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Thread: Rise of immo

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    Syinea
    Syinea is offline
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    Rise of immo

    Here is a 3ds max import script for these models.
    Characters are supported with bones and weights
    static objects are just imported i did not assign bones to them.



    and the 2 quickbms scripts
    Run this first
    Code:
    get idstring long
    get unk01 long
    get totalheader long
    get namecount long
    get files long
    get infoOff long
    savepos nstart
    math infoOff + nstart
    
    for i = 0 < files
    get nsize short
    getdstring name nsize
    putarray 0 i name
    next i
    
    goto infoOff
    for i = 0 < files
    get unk01 long
    get unk02 short
    get id long
    get size long
    get offset long
    get nameid short
    getarray NAME 0 nameid
    log name offset size
    next i
    Then run this second on the model files
    Code:
    get name basename
    get ext EXTENSION
    string name + ".ext."
    string name + ext
    goto 0x10
    get zsize long
    set size zsize
    math size * 10
    comtype zlib_noerror
    clog name 0x24 zsize size
    To have textures auto applied extract the model and texture archive to the same destination then replace the compressed models with the uncompressed ones.

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