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    Grooguz
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    Forsaken World Protector Talent

    Protector functions as a "tank" in the game not only because of its huge figure but also because of its heavy armor and the abilities to absorb intensive attacks. Except for some of the common characteristics that shared by many MMOs, the "tank" class in Forsaken World has its special features.


    Protector only available for the race of Stonemen (it's also the only class for Stonemen). He's nine feet tall, carry hammers the size of people, and are regularly seen carrying dwarves on their shoulders. He keeps the enemies' attention focused entirely on him by using aggro-generating attacks and shouting. One of unique abilities for a Protector is Fury. Fury point gradually accumulates as the Protector keeps on fighting, and it enhances many of the Protector's skills. For example the Protector can consume Fury points to increase the attack of its Heavy Strike by 1%. A good Protector knows how to use his Fury points wisely

    What you should know:
    • All class skills are acquirable from the skill NPC, paid with in-game currency.
    • There is a class specific taunt skill
    • One FREE talent reset is available in the level 20 Gift Package



    Talents are the main factors that differs one player to another player; as far as I know, talents will not determine how well one tanks but should be decided on what suits one's play style. That said, choosing one talent over another will not weaken or make the player tank less effectively. Talents is best explained as a skill enhancement system (even though all path will grant new skills) and they are to be leveled and each skill has a max level. Beside the beginning two skills, each skill will require you to spend a certain amount of Talent Points into that path before acquiring the new skill. Since all class skills are attainable, talents are used only for the player's play-style benefit, i.e. in a boss room do you want to attack bosses and mobs more effectively without giving up your defense; would you focus on keeping only the most dangerous on you and relying on your group to take care of the rest; or do you prefer controlling all mobs to make sure your team mates attacks are focused in one place?

    Diamond (Outer Crust) Path
    The path of those who seek strength, whether to protect or destroy; this path offers offensive and defensive abilities to crush enemies. This path's must notable attribute is the many ways to stun opponent(s). (Primary Earth Elemental Attribute)

    • Those of Diamond focus on improving their self-buffs and their offensive abilities.
    • The so-far single-Protector-class-specific AoE skill, Earth Rift, gains reduce cooldown and a chance to stun enemies; in short more AoE stun spam
    • Protector's invincibility skill gains increased time and increases attacks as oppose to decreases when used.
    • An additional attack skill at level 35 with only 5 seconds cooldown and heavy damage "Code of fury"
    • An additional buff at level 55 that will deal damage to all those who attack the protect with a chance of stunning the target.


    Granite (Shine) Path:
    A Protector's life lies within his allies, and their lives in the Protectors; those who walk this path are welcome by all into their group. Most notable attribute is many buffs and auras focused to assist and protect the group. (Primary Light Elemental Attribute)

    • All party buffs of the Protector's class will gain additional effect as well as certain self-buffs will effect the group as well.
    • More Aura skills that focus on the group's protection.
    • The class aura skill of the Protector, "Recovery Aura" that increases heal's effects, increase health regen out of combat, and anyone under this aura will gain a chance to recover a % of health when attacked, will gain additional health and mana restoration when attacked, meaning anyone under this buff will recover more health and mana when attacked.
    • Gains an additional attack skill at level 55 that reduces target's resistance by 30-45 points and is capable of stacking up to 3 times making them extremely vulnerable to elemental damage.


    Marble (Protect) Path:
    The wall, the fence, the dam; no enemy shall pass. The path that focus on controlling mobs. (No Primary Elemental Attribute but does offer two talents which increases in physical resistance and defense of self)

    • The only path with mass taunt and reduce cooldown for single target taunt and able to generate more hate than the other paths
    • Additional effects on single-Protect-Class-Specific AoE skill such as being able to strike more enemies and even longer and stronger slowing effect.
    • At level 55, Marble Protectors gain an additional AoE offensive skill that can reduce targets evasion.

    by sparkii

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