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Hi, I want to make different language for the game. I found that some text are in .txt files but other are in .dat files. I tried VisualGGPK and there was preset for some .dat files. I saw that .dat files have some header and I have to specify which headers it is. But how can I find which headers that .dat file has? Thanks :)
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I'm interested in this as well.
(btw, i just wanted a "camera distance" mod... XD)
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Updated VisualGGPK with ability to view and modify a small subset of dat files. More of a proof of concept than anything else.
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I'm not sure how much longer they'll let us freely play with the content.ggpk so keep in mind that they might check for modified files in the future (if they're not already checking). If you find yourself screwing up your ggpk file you can just run the handy PatchCheck.exe ( See [Only registered and activated users can see links. Click Here To Register...] ) and the client will replace all of the modified files.
---------- Post added 2013-02-16 at 06:05 AM ---------- Previous post was 2013-02-09 at 06:31 AM ----------
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Created a string translation tool for the .dat files in Content.ggpk
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Usage:
- Select your Content.ggpk when prompted
- Browse to a .dat file to translate in the far left ListBox
- Browse to a string to translate in the next ListBox
- Original text will be in the top TextBox labeled 'Original' and your translation will go in the bottom TextBox labeled 'Replacement'
- Click 'Save config' to save all of your translations to translation.xml
The ListBox of strings to translate will have several colours to represent their status:
- Red: Original text cannot be found in .dat file, it was possibly modified by a recent patch
- Green: Translation is available, but not yet applied
- Orange: Translation is applied
- Gray: Untranslated text
After creating one or more translations (or by replacing the translation.xml with one containing translations) just press 'Apply all' to apply all possible translations to the .dat files. You may also press 'Revert all' to revert all applied translations for the current translation.xml file. If you need to reset your content.ggpk back to factory defaults then just use PackCheck ([Only registered and activated users can see links. Click Here To Register...]) and it'll re-download all the modified .dat files.
Modifications to Content.ggpk *may* be detected as a hack in the future. I haven't been banned yet and I've completely destroyed my content.ggpk many times over. I also currently run with a content.ggpk with tons of additional files attached (from replacing files).
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Greetings!
Tell me, this program supports the Russian language?
How to make it so?
Otherwise, an error!
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Are you getting an error, having a problem inputing Russian text, or not seeing the text in game? You will have to modify the font used in "Common.ui" to be able to see unicode characters in game.
For example, using the Microsoft JhengHei font:
Code:
include "Metadata/UI/CommonImages.ui"
include "Metadata/UI/PanelImages.ui"
include "Metadata/UI/Panel.ui"
<DEFINITIONS>
const $defaultScrollIncrement = 10;
// Font names
const $fontName = "Fontin";
const $fontNameSmallcaps = "微軟正黑體 Bold";
const $buttonFontName = "OptimusPrincepsSemiBold";
...