alot of time and effort but if you really want to learn you can use Lena's tutorials on debugging and reversing to find out alot of techniques to get this information yourself. Always try yourself first and if you really fail maybe ask for help but still keep trying yourself and you will eventually get it.
    Ever Danced With The Devil By The Pale Moonlight ?

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  11. #39
    Dwar
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    Quote Originally Posted by unfaceguy View Post
    Can you share me this info -_- ...
    Check this thread: https://progamercity.net/pw-hacks/14...el-sheets.html
    it's old but may give you some useful information
    Please, post your questions on forum, not by PM or mail

    I spend my time, so please pay a little bit of your time to keep world in equilibrium

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  13. #40
    unfaceguy
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    if you really want to learn you can use Lena's tutorials on debugging and reversing to find out alot of techniques to get this information yourself
    Where i can find this tut ? MrSmith .
    Thank you

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