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  1. #1
    freitag
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    GF - Classes (15-10-12)

    Hello ppl, i'm currently dealing with gf, maybe this is usefull for someone.
    This are some classes that i've reversed and that i'm using
    Code:
    Pointer to the cPLAYERMANGER: 0xac3f2c, +0x8
    
    class cPLAYER
    {
    public:
    	char N04DEEAD4[4]; //0x0000 
    	__int32 LOCALPLAYER_CURLIFE; //0x0004 
    	__int32 LOCALPLAYER_CURMANA; //0x0008 
    	__int32 LOCALPLAYER_GOLD; //0x000C
    	char N04DEEAD8[4]; //0x0010 
    	__int32 LOCALPLAYER_STAT_EXP; //0x0014 
    	__int32 LOCALPLAYER_STAT_LEVEL; //0x0018 
    	__int32 LOCALPLAYER_STAT_STR; //0x001C 
    	__int32 LOCALPLAYER_STAT_INT; //0x0020 
    	__int32 LOCALPLAYER_STAT_AGI; //0x0024 
    	__int32 LOCALPLAYER_STAT_WIL; //0x0028 
    	__int32 LOCALPLAYER_STAT_LKR; //0x002C 
    	__int32 LOCALPLAYER_RESIST_LIGHT; //0x0030
    	__int32 LOCALPLAYER_RESIST_DARKNESS; //0x0034 
    	__int32 LOCALPLAYER_RESIST_THUNDER; //0x0038 
    	__int32 LOCALPLAYER_RESIST_FIRE; //0x003C 
    	__int32 LOCALPLAYER_RESIST_ICE; //0x0040 
    	__int32 LOCALPLAYER_RESIST_NATURE; //0x0044 
    	__int32 LOCALPLAYER_MAXLIFE; //0x0048 
    	__int32 LOCALPLAYER_MAXMANA; //0x004C 
    	__int32 LOCALPLAYER_PROT_AT; //0x0050 
    	__int32 LOCALPLAYER_PROT_F_AT; //0x0054 
    	__int32 LOCALPLAYER_PROT_M_AT; //0x0058 
    	__int32 LOCALPLAYER_PROT_P_VTG; //0x005C 
    	__int32 LOCALPLAYER_PROT_M_VTG; //0x0060 
    	char N04DF17F5[8]; //0x0064 
    	__int32 LOCALPLAYER_ATK_P_CRIT; //0x006C 
    	__int32 LOCALPLAYER_ATK_M_Crit; //0x0070 
    	char N04DF17F9[8]; //0x0074 
    	float LOCALPLAYER_RUNSPEED; //0x007C 
    	char N0B44115F[40]; //0x0080 
    	__int32 LOCALPLAYER_STAT_EVADE; //0x00A8 
    	char N0B44116A[24]; //0x00AC 
    	__int32 LOCALPLAYER_CHARGE; //0x00C4 
    	char N04FAB887[12]; //0x00C8 
    	__int32 LOCALPLAYER_MASTEREXP; //0x00D4 
    	char N012C1A6D[8]; //0x00D8 
    	cTEXTBUFFER* POINTERTOPLAYERNAME[4]; //0x00E0 - this is only a pointer if length > 12?
    	char N04FAB88E[100]; //0x00E4 
    	char LOCALPLAYER_GUILDNAME[8]; //0x0148 
    	char N053ABC01[8]; //0x0150 
    	__int32 LOCALPLAYER_GUILDNAME_LENGTH; //0x0158 
    	char N0324EC46[16]; //0x015C 
    	cPLAYERBUFFCOUNTPOINTER* pPLAYERBUFFCOUNTPOINTER; //0x016C 
    	char N053ABC04[388]; //0x0170 
    	cTEXTBUFFER* pGUILDMESSAGEPOINTER; //0x02F4  - this is only a pointer if length > 12?
    	char N031DEBE7[12]; //0x02F8 
    	__int32 LOCALPLAYER_GUILDMESSAGE_LENGTH; //0x0304 
    
    };//Size=0x0308
    Well let's see wether this is usefull or not, got some more classes that i will post in the next time.

    Btw, could someone provide me some info on unpacking the exe or an clean GER or US exe? It's a pain in the ass to reverse without the possibility to set breakpoints -_-

  2. #2
    freitag
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    anyone interested in more classes?

  3. #3
    mrshadow
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    still doing stuffs with GF files??? im interested

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