"Repulse" a free to play Sci-Fi FPS Game, Announced by Aeria Games
Game homepage: http://repulse.aeriagames.com/
Code://-------------------------------------- //--- 010 Editor v3.2.1 Binary Template // // File: Repulse Arch00 game archive // Author: Dwar // Revision: 2012-02-04 // Purpose: //-------------------------------------- struct Arch00Header { char Signature[0x4]; uint Dummy; // 3 uint Dummy; uint Dummy; uint Dummy; uint Dummy; uint Dummy; //1 uint Dummy; //0 uint Dummy; //0 uint FileCount; //total names in FileTable (files + dirs) uint DirCount; uint FileTableSize; } Header; local int AlignmentVal; struct FileTable { local int fsize = Header.FileTableSize + 40; uint Dummy; struct names { string Name; //check if we have CRC data in file local string tt = Name; if (tt == "CRC") { char CRCfile[0x28]; } AlignmentVal = 4 - (FTell() % 4); if (AlignmentVal != 4 && AlignmentVal != 0) ubyte Alignment[AlignmentVal]; }; /*local int i; for(i = 0; i < Header.NameCount; i++) { block test; }*/ while ( FTell() <= fsize) { names test; } } flist; struct FilesData { struct filedata { uint FileNameOffset <format=hex>; //offset in FileTable uint64 FileOffset <format=hex>; uint64 FileSize; uint64 FileSize; uint Dummy; }; local int i; for (i = 0; i < Header.FileCount; i++) { filedata test; }; } fdata; struct DirsData { struct dirdata { uint DirNameOffset <format=hex>;; //offset in FileTable uint NextSubDir; // next subdir ? uint NextDir; // next dir ? uint FileCount; // File count inside dir? }; local int i; for (i = 0; i < Header.DirCount; i++) { dirdata test; }; } ddata;