Page 3 of 3 FirstFirst 123
Results 21 to 26 of 26
  1. #21
    Syntaxer
    Syntaxer is offline
    Guest
    Join Date
    2013 Jan
    Posts
    1
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts
    Rep Power
    0
    Hi, I want to make different language for the game. I found that some text are in .txt files but other are in .dat files. I tried VisualGGPK and there was preset for some .dat files. I saw that .dat files have some header and I have to specify which headers it is. But how can I find which headers that .dat file has? Thanks

  2. #22
    LrdEtrius
    LrdEtrius is offline
    New member LrdEtrius's Avatar
    Join Date
    2012 Mar
    Posts
    8
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts
    Rep Power
    0
    I'm interested in this as well.

    (btw, i just wanted a "camera distance" mod... XD)

  3. #23
    BrahminRamen
    BrahminRamen is offline
    New member
    Join Date
    2012 Apr
    Posts
    4
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    7
    Thanked in
    3 Posts
    Rep Power
    0


    Updated VisualGGPK with ability to view and modify a small subset of dat files. More of a proof of concept than anything else.

    https://sites.google.com/site/madbra...edirects=0&d=1

    I'm not sure how much longer they'll let us freely play with the content.ggpk so keep in mind that they might check for modified files in the future (if they're not already checking). If you find yourself screwing up your ggpk file you can just run the handy PatchCheck.exe ( See Forum - Technical & Account Support - How to run a Pack Check - Path of Exile ) and the client will replace all of the modified files.

    ---------- Post added 2013-02-16 at 06:05 AM ---------- Previous post was 2013-02-09 at 06:31 AM ----------



    Created a string translation tool for the .dat files in Content.ggpk

    https://sites.google.com/site/madbra...PoeStrings.zip

    Usage:
    1. Select your Content.ggpk when prompted
    2. Browse to a .dat file to translate in the far left ListBox
    3. Browse to a string to translate in the next ListBox
    4. Original text will be in the top TextBox labeled 'Original' and your translation will go in the bottom TextBox labeled 'Replacement'
    5. Click 'Save config' to save all of your translations to translation.xml


    The ListBox of strings to translate will have several colours to represent their status:
    • Red: Original text cannot be found in .dat file, it was possibly modified by a recent patch
    • Green: Translation is available, but not yet applied
    • Orange: Translation is applied
    • Gray: Untranslated text


    After creating one or more translations (or by replacing the translation.xml with one containing translations) just press 'Apply all' to apply all possible translations to the .dat files. You may also press 'Revert all' to revert all applied translations for the current translation.xml file. If you need to reset your content.ggpk back to factory defaults then just use PackCheck (Forum - Technical & Account Support - How to run a Pack Check - Path of Exile) and it'll re-download all the modified .dat files.

    Modifications to Content.ggpk *may* be detected as a hack in the future. I haven't been banned yet and I've completely destroyed my content.ggpk many times over. I also currently run with a content.ggpk with tons of additional files attached (from replacing files).
    Last edited by BrahminRamen; 2013-02-16 at 07:28 AM.

  4. The Following User Says Thank You to BrahminRamen For This Useful Post:


  5. #24
    h4x0r
    h4x0r is offline
    h4x0r's Avatar
    Join Date
    2011 Aug
    Location
    ..\root\home\pgc
    Posts
    826
    Thanks Thanks Given 
    64
    Thanks Thanks Received 
    525
    Thanked in
    205 Posts
    Rep Power
    14
    Thanks for update

  6. #25
    Profger
    Profger is offline
    Guest Profger's Avatar
    Join Date
    2013 Feb
    Posts
    1
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts
    Rep Power
    0
    Greetings!
    Tell me, this program supports the Russian language?
    How to make it so?
    Otherwise, an error!

  7. #26
    BrahminRamen
    BrahminRamen is offline
    New member
    Join Date
    2012 Apr
    Posts
    4
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    7
    Thanked in
    3 Posts
    Rep Power
    0
    Are you getting an error, having a problem inputing Russian text, or not seeing the text in game? You will have to modify the font used in "Common.ui" to be able to see unicode characters in game.

    For example, using the Microsoft JhengHei font:
    Code:
    include "Metadata/UI/CommonImages.ui"
    include "Metadata/UI/PanelImages.ui"
    include "Metadata/UI/Panel.ui"
    
    <DEFINITIONS>
    
    const $defaultScrollIncrement = 10;
    
    // Font names
    const $fontName          = "Fontin";
    const $fontNameSmallcaps = "微軟正黑體 Bold";
    const $buttonFontName    = "OptimusPrincepsSemiBold";
    ...

Page 3 of 3 FirstFirst 123

Similar Threads

  1. [Guide] Path of Blood
    By Dwar in forum Forsaken World Guides, Tutorials
    Replies: 1
    Last Post: 2012-03-02, 10:22 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •