Here is a 3ds max import script for these models.
Characters are supported with bones and weights
static objects are just imported i did not assign bones to them.
and the 2 quickbms scripts
Run this first
Code:
get idstring long
get unk01 long
get totalheader long
get namecount long
get files long
get infoOff long
savepos nstart
math infoOff + nstart
for i = 0 < files
get nsize short
getdstring name nsize
putarray 0 i name
next i
goto infoOff
for i = 0 < files
get unk01 long
get unk02 short
get id long
get size long
get offset long
get nameid short
getarray NAME 0 nameid
log name offset size
next i
Then run this second on the model files
Code:
get name basename
get ext EXTENSION
string name + ".ext."
string name + ext
goto 0x10
get zsize long
set size zsize
math size * 10
comtype zlib_noerror
clog name 0x24 zsize size
To have textures auto applied extract the model and texture archive to the same destination then replace the compressed models with the uncompressed ones.