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  1. #111
    m2jasonk
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    Quote Originally Posted by infoBru View Post
    thx. i find a torrent for gamebryo.

    ---------- Post added 2013-06-03 at 05:42 AM ---------- Previous post was 2013-06-01 at 04:48 PM ----------

    So, I've installed Gamebryo. Asset Viewer can only view models, not import/export. 3dsMax and Maya plugins can only export to .nif.
    WTF?!

    ---------- Post added at 05:47 AM ---------- Previous post was at 05:42 AM ----------

    I can only use 3dRipper in AssetViewer... This is not good, but at least model will be in idle position...

    ---------- Post added 2013-06-04 at 06:47 AM ---------- Previous post was 2013-06-03 at 05:47 AM ----------

    Cant't fond bosses in archives! For example, Moonlight Flower. Do anyone know where they are?


    Nice Try!!! Thanks for trying out other methods about the game model.

    3dRipper is a better way to capture the model.
    It so much easier, as we only re-texture the models with dds files.

    (ps. dds file can be opened by Adobe PS with nVidia Texture Tools Pulg-in)
    BTW, all the 3D models should be archived in the ACTOR.VDK.

    Please register or login to download attachments.


  2. #112
    m2jasonk
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    Quote Originally Posted by infoBru View Post
    thx. i find a torrent for gamebryo.

    ---------- Post added 2013-06-03 at 05:42 AM ---------- Previous post was 2013-06-01 at 04:48 PM ----------

    So, I've installed Gamebryo. Asset Viewer can only view models, not import/export. 3dsMax and Maya plugins can only export to .nif.
    WTF?!

    ---------- Post added at 05:47 AM ---------- Previous post was at 05:42 AM ----------

    I can only use 3dRipper in AssetViewer... This is not good, but at least model will be in idle position...

    ---------- Post added 2013-06-04 at 06:47 AM ---------- Previous post was 2013-06-03 at 05:47 AM ----------

    Cant't fond bosses in archives! For example, Moonlight Flower. Do anyone know where they are?
    UPDATE 2 :
    Did you discover 3dRipper in AssetViewer and import it to 3dsMax, and become a worse UV mapping problem????

    Solution : 3d Ripper UV Repair
    3d Ripper UV Repair

    Please register or login to download attachments.


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  4. #113
    infoBru
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    Quote Originally Posted by m2jasonk View Post
    (ps. dds file can be opened by Adobe PS with nVidia Texture Tools Pulg-in)
    BTW, all the 3D models should be archived in the ACTOR.VDK.
    Not all! For example, yesterday I have converted to .max with textures in .tga all models of shields. If anyone needs it, I can send!
    So much models are in ITEM, DATA_*, OBJECT_*, ZONE_*.
    In BGDATA you can find many tilesets!

    ---------- Post added at 06:10 AM ---------- Previous post was at 06:07 AM ----------

    Quote Originally Posted by m2jasonk View Post
    UPDATE 2 :
    Did you discover 3dRipper in AssetViewer and import it to 3dsMax, and become a worse UV mapping problem????

    Solution : 3d Ripper UV Repair
    3d Ripper UV Repair
    Quote Originally Posted by m2jasonk View Post
    UPDATE 2 :
    Did you discover 3dRipper in AssetViewer and import it to 3dsMax, and become a worse UV mapping problem????
    Yes! But I fix it by other method, thank you men!

    ---------- Post added at 06:12 AM ---------- Previous post was at 06:10 AM ----------

    And I find, that after importing captured model, one triangle on model for some reason deleted.
    Why?

    ---------- Post added at 06:16 AM ---------- Previous post was at 06:12 AM ----------

    I think, soon I will write guide about converting from RO2.

    ---------- Post added at 06:20 AM ---------- Previous post was at 06:16 AM ----------

    Did anyone have problem with incorrect position of Pivot?

  5. #114
    muahmuah
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    Thumbs up wow..

    - first, sorry for my bad english.. im really hestitate to write a post here due to my english mastery, but I really want to try this aplication.. I have try other (console) unpacker.. but it cannot pack it again. So I really want to try to download this one, in hope I can modify user inteface to suit personal taste like blue theme hud and ect.. i think it would very fun when playing game with my own photoshop touch
    - really thanx a lot for making to posibility to costumize the ui.

  6. #115
    m2jasonk
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    incorrect pivot position? or incorrect geometry aspect ratio?
    Could you upload a screen capture about the problem?

    I try some more objects, and compare both AssetViewer and captured model,
    i did't find any problem you said.

    = = = =
    another story...
    i have a problem about the patch files *.RTP
    the game should be using "RTPatch" (by a company "PocketSoft") for their file update systems.
    Related to file "PATCHW32.DLL"... and confirmed Gravity in their Customer List...
    http://www.pocketsoft.com/customers.html

    it become more difficult to found out the updates...
    while RTP file only carry "the changes part" of update file.
    seems impossible to check update...
    Last edited by m2jasonk; 2013-06-12 at 10:21 AM.

  7. #116
    gundam00
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    i would like to give thanks to thread starter for this, so far i am still experimenting on using this.

  8. #117
    infoBru
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    Quote Originally Posted by m2jasonk View Post
    incorrect pivot position? or incorrect geometry aspect ratio?
    Could you upload a screen capture about the problem?

    I try some more objects, and compare both AssetViewer and captured model,
    i did't find any problem you said.
    Yep, incorrect position of pivot. Just go to Hierarchy tab on right panel and click "Affect Pivot Only". May be you will see, that pivot and model are not in one position. But as i find, if you capture models in some position of camera in AssetViewer, you will don't have this trouble.
    Quote Originally Posted by m2jasonk View Post
    another story...
    i have a problem about the patch files *.RTP
    the game should be using "RTPatch" (by a company "PocketSoft") for their file update systems.
    Related to file "PATCHW32.DLL"... and confirmed Gravity in their Customer List...
    http://www.pocketsoft.com/customers.html

    it become more difficult to found out the updates...
    while RTP file only carry "the changes part" of update file.
    seems impossible to check update...
    Do you need some files from .RTP? What kind of files?
    Yay!

  9. #118
    pixellegolas
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    there is a new tool at xentax called ninja ripper based on 3d ripper, check it out

  10. #119
    buwinow
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    is there a tool that can simply view the files list in the VDK file instead of extracting it? it's kinda bulky when u have to extract every VDK file in the folder just trying to find 1 file in the VDK files...

  11. #120
    Raised
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    Hello,

    I found this forum on my search for a programm to extract the files in the VDK files of iRo2 to create my own UI Style. Also I wanted to look what could be found in all these VDK files also. Apparently I need to get the permission to download the programm from Dwar first or to be upgraded to the first grade of member.

    I'd be very happy if I could get the permission to download the Unpacker/Packer and if I came up with something I'd also be happy to share it with the community.

    Best regards,
    Raised

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